/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/ |
H A D | movie.cpp | 73 GLubyte *utex; 155 GLubyte *utex, 164 videoBuf->utex = utex; 186 GLubyte **utex, 201 *utex = videoBuf->utex; 652 GLubyte *utex = NULL; in playMovie() 659 if (!ytex || !utex || !vtex) in playMovie() 806 GLubyte *utex = NULL; in playMovie() 842 delete [] utex; in playMovie() 844 ytex = utex = vtex = NULL; in playMovie() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/sludge/ |
H A D | movie.cpp | 71 GLubyte *utex; 153 GLubyte *utex, 162 videoBuf->utex = utex; 184 GLubyte **utex, 199 *utex = videoBuf->utex; 650 GLubyte *utex = NULL; in playMovie() 657 if (!ytex || !utex || !vtex) in playMovie() 804 GLubyte *utex = NULL; in playMovie() 840 delete [] utex; in playMovie() 842 ytex = utex = vtex = NULL; in playMovie() [all …]
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/dports/games/cube/cube_source/src/ |
H A D | worldio.cpp | 69 ut = s->utex; in topt() 78 if(o[i]->ceil>s->ceil) { ut = s->utex; uf = false; }; in topt() 90 int wt = s[0]->wtex, ut = s[0]->utex; in toptimize() 98 if(uf[i]) s[i]->utex = ut; in toptimize() 183 …if(t && c(type) && c(floor) && c(ceil) && c(ctex) && c(ftex) && c(utex) && c(wtex) && c(vdelta) &&… in save_world() 197 gzputc(f, s->utex); in save_world() 277 s->utex = s->wtex; in load_world() 299 s->utex = (hdr.version>=2) ? gzgetc(f) : s->wtex; in load_world() 307 if(!SOLID(s)) texuse[s->utex] = texuse[s->ftex] = texuse[s->ctex] = 1; in load_world()
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H A D | editing.cpp | 299 case 3: s->utex = t; break; in edittexxy() 328 case 3: if(s->utex == rtex.utex) s->utex = lasttex; break; in replace()
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H A D | world.cpp | 127 || o[i]->utex!=o[3]->utex in remip() 318 s->wtex = s->utex = DEFAULT_WALL; in empty_world()
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H A D | cube.h | 25 uchar utex; // upper wall tex id member
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H A D | worldrender.cpp | 55 …render_square(o->utex, f1, f2, c1, c2, x1<<mip, y1<<mip, x2<<mip, y2<<mip, 1<<mip, d1, d2, topleft… in render_wall()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | worldio.cpp | 74 ut = s->utex; in topt() 88 ut = s->utex; in topt() 98 { ut = s->utex; uf = false; } in topt() 110 int wt = s[0]->wtex, ut = s[0]->utex; in toptimize() 118 if(uf[i]) s[i]->utex = ut; in toptimize() 274 …if(t && c(type) && c(floor) && c(ceil) && c(ctex) && c(ftex) && c(utex) && c(wtex) && c(vdelta) &&… in save_world() 288 f->putchar(s->utex); in save_world() 414 s->wtex = s->utex = DEFAULT_WALL; in load_world() 448 s->utex = s->wtex; in load_world() 475 s->utex = (hdr.version>=2) ? f->getchar() : s->wtex; in load_world() [all …]
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H A D | world.h | 21 uchar utex; // upper wall tex id member
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H A D | editing.cpp | 414 case 3: s->utex = t; break; in edittexxy() 469 case 3: if(s->utex == rtex.utex) s->utex = lasttex; break; in replace()
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H A D | world.cpp | 85 || o[i]->utex!=o[3]->utex in remip() 428 s->wtex = s->utex = DEFAULT_WALL; in sqrdefault()
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H A D | worldrender.cpp | 56 …render_square(o->utex, f1, f2, c1, c2, x1<<mip, y1<<mip, x2<<mip, y2<<mip, 1<<mip, d1, d2, topleft… in render_wall()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/def_files/data/effects/ |
H A D | video-f.sdr | 4 uniform sampler2DArray utex; 9 float u = texture(utex, vec3(fragTexCoord.st, 0.0)).r;
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/dports/textproc/py-isbnlib/isbnlib-3.10.9/isbnlib/dev/ |
H A D | _helpers.py | 58 def unicode_to_utf8tex(utex, filtre=()): argument 62 btex = utex.encode('utf-8')
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/dports/java/springframework31/spring-framework-3.1.4.RELEASE/projects/org.springframework.web/src/main/java/org/springframework/remoting/caucho/ |
H A D | BurlapClientInterceptor.java | 157 UndeclaredThrowableException utex = (UndeclaredThrowableException) targetEx; in invoke() 158 throw convertBurlapAccessException(utex.getUndeclaredThrowable()); in invoke()
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H A D | HessianClientInterceptor.java | 238 UndeclaredThrowableException utex = (UndeclaredThrowableException) targetEx; in invoke() 239 throw convertHessianAccessException(utex.getUndeclaredThrowable()); in invoke()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/cutscene/ |
H A D | oggplayer.cpp | 47 static GLuint utex = 0; variable 354 glGenTextures(1, &utex); in OGG_video_init() 358 Assert( utex != 0 ); in OGG_video_init() 362 if ( ytex + utex + vtex == 0 ) { in OGG_video_init() 460 GL_state.Texture.Enable(utex); in OGG_video_init() 593 GL_state.Texture.Delete(utex); in OGG_video_close() 596 glDeleteTextures(1, &utex); in OGG_video_close() 604 ytex = utex = vtex = 0; in OGG_video_close()
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/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/swgl/src/ |
H A D | composite.h | 996 static void linear_convert_yuv(Texture& ytex, Texture& utex, Texture& vtex, in linear_convert_yuv() argument 1011 init_sampler(&sampler[1], utex); in linear_convert_yuv() 1026 vec2_scalar chromaScale(float(utex.width) / ytex.width, in linear_convert_yuv() 1027 float(utex.height) / ytex.height); in linear_convert_yuv() 1032 if (ytex.width >= 2 && utex.width >= 2) { in linear_convert_yuv() 1199 Texture& utex = *lockedU; in CompositeYUV() local 1204 assert(ytex.bpp() == utex.bpp() && ytex.bpp() == vtex.bpp()); in CompositeYUV() 1208 assert(utex.width == vtex.width && utex.height == vtex.height); in CompositeYUV() 1209 assert(ytex.offset == utex.offset && ytex.offset == vtex.offset); in CompositeYUV() 1223 linear_convert_yuv(ytex, utex, vtex, rgbFromYcbcr, colorDepth, srcReq, dsttex, in CompositeYUV()
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/dports/www/firefox/firefox-99.0/gfx/wr/swgl/src/ |
H A D | composite.h | 1008 static void linear_convert_yuv(Texture& ytex, Texture& utex, Texture& vtex, in linear_convert_yuv() argument 1023 init_sampler(&sampler[1], utex); in linear_convert_yuv() 1043 vec2_scalar chromaScale(float(utex.width) / ytex.width, in linear_convert_yuv() 1044 float(utex.height) / ytex.height); in linear_convert_yuv() 1049 if (ytex.width >= 2 && utex.width >= 2) { in linear_convert_yuv() 1216 Texture& utex = *lockedU; in CompositeYUV() local 1221 assert(ytex.bpp() == utex.bpp() && ytex.bpp() == vtex.bpp()); in CompositeYUV() 1225 assert(utex.width == vtex.width && utex.height == vtex.height); in CompositeYUV() 1226 assert(ytex.offset == utex.offset && ytex.offset == vtex.offset); in CompositeYUV() 1240 linear_convert_yuv(ytex, utex, vtex, rgbFromYcbcr, colorDepth, srcReq, dsttex, in CompositeYUV()
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/swgl/src/ |
H A D | composite.h | 996 static void linear_convert_yuv(Texture& ytex, Texture& utex, Texture& vtex, in linear_convert_yuv() argument 1011 init_sampler(&sampler[1], utex); in linear_convert_yuv() 1026 vec2_scalar chromaScale(float(utex.width) / ytex.width, in linear_convert_yuv() 1027 float(utex.height) / ytex.height); in linear_convert_yuv() 1032 if (ytex.width >= 2 && utex.width >= 2) { in linear_convert_yuv() 1199 Texture& utex = *lockedU; in CompositeYUV() local 1204 assert(ytex.bpp() == utex.bpp() && ytex.bpp() == vtex.bpp()); in CompositeYUV() 1208 assert(utex.width == vtex.width && utex.height == vtex.height); in CompositeYUV() 1209 assert(ytex.offset == utex.offset && ytex.offset == vtex.offset); in CompositeYUV() 1223 linear_convert_yuv(ytex, utex, vtex, rgbFromYcbcr, colorDepth, srcReq, dsttex, in CompositeYUV()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | cubeloader.cpp | 32 uchar utex; // upper wall tex id member 213 …re[O_RIGHT] = c.texture[O_BACK] = c.texture[O_FRONT] = s.type!=C_SOLID && z<ceil ? s.wtex : s.utex; in create_cubes() 337 s->utex = s->wtex; in load_cube_world() 358 s->utex = (hdr.version>=2) ? f->getchar() : s->wtex; in load_cube_world()
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/unit/ |
H A D | action.cpp | 98 auto utex = g_set.at(initial_gt); local 99 if (utex) { 100 this->frame_rate = utex->frame_rate;
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/dports/multimedia/v4l_compat/v4l-utils-4l-utils-1.20.0/utils/qvidcap/ |
H A D | v4l2-convert.glsl | 19 uniform sampler2D utex; 301 yuv = vec3(texture(ytex, xy).r, texture(utex, xy).r, texture(vtex, xy).r);
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/dports/multimedia/libv4l/v4l-utils-4l-utils-1.20.0/utils/qvidcap/ |
H A D | v4l2-convert.glsl | 19 uniform sampler2D utex; 301 yuv = vec3(texture(ytex, xy).r, texture(utex, xy).r, texture(vtex, xy).r);
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/dports/multimedia/v4l-utils/v4l-utils-4l-utils-1.20.0/utils/qvidcap/ |
H A D | v4l2-convert.glsl | 19 uniform sampler2D utex; 301 yuv = vec3(texture(ytex, xy).r, texture(utex, xy).r, texture(vtex, xy).r);
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