Searched refs:v2TopLeft (Results 1 – 8 of 8) sorted by relevance
/dports/games/ivan/ivan-059/FeLib/Source/ |
H A D | graphics.cpp | 650 void graphics::DrawRectangleOutlineAround(bitmap* bmpAt, v2 v2TopLeft, v2 v2Border, col16 color, bo… in DrawRectangleOutlineAround() argument 651 v2 v2BottomRight = v2TopLeft+v2Border; in DrawRectangleOutlineAround() 653 v2TopLeft -= v2(2,2); in DrawRectangleOutlineAround() 656 v2TopLeft -= v2(1,1); in DrawRectangleOutlineAround() 661 if(v2TopLeft.X<iMargin)v2TopLeft.X=iMargin-1; in DrawRectangleOutlineAround() 662 if(v2TopLeft.Y<iMargin)v2TopLeft.Y=iMargin-1; in DrawRectangleOutlineAround() 667 bmpAt->DrawRectangle(v2TopLeft, v2BottomRight, color, bWide); in DrawRectangleOutlineAround()
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H A D | felist.cpp | 63 v2 v2TopLeft; in PrepareListItemAltPosBackground() local 64 v2TopLeft.X = FelistCurrentlyDrawn->v2OriginalPos.X; in PrepareListItemAltPosBackground() 65 v2TopLeft.Y = FelistCurrentlyDrawn->Pos.Y - iExtraH; in PrepareListItemAltPosBackground() 71 rB.Bitmap->Fill(v2TopLeft, v2Border, BLACK); in PrepareListItemAltPosBackground() 74 graphics::DrawRectangleOutlineAround(rB.Bitmap, v2TopLeft, v2Border, DARK_GRAY, true); in PrepareListItemAltPosBackground() 171 if(globalwindowhandler::IsMouseAtRect(er.v2TopLeft,er.v2BottomRight,false,v2MousePosOverride)){ in GetMouseSelectedEntry() 1005 er.v2TopLeft=v2(iTLX, iTLY); in DrawPage() 1006 er.v2BottomRight=(er.v2TopLeft+v2(iWidth,iHeight)); in DrawPage()
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H A D | whandler.cpp | 536 bool globalwindowhandler::IsMouseAtRect(v2 v2TopLeft, v2 v2BorderOrBottomRigh, bool b2ndParmIsBorde… in IsMouseAtRect() argument 546 v2BottomRight += v2TopLeft; in IsMouseAtRect() 549 v2MP.X > v2TopLeft.X && in IsMouseAtRect() 550 v2MP.Y > v2TopLeft.Y && in IsMouseAtRect()
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H A D | bitmap.cpp | 1293 SDL_Surface* bitmap::CopyToSurface(v2 v2TopLeft, v2 v2Size, col16 MaskColor, SDL_Surface* srf) const in CopyToSurface() argument 1305 PixelFrom = Image[v2TopLeft.Y + y1][v2TopLeft.X + x1]; in CopyToSurface()
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/dports/games/ivan/ivan-059/Main/Source/ |
H A D | game.cpp | 452 if(v2TopLeft==v2Invalid)v2TopLeft=v2ChkSqrPos; //first is top left in PrepareToClearNonVisibleSquaresAround() 1665 static v2 v2TopLeft(0,0); in DrawMapOverlay() local 1742 if(v2TopLeft.X<0)v2TopLeft.X=0; in DrawMapOverlay() 1743 if(v2TopLeft.Y<0)v2TopLeft.Y=0; in DrawMapOverlay() 1924 v2TopLeftFinal = v2TopLeft; in DrawMapOverlay() 2090 v2 v2TopLeft( in DrawMapOverlayFancy() local 4956 int iX=v2TopLeft.X+10,iY=v2TopLeft.Y+10; in prepareList() 4959 iX=v2TopLeft.X-3; in prepareList() 4960 iY=v2TopLeft.Y-3; in prepareList() 4976 v2TopLeft=v2(iX,iY); DBGSV2(v2TopLeft); in prepareList() [all …]
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/dports/games/ivan/ivan-059/FeLib/Include/ |
H A D | felist.h | 32 v2 v2TopLeft; member
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H A D | graphics.h | 55 …static void DrawRectangleOutlineAround(bitmap* bmpAt, v2 v2TopLeft, v2 v2Border, col16 color, bool…
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H A D | bitmap.h | 89 …SDL_Surface* CopyToSurface(v2 v2TopLeft, v2 v2Size, col16 MaskColor = TRANSPARENT_COLOR, SDL_Surfa…
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