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Searched refs:vMove (Results 1 – 16 of 16) sorted by relevance

/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/proof/acec/
H A DacecXor.c79 Vec_Int_t * vMove = Vec_IntStartFull( Vec_IntSize(vXorRoots) ); in Acec_OrderTreeRoots() local
93 Vec_IntWriteEntry( vMove, Vec_IntEntry(vRanks, Node), Vec_IntEntry(vRanks, Fanin) ); in Acec_OrderTreeRoots()
98 Vec_IntForEachEntry( vMove, Entry, i ) in Acec_OrderTreeRoots()
99 if ( Entry == -1 && Vec_IntFind(vMove, i) >= 0 ) in Acec_OrderTreeRoots()
101 assert( i < Vec_IntSize(vMove) ); in Acec_OrderTreeRoots()
106 Vec_IntForEachEntry( vMove, This, i ) in Acec_OrderTreeRoots()
109 if ( i == Vec_IntSize(vMove) ) in Acec_OrderTreeRoots()
112 Vec_IntFree( vMove ); in Acec_OrderTreeRoots()
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/
H A DPMESH.H36 void Patch_Move(patchMesh_t *p, const idVec3 vMove, bool bRebuild = false);
51 bool Patch_DragScale(patchMesh_t *p, idVec3 vAmt, idVec3 vMove);
54 void Patch_UpdateSelected(idVec3 vMove);
H A DPMESH.CPP2153 void Patch_UpdateSelected( idVec3 vMove ) { in Patch_UpdateSelected() argument
2156 VectorAdd(*g_qeglobals.d_move_points[i], vMove, *g_qeglobals.d_move_points[i]); in Patch_UpdateSelected()
2592 void Patch_Move( patchMesh_t *pm,const idVec3 vMove,bool bRebuild ) { in Patch_Move() argument
2596 VectorAdd(pm->ctrl(w, h).xyz, vMove, pm->ctrl(w, h).xyz); in Patch_Move()
2807 bool Patch_DragScale( patchMesh_t *p,idVec3 vAmt,idVec3 vMove ) { in Patch_DragScale() argument
2817 if ( vTemp[i] == 0 && vMove[i] != 0 ) { in Patch_DragScale()
2847 if ( !vMove.Compare(vAmt) ) { in Patch_DragScale()
2849 if ( vMove[i] != vAmt[i] ) { in Patch_DragScale()
H A DMainFrm.cpp5293 idVec3 vMove; in Nudge() local
5294 vMove[0] = vMove[1] = vMove[2] = 0; in Nudge()
5295 vMove[nDim] = fNudge; in Nudge()
5296 Select_Move(vMove, true); in Nudge()
/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/agspalrender/
H A Draycast.h22 double vMove; member
98 …gned char alpha, int blendmode, SCRIPT_FLOAT(scale_x), SCRIPT_FLOAT(scale_y), SCRIPT_FLOAT(vMove));
124 void Ray_SetSpriteVertOffset (int id, SCRIPT_FLOAT(vMove));
H A Draycast.cpp563 void Ray_SetSpriteVertOffset (int id, SCRIPT_FLOAT(vMove)) in Ray_SetSpriteVertOffset() argument
565 INIT_SCRIPT_FLOAT (vMove); in Ray_SetSpriteVertOffset()
566 sprite[id].vMove = vMove; in Ray_SetSpriteVertOffset()
572 float x = (float)sprite[id].vMove; in Ray_GetSpriteVertOffset()
588 …igned char alpha, int blendmode, SCRIPT_FLOAT(scale_x), SCRIPT_FLOAT(scale_y), SCRIPT_FLOAT(vMove)) in Ray_InitSprite() argument
594 INIT_SCRIPT_FLOAT (vMove); in Ray_InitSprite()
602 sprite[id].vMove = vMove; in Ray_InitSprite()
1447 double vMove = sprite[spriteOrder[i]].vMove + ((double)texHeight-(double)sprh)*1.6; in Raycast_Render() local
1449 int vMoveScreen = int(vMove / spriteTransformY[i]); in Raycast_Render()
H A Dags_palrender.cpp2237 engine->FWrite(&sprite[j].vMove, sizeof(double), data); in AGS_EngineOnEvent()
2318 engine->FRead(&sprite[j].vMove, sizeof(double), data); in AGS_EngineOnEvent()
/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/opt/fret/
H A DfretMain.c818 Vec_Ptr_t *vMove = Vec_PtrAlloc( 100 ); in Abc_FlowRetime_ImplementCut() local
863 Vec_PtrPush(vMove, pNext); in Abc_FlowRetime_ImplementCut()
866 if (Vec_PtrSize(vMove) == 0) in Abc_FlowRetime_ImplementCut()
868 assert(Vec_PtrSize(vMove) > 0); in Abc_FlowRetime_ImplementCut()
875 while(Vec_PtrSize( vMove )) { in Abc_FlowRetime_ImplementCut()
876 pNext = (Abc_Obj_t *)Vec_PtrPop( vMove ); in Abc_FlowRetime_ImplementCut()
903 Vec_PtrFree( vMove ); in Abc_FlowRetime_ImplementCut()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_pal_render/
H A Draycast.h43 double vMove; member
H A Draycast.cpp541 float vMove = PARAM_TO_FLOAT(vMovei); in Ray_SetSpriteVertOffset() local
542 sprite[id].vMove = vMove; in Ray_SetSpriteVertOffset()
548 float x = (float)sprite[id].vMove; in Ray_GetSpriteVertOffset()
570 float vMove = PARAM_TO_FLOAT(vMovei); in Ray_InitSprite() local
579 sprite[id].vMove = vMove; in Ray_InitSprite()
1308 double vMove = sprite[spriteOrder[i]].vMove + ((double)texHeight - (double)sprh) * 1.6; in Raycast_Render() local
1310 int vMoveScreen = int(vMove / spriteTransformY[i]); in Raycast_Render()
H A Dags_pal_render.cpp1854 s.syncAsDouble(sprite[j].vMove); in syncGame()
/dports/graphics/cenon/Cenon/ChangeLog/
H A D1998-01.rtf27 -setKnife -> vMove statt vDraw zum Drehen\
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/spells/
H A DSpells03.cpp348 Vec3f vMove = eMove.getNormalized(); in Update() local
351 pPSSmoke.p3ParticleDirection = -vMove; in Update()
355 pPSFire.p3ParticleDirection = -vMove; in Update()
359 pPSFire2.p3ParticleDirection = -vMove; in Update()
/dports/math/singular/Singular-Release-4-2-1/Singular/svd/libs/
H A Damp.h1327 void vMove(ap::raw_vector< ampf<Precision> > vDst, ap::const_raw_vector< ampf<Precision> > vSrc) in vMove() function
1361 …void vMove(ap::raw_vector< ampf<Precision> > vDst, ap::const_raw_vector< ampf<Precision> > vSrc, T… in vMove() function
/dports/security/keepass/KeePass-2.49-Source/KeePass/Forms/
H A DMainForm_Functions.cs4492 Keys[] vMove = new Keys[] { Keys.Home, Keys.Up, Keys.Down, Keys.End }; in HandleMoveKeyMessage()
4494 vMove = new Keys[] { Keys.F5, Keys.F6, Keys.F7, Keys.F8 }; in HandleMoveKeyMessage()
4495 int m = Array.IndexOf<Keys>(vMove, e.KeyCode); in HandleMoveKeyMessage()
/dports/math/singular/Singular-Release-4-2-1/Singular/
H A Dsvd_si.h2350 void vMove(ap::raw_vector< ampf<Precision> > vDst, ap::const_raw_vector< ampf<Precision> > vSrc) in vMove() function
2384 …void vMove(ap::raw_vector< ampf<Precision> > vDst, ap::const_raw_vector< ampf<Precision> > vSrc, T… in vMove() function