Searched refs:v16_wall_read (Results 1 – 6 of 6) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | wall.h | 262 #define v16_wall_read(w, fp) cfread(w, sizeof(v16_wall), 1, fp) macro 276 extern void v16_wall_read(v16_wall *w, CFILE *fp);
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H A D | gamesave.c | 1004 v16_wall_read(&w, LoadFile); in load_game_data()
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H A D | wall.c | 1600 extern void v16_wall_read(v16_wall *w, CFILE *fp) in v16_wall_read() function
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | fwd-wall.h | 247 void v16_wall_read(PHYSFS_File *fp, v16_wall &w);
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | gamesave.cpp | 1044 v16_wall_read(LoadFile, w); in load_game_data()
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H A D | wall.cpp | 1690 void v16_wall_read(PHYSFS_File *fp, v16_wall &w) in v16_wall_read() function
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