/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, 68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs() 206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile() 284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create() 358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create() 375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader() 502 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key() 696 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs() 781 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs() 888 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
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H A D | v3d_context.h | 196 struct v3d_uncompiled_shader { struct 230 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
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H A D | v3dx_emit.c | 404 static inline struct v3d_uncompiled_shader * 716 struct v3d_uncompiled_shader *tf_shader = in v3dX() 753 struct v3d_uncompiled_shader *tf_shader = get_tf_shader(v3d); in v3dX()
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, 68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs() 206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile() 284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create() 358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create() 375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader() 496 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key() 685 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs() 791 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs() 904 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
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H A D | v3d_context.h | 198 struct v3d_uncompiled_shader { struct 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
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H A D | v3dx_emit.c | 405 static inline struct v3d_uncompiled_shader * 737 struct v3d_uncompiled_shader *tf_shader = in v3dX() 774 struct v3d_uncompiled_shader *tf_shader = get_tf_shader(v3d); in v3dX()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, 68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs() 206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile() 284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create() 358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create() 375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader() 496 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key() 685 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs() 791 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs() 904 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
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H A D | v3d_context.h | 198 struct v3d_uncompiled_shader { struct 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, 68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs() 206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile() 284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create() 358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create() 375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader() 496 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key() 685 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs() 791 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs() 904 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
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H A D | v3d_context.h | 198 struct v3d_uncompiled_shader { struct 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, 68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs() 206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile() 284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create() 358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create() 375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader() 496 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key() 685 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs() 791 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs() 904 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
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H A D | v3d_context.h | 198 struct v3d_uncompiled_shader { struct 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, 68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs() 206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile() 284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create() 358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create() 375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader() 496 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key() 685 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs() 791 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs() 904 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
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H A D | v3d_context.h | 198 struct v3d_uncompiled_shader { struct 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, 68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs() 206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile() 284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create() 358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create() 375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader() 496 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key() 685 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs() 791 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs() 904 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
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H A D | v3d_context.h | 198 struct v3d_uncompiled_shader { struct 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, 68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs() 206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile() 284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create() 358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create() 375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader() 496 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key() 685 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs() 791 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs() 904 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
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H A D | v3d_context.h | 198 struct v3d_uncompiled_shader { struct 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, 68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs() 206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile() 284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create() 358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create() 375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader() 496 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key() 685 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs() 791 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs() 904 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
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H A D | v3d_context.h | 198 struct v3d_uncompiled_shader { struct 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, 68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs() 206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile() 284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create() 358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create() 375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader() 514 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key() 704 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs() 810 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs() 923 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
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H A D | v3d_disk_cache.c | 83 struct v3d_uncompiled_shader *uncompiled = key->shader_state; in v3d_disk_cache_compute_key() 115 struct v3d_uncompiled_shader *uncompiled = key->shader_state; in v3d_disk_cache_retrieve() 199 struct v3d_uncompiled_shader *uncompiled = key->shader_state; in v3d_disk_cache_store()
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H A D | v3d_context.h | 205 struct v3d_uncompiled_shader { struct 239 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, 68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs() 206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile() 284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create() 358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create() 375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader() 496 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key() 685 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs() 791 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs() 904 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
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H A D | v3d_context.h | 198 struct v3d_uncompiled_shader { struct 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
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