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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dmesh_remap.c971 float v1_no[3], v2_no[3]; in BKE_mesh_remap_calc_edges_from_mesh() local
986 normal_short_to_float_v3(v2_no, verts_dst[me->v2].no); in BKE_mesh_remap_calc_edges_from_mesh()
993 BLI_space_transform_apply_normal(space_transform, v2_no); in BKE_mesh_remap_calc_edges_from_mesh()
1016 interp_v3_v3v3_slerp_safe(tmp_no, v1_no, v2_no, fac); in BKE_mesh_remap_calc_edges_from_mesh()