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Searched refs:v3d_uncompiled_shader (Results 1 – 25 of 34) sorted by relevance

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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/
H A Dv3d_program.c44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled,
68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs()
206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile()
284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create()
358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create()
375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader()
502 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key()
696 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs()
781 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs()
888 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
H A Dv3d_context.h196 struct v3d_uncompiled_shader { struct
230 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
H A Dv3dx_emit.c404 static inline struct v3d_uncompiled_shader *
716 struct v3d_uncompiled_shader *tf_shader = in v3dX()
753 struct v3d_uncompiled_shader *tf_shader = get_tf_shader(v3d); in v3dX()
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled,
68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs()
206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile()
284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create()
358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create()
375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader()
496 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key()
685 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs()
791 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs()
904 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
H A Dv3d_context.h198 struct v3d_uncompiled_shader { struct
232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
H A Dv3dx_emit.c405 static inline struct v3d_uncompiled_shader *
737 struct v3d_uncompiled_shader *tf_shader = in v3dX()
774 struct v3d_uncompiled_shader *tf_shader = get_tf_shader(v3d); in v3dX()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled,
68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs()
206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile()
284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create()
358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create()
375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader()
496 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key()
685 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs()
791 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs()
904 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
H A Dv3d_context.h198 struct v3d_uncompiled_shader { struct
232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled,
68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs()
206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile()
284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create()
358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create()
375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader()
496 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key()
685 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs()
791 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs()
904 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
H A Dv3d_context.h198 struct v3d_uncompiled_shader { struct
232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled,
68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs()
206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile()
284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create()
358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create()
375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader()
496 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key()
685 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs()
791 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs()
904 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
H A Dv3d_context.h198 struct v3d_uncompiled_shader { struct
232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled,
68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs()
206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile()
284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create()
358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create()
375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader()
496 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key()
685 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs()
791 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs()
904 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
H A Dv3d_context.h198 struct v3d_uncompiled_shader { struct
232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled,
68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs()
206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile()
284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create()
358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create()
375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader()
496 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key()
685 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs()
791 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs()
904 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
H A Dv3d_context.h198 struct v3d_uncompiled_shader { struct
232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled,
68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs()
206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile()
284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create()
358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create()
375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader()
496 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key()
685 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs()
791 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs()
904 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
H A Dv3d_context.h198 struct v3d_uncompiled_shader { struct
232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled,
68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs()
206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile()
284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create()
358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create()
375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader()
496 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key()
685 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs()
791 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs()
904 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
H A Dv3d_context.h198 struct v3d_uncompiled_shader { struct
232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/v3d/
H A Dv3d_program.c44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled,
68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs()
206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile()
284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create()
358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create()
375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader()
514 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key()
704 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs()
810 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs()
923 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
H A Dv3d_disk_cache.c83 struct v3d_uncompiled_shader *uncompiled = key->shader_state; in v3d_disk_cache_compute_key()
115 struct v3d_uncompiled_shader *uncompiled = key->shader_state; in v3d_disk_cache_retrieve()
199 struct v3d_uncompiled_shader *uncompiled = key->shader_state; in v3d_disk_cache_store()
H A Dv3d_context.h205 struct v3d_uncompiled_shader { struct
239 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled,
68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs()
206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile()
284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create()
358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create()
375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader()
496 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key()
685 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs()
791 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs()
904 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
H A Dv3d_context.h198 struct v3d_uncompiled_shader { struct
232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;

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