Searched refs:userPointRadius (Results 1 – 2 of 2) sorted by relevance
340 const double userPointRadius = originalPointRadius + circleAdditionPainterUnits; in calculateSymbolAndLabelPositions() local347 const QPointF positionShift( userPointRadius * xIndex, userPointRadius * yIndex ); in calculateSymbolAndLabelPositions()354 centralizeGrid( symbolPositions, userPointRadius, gridSize ); in calculateSymbolAndLabelPositions()384 gridRadius = userPointRadius; in calculateSymbolAndLabelPositions()
349 double userPointRadius = originalPointRadius + circleAdditionPainterUnits; in calculateSymbolAndLabelPositions() local356 QPointF positionShift( userPointRadius * xIndex, userPointRadius * yIndex ); in calculateSymbolAndLabelPositions()363 centralizeGrid( symbolPositions, userPointRadius, gridSize ); in calculateSymbolAndLabelPositions()393 gridRadius = userPointRadius; in calculateSymbolAndLabelPositions()