Searched refs:uvMul (Results 1 – 4 of 4) sorted by relevance
189 … shUniform(float4, uvMul@shIterator) @shUniformProperty4f(uvMul@shIterator, uv_mul_@shIterator)344 float uvMul;359 coord1 = wPos.yz * uvMul@shPropertyString(uv_component_@shIterator);360 coord2 = wPos.zx * uvMul@shPropertyString(uv_component_@shIterator);361 coord3 = wPos.xy * uvMul@shPropertyString(uv_component_@shIterator);388 uvMul = uvMul@shPropertyString(uv_component_@shIterator);392 …float2 layerUV@shIterator = UV * uvMul + TSeyeDir.xy * ( shSample(normalMap@shIterator, UV * uvMul…394 float2 layerUV@shIterator = UV * uvMul;406 uvMul = uvMul@shPropertyString(uv_component_@shIterator);410 …float2 layerUV@shIterator = UV * uvMul + TSeyeDir.xy * ( shSample(normalMap@shIterator, UV * uvMul…[all …]
151 sh::Vector4* uvMul = new sh::Vector4( in createMaterial() local160 p->mShaderProperties.setProperty("uv_mul_" + toStr(i), sh::makeProperty<sh::Vector4>(uvMul)); in createMaterial()
709 Vector4 uvMul( in updateVpParams() local715 params->setNamedConstant("uvMul_" + StringConverter::toString(i), uvMul); in updateVpParams()
705 Vector4 uvMul( in updateVpParams() local711 params->setNamedConstant("uvMul_" + StringConverter::toString(i), uvMul); in updateVpParams()