/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 40 static struct v3d_compiled_shader * 370 struct v3d_compiled_shader * 383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader() 384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader() 618 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs() 684 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs() 708 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs() 709 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs() 765 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs() 797 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 209 struct v3d_compiled_shader { struct 231 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument 637 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader); 640 struct v3d_compiled_shader *shader,
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 40 static struct v3d_compiled_shader * 370 struct v3d_compiled_shader * 383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader() 384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader() 607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs() 673 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs() 697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs() 698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs() 775 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs() 813 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 211 struct v3d_compiled_shader { struct 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument 690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader); 693 struct v3d_compiled_shader *shader,
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H A D | v3d_uniforms.c | 214 struct v3d_compiled_shader *shader, in v3d_write_uniforms() 414 v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader) in v3d_set_shader_uniform_dirty_flags()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 40 static struct v3d_compiled_shader * 370 struct v3d_compiled_shader * 383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader() 384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader() 607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs() 673 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs() 697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs() 698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs() 775 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs() 813 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 211 struct v3d_compiled_shader { struct 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument 690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader); 693 struct v3d_compiled_shader *shader,
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H A D | v3d_uniforms.c | 214 struct v3d_compiled_shader *shader, in v3d_write_uniforms() 414 v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader) in v3d_set_shader_uniform_dirty_flags()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 40 static struct v3d_compiled_shader * 370 struct v3d_compiled_shader * 383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader() 384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader() 607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs() 673 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs() 697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs() 698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs() 775 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs() 813 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 211 struct v3d_compiled_shader { struct 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument 690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader); 693 struct v3d_compiled_shader *shader,
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 40 static struct v3d_compiled_shader * 370 struct v3d_compiled_shader * 383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader() 384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader() 607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs() 673 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs() 697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs() 698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs() 775 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs() 813 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 211 struct v3d_compiled_shader { struct 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument 690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader); 693 struct v3d_compiled_shader *shader,
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 40 static struct v3d_compiled_shader * 370 struct v3d_compiled_shader * 383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader() 384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader() 607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs() 673 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs() 697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs() 698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs() 775 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs() 813 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 211 struct v3d_compiled_shader { struct 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument 690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader); 693 struct v3d_compiled_shader *shader,
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 40 static struct v3d_compiled_shader * 370 struct v3d_compiled_shader * 383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader() 384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader() 607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs() 673 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs() 697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs() 698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs() 775 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs() 813 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 211 struct v3d_compiled_shader { struct 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument 690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader); 693 struct v3d_compiled_shader *shader,
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 40 static struct v3d_compiled_shader * 370 struct v3d_compiled_shader * 383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader() 384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader() 607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs() 673 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs() 697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs() 698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs() 775 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs() 813 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 211 struct v3d_compiled_shader { struct 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument 690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader); 693 struct v3d_compiled_shader *shader,
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 40 static struct v3d_compiled_shader * 370 struct v3d_compiled_shader * 383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader() 384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader() 607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs() 673 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs() 697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs() 698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs() 775 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs() 813 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 211 struct v3d_compiled_shader { struct 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument 690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader); 693 struct v3d_compiled_shader *shader,
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 40 static struct v3d_compiled_shader * 370 struct v3d_compiled_shader * 386 struct v3d_compiled_shader *shader = NULL; in v3d_get_compiled_shader() 448 v3d_free_compiled_shader(struct v3d_compiled_shader *shader) in v3d_free_compiled_shader() 626 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs() 692 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs() 716 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs() 717 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs() 794 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs() 832 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs() [all …]
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H A D | v3d_disk_cache.c | 105 struct v3d_compiled_shader * 163 struct v3d_compiled_shader *shader = rzalloc(NULL, struct v3d_compiled_shader); in v3d_disk_cache_retrieve() 189 const struct v3d_compiled_shader *shader, in v3d_disk_cache_store()
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H A D | v3d_context.h | 218 struct v3d_compiled_shader { struct 240 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument 700 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader); 703 struct v3d_compiled_shader *shader, 799 struct v3d_compiled_shader *v3d_disk_cache_retrieve(struct v3d_context *v3d, 804 const struct v3d_compiled_shader *shader,
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 40 static struct v3d_compiled_shader * 370 struct v3d_compiled_shader * 383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader() 384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader() 607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs() 673 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs() 697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs() 698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs() 775 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs() 813 struct v3d_compiled_shader *cs = in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 211 struct v3d_compiled_shader { struct 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument 690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader); 693 struct v3d_compiled_shader *shader,
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