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Searched refs:usingStandingTurnFrames (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/
H A Dheader.cpp317 usingStandingTurnFrames = readS.readUint32LE(); in read()
341 writeS.writeUint32LE(usingStandingTurnFrames); in write()
H A Dobject.h262 int32 usingStandingTurnFrames; // 0 = no 1 = yes member
H A Drouter.cpp916 if (_walkData.usingStandingTurnFrames) { in slidyWalkAnimator()
1202 if (_walkData.usingStandingTurnFrames) { in slidyWalkAnimator()
1411 if (_walkData.usingStandingTurnFrames) { in solidWalkAnimator()
2129 if (_walkData.usingStandingTurnFrames) { in loadWalkData()
/dports/games/scummvm/scummvm-2.5.1/engines/sword2/
H A Dheader.cpp317 usingStandingTurnFrames = readS.readUint32LE(); in read()
341 writeS.writeUint32LE(usingStandingTurnFrames); in write()
H A Dobject.h262 int32 usingStandingTurnFrames; // 0 = no 1 = yes member
H A Drouter.cpp916 if (_walkData.usingStandingTurnFrames) { in slidyWalkAnimator()
1202 if (_walkData.usingStandingTurnFrames) { in slidyWalkAnimator()
1411 if (_walkData.usingStandingTurnFrames) { in solidWalkAnimator()
2129 if (_walkData.usingStandingTurnFrames) { in loadWalkData()