Searched refs:v2ort (Results 1 – 6 of 6) sorted by relevance
/dports/cad/horizon-eda/horizon-2.1.0/3rd_party/polypartition/ |
H A D | polypartition.cpp | 157 TPPLPoint v1ort, v2ort, v; in Intersects() local 163 v2ort.x = p22.y - p21.y; in Intersects() 164 v2ort.y = p21.x - p22.x; in Intersects() 172 dot11 = v.x * v2ort.x + v.y * v2ort.y; in Intersects() 174 dot12 = v.x * v2ort.x + v.y * v2ort.y; in Intersects()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/misc/ |
H A D | triangulator.cpp | 140 Vector2 v1ort,v2ort,v; in Intersects() local 146 v2ort.x = p22.y-p21.y; in Intersects() 147 v2ort.y = p21.x-p22.x; in Intersects() 155 dot11 = v.x*v2ort.x + v.y*v2ort.y; in Intersects() 157 dot12 = v.x*v2ort.x + v.y*v2ort.y; in Intersects()
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/polypartition/ |
H A D | polypartition.cpp | 148 TPPLPoint v1ort,v2ort,v; in Intersects() local 154 v2ort.x = p22.y-p21.y; in Intersects() 155 v2ort.y = p21.x-p22.x; in Intersects() 163 dot11 = v.x*v2ort.x + v.y*v2ort.y; in Intersects() 165 dot12 = v.x*v2ort.x + v.y*v2ort.y; in Intersects()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/misc/ |
H A D | triangulator.cpp | 140 Vector2 v1ort,v2ort,v; in Intersects() local 146 v2ort.x = p22.y-p21.y; in Intersects() 147 v2ort.y = p21.x-p22.x; in Intersects() 155 dot11 = v.x*v2ort.x + v.y*v2ort.y; in Intersects() 157 dot12 = v.x*v2ort.x + v.y*v2ort.y; in Intersects()
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/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/misc/ |
H A D | triangulator.cpp | 140 Vector2 v1ort,v2ort,v; in Intersects() local 146 v2ort.x = p22.y-p21.y; in Intersects() 147 v2ort.y = p21.x-p22.x; in Intersects() 155 dot11 = v.x*v2ort.x + v.y*v2ort.y; in Intersects() 157 dot12 = v.x*v2ort.x + v.y*v2ort.y; in Intersects()
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/dports/devel/godot2/godot-2.1.6-stable/thirdparty/misc/ |
H A D | triangulator.cpp | 140 Vector2 v1ort,v2ort,v; in Intersects() local 146 v2ort.x = p22.y-p21.y; in Intersects() 147 v2ort.y = p21.x-p22.x; in Intersects() 155 dot11 = v.x*v2ort.x + v.y*v2ort.y; in Intersects() 157 dot12 = v.x*v2ort.x + v.y*v2ort.y; in Intersects()
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