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Searched refs:v3d_sampler_state (Results 1 – 25 of 44) sorted by relevance

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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c118 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_texture_p0()
198 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_tmu_p1()
H A Dv3d_context.h170 struct v3d_sampler_state { struct
643 static inline struct v3d_sampler_state *
644 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
646 return (struct v3d_sampler_state *)psampler; in v3d_sampler_state()
H A Dv3dx_state.c715 struct v3d_sampler_state *so = CALLOC_STRUCT(v3d_sampler_state); in v3d_create_sampler_state()
801 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in v3d_sampler_state_delete()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c118 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_texture_p0()
198 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_tmu_p1()
H A Dv3d_context.h170 struct v3d_sampler_state { struct
643 static inline struct v3d_sampler_state *
644 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
646 return (struct v3d_sampler_state *)psampler; in v3d_sampler_state()
H A Dv3dx_state.c715 struct v3d_sampler_state *so = CALLOC_STRUCT(v3d_sampler_state); in v3d_create_sampler_state()
801 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in v3d_sampler_state_delete()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c118 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_texture_p0()
198 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_tmu_p1()
H A Dv3d_context.h170 struct v3d_sampler_state { struct
643 static inline struct v3d_sampler_state *
644 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
646 return (struct v3d_sampler_state *)psampler; in v3d_sampler_state()
H A Dv3dx_state.c715 struct v3d_sampler_state *so = CALLOC_STRUCT(v3d_sampler_state); in v3d_create_sampler_state()
801 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in v3d_sampler_state_delete()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c118 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_texture_p0()
198 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_tmu_p1()
H A Dv3d_context.h170 struct v3d_sampler_state { struct
643 static inline struct v3d_sampler_state *
644 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
646 return (struct v3d_sampler_state *)psampler; in v3d_sampler_state()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c118 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_texture_p0()
198 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_tmu_p1()
H A Dv3d_context.h170 struct v3d_sampler_state { struct
643 static inline struct v3d_sampler_state *
644 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
646 return (struct v3d_sampler_state *)psampler; in v3d_sampler_state()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c118 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_texture_p0()
198 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_tmu_p1()
H A Dv3d_context.h170 struct v3d_sampler_state { struct
643 static inline struct v3d_sampler_state *
644 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
646 return (struct v3d_sampler_state *)psampler; in v3d_sampler_state()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c118 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_texture_p0()
198 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_tmu_p1()
H A Dv3d_context.h170 struct v3d_sampler_state { struct
643 static inline struct v3d_sampler_state *
644 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
646 return (struct v3d_sampler_state *)psampler; in v3d_sampler_state()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c118 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_texture_p0()
198 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_tmu_p1()
H A Dv3d_context.h170 struct v3d_sampler_state { struct
643 static inline struct v3d_sampler_state *
644 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
646 return (struct v3d_sampler_state *)psampler; in v3d_sampler_state()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/
H A Dv3d_context.h168 struct v3d_sampler_state { struct
596 static inline struct v3d_sampler_state *
597 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
599 return (struct v3d_sampler_state *)psampler; in v3d_sampler_state()
H A Dv3d_uniforms.c114 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_texture_p0()
194 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_tmu_p1()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c118 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_texture_p0()
198 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_tmu_p1()
H A Dv3d_context.h170 struct v3d_sampler_state { struct
643 static inline struct v3d_sampler_state *
644 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
646 return (struct v3d_sampler_state *)psampler; in v3d_sampler_state()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c132 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_texture_p0()
226 struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); in write_tmu_p1()
H A Dv3d_context.h177 struct v3d_sampler_state { struct
653 static inline struct v3d_sampler_state *
654 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
656 return (struct v3d_sampler_state *)psampler; in v3d_sampler_state()

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