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Searched refs:usingLinearFiltering (Results 1 – 6 of 6) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/gfx/
H A Dgfxdriverbase.cpp253 … char *dst_ptr, const int dst_pitch, const bool usingLinearFiltering) in BitmapToVideoMem() argument
274 else if (!usingLinearFiltering) in BitmapToVideoMem()
315 else if (!usingLinearFiltering) in BitmapToVideoMem()
357 else if (!usingLinearFiltering) in BitmapToVideoMem()
H A Dgfxdriverbase.h161 char *dst_ptr, const int dst_pitch, const bool usingLinearFiltering);
H A Dali3dogl.cpp1507 bool usingLinearFiltering = _filter->UseLinearFiltering(); in UpdateTextureRegion() local
1517 BitmapToVideoMem(bitmap, hasAlpha, &fixedTile, target, memPtr, pitch, usingLinearFiltering); in UpdateTextureRegion()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/gfx/
H A Dgfx_driver_base.cpp297 char *dst_ptr, const int dst_pitch, const bool usingLinearFiltering) { in BitmapToVideoMem() argument
311 if (!usingLinearFiltering) in BitmapToVideoMem()
343 if (!usingLinearFiltering) in BitmapToVideoMem()
375 if (!usingLinearFiltering) in BitmapToVideoMem()
H A Dgfx_driver_base.h233 char *dst_ptr, const int dst_pitch, const bool usingLinearFiltering);
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/platform/windows/gfx/
H A Dali3dd3d.cpp1381 bool usingLinearFiltering = _filter->NeedToColourEdgeLines(); in UpdateTextureRegion() local
1384 …BitmapToVideoMem(bitmap, hasAlpha, tile, target, memPtr, lockedRegion.Pitch, usingLinearFiltering); in UpdateTextureRegion()