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Searched refs:v3d_compiled_shader (Results 1 – 25 of 45) sorted by relevance

12

/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/
H A Dv3d_program.c40 static struct v3d_compiled_shader *
370 struct v3d_compiled_shader *
383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader()
384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader()
618 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs()
684 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs()
708 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs()
709 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs()
765 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs()
797 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs()
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H A Dv3d_context.h209 struct v3d_compiled_shader { struct
231 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument
637 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader);
640 struct v3d_compiled_shader *shader,
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c40 static struct v3d_compiled_shader *
370 struct v3d_compiled_shader *
383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader()
384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader()
607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs()
673 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs()
697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs()
698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs()
775 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs()
813 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs()
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H A Dv3d_context.h211 struct v3d_compiled_shader { struct
233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument
690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader);
693 struct v3d_compiled_shader *shader,
H A Dv3d_uniforms.c214 struct v3d_compiled_shader *shader, in v3d_write_uniforms()
414 v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader) in v3d_set_shader_uniform_dirty_flags()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c40 static struct v3d_compiled_shader *
370 struct v3d_compiled_shader *
383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader()
384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader()
607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs()
673 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs()
697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs()
698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs()
775 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs()
813 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs()
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H A Dv3d_context.h211 struct v3d_compiled_shader { struct
233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument
690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader);
693 struct v3d_compiled_shader *shader,
H A Dv3d_uniforms.c214 struct v3d_compiled_shader *shader, in v3d_write_uniforms()
414 v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader) in v3d_set_shader_uniform_dirty_flags()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c40 static struct v3d_compiled_shader *
370 struct v3d_compiled_shader *
383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader()
384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader()
607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs()
673 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs()
697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs()
698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs()
775 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs()
813 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs()
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H A Dv3d_context.h211 struct v3d_compiled_shader { struct
233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument
690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader);
693 struct v3d_compiled_shader *shader,
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c40 static struct v3d_compiled_shader *
370 struct v3d_compiled_shader *
383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader()
384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader()
607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs()
673 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs()
697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs()
698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs()
775 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs()
813 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs()
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H A Dv3d_context.h211 struct v3d_compiled_shader { struct
233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument
690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader);
693 struct v3d_compiled_shader *shader,
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c40 static struct v3d_compiled_shader *
370 struct v3d_compiled_shader *
383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader()
384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader()
607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs()
673 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs()
697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs()
698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs()
775 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs()
813 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs()
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H A Dv3d_context.h211 struct v3d_compiled_shader { struct
233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument
690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader);
693 struct v3d_compiled_shader *shader,
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c40 static struct v3d_compiled_shader *
370 struct v3d_compiled_shader *
383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader()
384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader()
607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs()
673 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs()
697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs()
698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs()
775 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs()
813 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs()
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H A Dv3d_context.h211 struct v3d_compiled_shader { struct
233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument
690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader);
693 struct v3d_compiled_shader *shader,
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c40 static struct v3d_compiled_shader *
370 struct v3d_compiled_shader *
383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader()
384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader()
607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs()
673 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs()
697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs()
698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs()
775 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs()
813 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs()
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H A Dv3d_context.h211 struct v3d_compiled_shader { struct
233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument
690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader);
693 struct v3d_compiled_shader *shader,
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c40 static struct v3d_compiled_shader *
370 struct v3d_compiled_shader *
383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader()
384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader()
607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs()
673 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs()
697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs()
698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs()
775 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs()
813 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs()
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H A Dv3d_context.h211 struct v3d_compiled_shader { struct
233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument
690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader);
693 struct v3d_compiled_shader *shader,
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/v3d/
H A Dv3d_program.c40 static struct v3d_compiled_shader *
370 struct v3d_compiled_shader *
386 struct v3d_compiled_shader *shader = NULL; in v3d_get_compiled_shader()
448 v3d_free_compiled_shader(struct v3d_compiled_shader *shader) in v3d_free_compiled_shader()
626 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs()
692 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs()
716 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs()
717 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs()
794 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs()
832 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs()
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H A Dv3d_disk_cache.c105 struct v3d_compiled_shader *
163 struct v3d_compiled_shader *shader = rzalloc(NULL, struct v3d_compiled_shader); in v3d_disk_cache_retrieve()
189 const struct v3d_compiled_shader *shader, in v3d_disk_cache_store()
H A Dv3d_context.h218 struct v3d_compiled_shader { struct
240 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument
700 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader);
703 struct v3d_compiled_shader *shader,
799 struct v3d_compiled_shader *v3d_disk_cache_retrieve(struct v3d_context *v3d,
804 const struct v3d_compiled_shader *shader,
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c40 static struct v3d_compiled_shader *
370 struct v3d_compiled_shader *
383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader()
384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader()
607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs()
673 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs()
697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs()
698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs()
775 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs()
813 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs()
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H A Dv3d_context.h211 struct v3d_compiled_shader { struct
233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument
690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader);
693 struct v3d_compiled_shader *shader,

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