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Searched refs:v2_chunks (Results 1 – 5 of 5) sorted by relevance

/dports/net-p2p/c-lightning/lightning-0.10.2/tests/fuzz/
H A Dfuzz-channel_id.c19 const uint8_t **v1_chunks, **v2_chunks, **marshal_chunks; in run() local
38 v2_chunks = get_chunks(NULL, data, size, PUBKEY_CMPR_LEN * 2); in run()
39 for (size_t i = 0; i < tal_count(v2_chunks); i++) { in run()
40 wire_ptr = v2_chunks[i]; in run()
53 tal_free(v2_chunks); in run()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/
H A Dchunkter.cc100 bool v2_chunks // 3 bytes/shape. in Chunk_terrain() argument
108 if (v2_chunks) { in Chunk_terrain()
291 bool v2_chunks // 3 bytes/entry. in write_flats() argument
299 if (v2_chunks) { in write_flats()
H A Dchunkter.h58 Chunk_terrain(const unsigned char *data, bool v2_chunks);
97 int write_flats(unsigned char *chunk_data, bool v2_chunks);
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dgamemap.h62 static bool v2_chunks; // True if 3 bytes/entry. variable
94 return v2_chunks; in is_v2_chunks()
H A Dgamemap.cc80 bool Game_map::v2_chunks = false; member in Game_map
111 if (v2_chunks) { in read_terrain()
118 auto *ter = new Chunk_terrain(&buf[0], v2_chunks); in read_terrain()
178 v2_chunks = true; in init_chunks()
449 v2_chunks = New_shapes(); in write_chunk_terrains()
450 int nbytes = v2_chunks ? 3 : 2; in write_chunk_terrains()
451 if (v2_chunks) in write_chunk_terrains()
457 ter->write_flats(data, v2_chunks); in write_chunk_terrains()
1331 const int nbytes = v2_chunks ? 3 : 2; in insert_terrain()
1345 if (v2_chunks) { in insert_terrain()
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