Searched refs:uw_max_base (Results 1 – 2 of 2) sorted by relevance
82 int uw_max_base; /* Value for the city working the tile */ member172 state->uw_max_base = value; in tai_tile_worker_task_select()295 state->uw_max_base = base_value; in tai_tile_worker_task_select()321 struct tai_tile_state state = { .uw_max = 0, .uw_max_base = 0, .worst_worked = FC_INFINITY, in tai_city_worker_task_select()340 || (state.uw_max - state.uw_max_base * TWMP > worked.want)) { in tai_city_worker_task_select()