Searched refs:usesSpecular (Results 1 – 12 of 12) sorted by relevance
36 bool usesSpecular(int component) const;
131 bool PixelShader::usesSpecular(int component) const in usesSpecular() function in sw::PixelShader
169 bool usesSpecular() const;
1299 return pixelShader->usesSpecular(component); in specularUsed()1308 pixelSpecular = pixelSpecular || textureStage[i].usesSpecular(); in specularUsed()
378 bool TextureStage::usesSpecular() const in usesSpecular() function in sw::TextureStage
166 flags.usesSpecular = true; in LDrawModelViewer()1001 return flags.oneLight || flags.usesSpecular || !flags.defaultLightVector || in forceOneLight()1428 if (value != flags.usesSpecular) in setUsesSpecular()1430 flags.usesSpecular = value; in setUsesSpecular()1454 if (!flags.usesSpecular) in setupMaterial()1486 if (!flags.usesSpecular) in setupLight()3672 bool oldSpecular = flags.usesSpecular; in showLight()3676 flags.usesSpecular = false; in showLight()3701 flags.usesSpecular = oldSpecular; in showLight()
202 bool getUsesSpecular(void) const { return flags.usesSpecular != false; } in getUsesSpecular()840 bool usesSpecular:1; member