Searched refs:v2_chunks (Results 1 – 5 of 5) sorted by relevance
19 const uint8_t **v1_chunks, **v2_chunks, **marshal_chunks; in run() local38 v2_chunks = get_chunks(NULL, data, size, PUBKEY_CMPR_LEN * 2); in run()39 for (size_t i = 0; i < tal_count(v2_chunks); i++) { in run()40 wire_ptr = v2_chunks[i]; in run()53 tal_free(v2_chunks); in run()
100 bool v2_chunks // 3 bytes/shape. in Chunk_terrain() argument108 if (v2_chunks) { in Chunk_terrain()291 bool v2_chunks // 3 bytes/entry. in write_flats() argument299 if (v2_chunks) { in write_flats()
58 Chunk_terrain(const unsigned char *data, bool v2_chunks);97 int write_flats(unsigned char *chunk_data, bool v2_chunks);
62 static bool v2_chunks; // True if 3 bytes/entry. variable94 return v2_chunks; in is_v2_chunks()
80 bool Game_map::v2_chunks = false; member in Game_map111 if (v2_chunks) { in read_terrain()118 auto *ter = new Chunk_terrain(&buf[0], v2_chunks); in read_terrain()178 v2_chunks = true; in init_chunks()449 v2_chunks = New_shapes(); in write_chunk_terrains()450 int nbytes = v2_chunks ? 3 : 2; in write_chunk_terrains()451 if (v2_chunks) in write_chunk_terrains()457 ter->write_flats(data, v2_chunks); in write_chunk_terrains()1331 const int nbytes = v2_chunks ? 3 : 2; in insert_terrain()1345 if (v2_chunks) { in insert_terrain()[all …]