/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/proof/acec/ |
H A D | acecXor.c | 79 Vec_Int_t * vMove = Vec_IntStartFull( Vec_IntSize(vXorRoots) ); in Acec_OrderTreeRoots() local 93 Vec_IntWriteEntry( vMove, Vec_IntEntry(vRanks, Node), Vec_IntEntry(vRanks, Fanin) ); in Acec_OrderTreeRoots() 98 Vec_IntForEachEntry( vMove, Entry, i ) in Acec_OrderTreeRoots() 99 if ( Entry == -1 && Vec_IntFind(vMove, i) >= 0 ) in Acec_OrderTreeRoots() 101 assert( i < Vec_IntSize(vMove) ); in Acec_OrderTreeRoots() 106 Vec_IntForEachEntry( vMove, This, i ) in Acec_OrderTreeRoots() 109 if ( i == Vec_IntSize(vMove) ) in Acec_OrderTreeRoots() 112 Vec_IntFree( vMove ); in Acec_OrderTreeRoots()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/ |
H A D | PMESH.H | 36 void Patch_Move(patchMesh_t *p, const idVec3 vMove, bool bRebuild = false); 51 bool Patch_DragScale(patchMesh_t *p, idVec3 vAmt, idVec3 vMove); 54 void Patch_UpdateSelected(idVec3 vMove);
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H A D | PMESH.CPP | 2153 void Patch_UpdateSelected( idVec3 vMove ) { in Patch_UpdateSelected() argument 2156 VectorAdd(*g_qeglobals.d_move_points[i], vMove, *g_qeglobals.d_move_points[i]); in Patch_UpdateSelected() 2592 void Patch_Move( patchMesh_t *pm,const idVec3 vMove,bool bRebuild ) { in Patch_Move() argument 2596 VectorAdd(pm->ctrl(w, h).xyz, vMove, pm->ctrl(w, h).xyz); in Patch_Move() 2807 bool Patch_DragScale( patchMesh_t *p,idVec3 vAmt,idVec3 vMove ) { in Patch_DragScale() argument 2817 if ( vTemp[i] == 0 && vMove[i] != 0 ) { in Patch_DragScale() 2847 if ( !vMove.Compare(vAmt) ) { in Patch_DragScale() 2849 if ( vMove[i] != vAmt[i] ) { in Patch_DragScale()
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H A D | MainFrm.cpp | 5293 idVec3 vMove; in Nudge() local 5294 vMove[0] = vMove[1] = vMove[2] = 0; in Nudge() 5295 vMove[nDim] = fNudge; in Nudge() 5296 Select_Move(vMove, true); in Nudge()
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/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/agspalrender/ |
H A D | raycast.h | 22 double vMove; member 98 …gned char alpha, int blendmode, SCRIPT_FLOAT(scale_x), SCRIPT_FLOAT(scale_y), SCRIPT_FLOAT(vMove)); 124 void Ray_SetSpriteVertOffset (int id, SCRIPT_FLOAT(vMove));
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H A D | raycast.cpp | 563 void Ray_SetSpriteVertOffset (int id, SCRIPT_FLOAT(vMove)) in Ray_SetSpriteVertOffset() argument 565 INIT_SCRIPT_FLOAT (vMove); in Ray_SetSpriteVertOffset() 566 sprite[id].vMove = vMove; in Ray_SetSpriteVertOffset() 572 float x = (float)sprite[id].vMove; in Ray_GetSpriteVertOffset() 588 …igned char alpha, int blendmode, SCRIPT_FLOAT(scale_x), SCRIPT_FLOAT(scale_y), SCRIPT_FLOAT(vMove)) in Ray_InitSprite() argument 594 INIT_SCRIPT_FLOAT (vMove); in Ray_InitSprite() 602 sprite[id].vMove = vMove; in Ray_InitSprite() 1447 double vMove = sprite[spriteOrder[i]].vMove + ((double)texHeight-(double)sprh)*1.6; in Raycast_Render() local 1449 int vMoveScreen = int(vMove / spriteTransformY[i]); in Raycast_Render()
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H A D | ags_palrender.cpp | 2237 engine->FWrite(&sprite[j].vMove, sizeof(double), data); in AGS_EngineOnEvent() 2318 engine->FRead(&sprite[j].vMove, sizeof(double), data); in AGS_EngineOnEvent()
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/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/opt/fret/ |
H A D | fretMain.c | 818 Vec_Ptr_t *vMove = Vec_PtrAlloc( 100 ); in Abc_FlowRetime_ImplementCut() local 863 Vec_PtrPush(vMove, pNext); in Abc_FlowRetime_ImplementCut() 866 if (Vec_PtrSize(vMove) == 0) in Abc_FlowRetime_ImplementCut() 868 assert(Vec_PtrSize(vMove) > 0); in Abc_FlowRetime_ImplementCut() 875 while(Vec_PtrSize( vMove )) { in Abc_FlowRetime_ImplementCut() 876 pNext = (Abc_Obj_t *)Vec_PtrPop( vMove ); in Abc_FlowRetime_ImplementCut() 903 Vec_PtrFree( vMove ); in Abc_FlowRetime_ImplementCut()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_pal_render/ |
H A D | raycast.h | 43 double vMove; member
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H A D | raycast.cpp | 541 float vMove = PARAM_TO_FLOAT(vMovei); in Ray_SetSpriteVertOffset() local 542 sprite[id].vMove = vMove; in Ray_SetSpriteVertOffset() 548 float x = (float)sprite[id].vMove; in Ray_GetSpriteVertOffset() 570 float vMove = PARAM_TO_FLOAT(vMovei); in Ray_InitSprite() local 579 sprite[id].vMove = vMove; in Ray_InitSprite() 1308 double vMove = sprite[spriteOrder[i]].vMove + ((double)texHeight - (double)sprh) * 1.6; in Raycast_Render() local 1310 int vMoveScreen = int(vMove / spriteTransformY[i]); in Raycast_Render()
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H A D | ags_pal_render.cpp | 1854 s.syncAsDouble(sprite[j].vMove); in syncGame()
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/dports/graphics/cenon/Cenon/ChangeLog/ |
H A D | 1998-01.rtf | 27 -setKnife -> vMove statt vDraw zum Drehen\
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/spells/ |
H A D | Spells03.cpp | 348 Vec3f vMove = eMove.getNormalized(); in Update() local 351 pPSSmoke.p3ParticleDirection = -vMove; in Update() 355 pPSFire.p3ParticleDirection = -vMove; in Update() 359 pPSFire2.p3ParticleDirection = -vMove; in Update()
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/dports/math/singular/Singular-Release-4-2-1/Singular/svd/libs/ |
H A D | amp.h | 1327 void vMove(ap::raw_vector< ampf<Precision> > vDst, ap::const_raw_vector< ampf<Precision> > vSrc) in vMove() function 1361 …void vMove(ap::raw_vector< ampf<Precision> > vDst, ap::const_raw_vector< ampf<Precision> > vSrc, T… in vMove() function
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/dports/security/keepass/KeePass-2.49-Source/KeePass/Forms/ |
H A D | MainForm_Functions.cs | 4492 Keys[] vMove = new Keys[] { Keys.Home, Keys.Up, Keys.Down, Keys.End }; in HandleMoveKeyMessage() 4494 vMove = new Keys[] { Keys.F5, Keys.F6, Keys.F7, Keys.F8 }; in HandleMoveKeyMessage() 4495 int m = Array.IndexOf<Keys>(vMove, e.KeyCode); in HandleMoveKeyMessage()
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/dports/math/singular/Singular-Release-4-2-1/Singular/ |
H A D | svd_si.h | 2350 void vMove(ap::raw_vector< ampf<Precision> > vDst, ap::const_raw_vector< ampf<Precision> > vSrc) in vMove() function 2384 …void vMove(ap::raw_vector< ampf<Precision> > vDst, ap::const_raw_vector< ampf<Precision> > vSrc, T… in vMove() function
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