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Searched refs:vOrient (Results 1 – 7 of 7) sorted by relevance

/dports/games/flightgear/flightgear-2020.3.11/src/FDM/JSBSim/models/propulsion/
H A DFGForce.cpp64 vOrient.InitMatrix(); in FGForce()
127 cp=cos(vOrient(ePitch)); sp=sin(vOrient(ePitch)); in UpdateCustomTransformMatrix()
128 cr=cos(vOrient(eRoll)); sr=sin(vOrient(eRoll)); in UpdateCustomTransformMatrix()
129 cy=cos(vOrient(eYaw)); sy=sin(vOrient(eYaw)); in UpdateCustomTransformMatrix()
153 vOrient(ePitch) = bpitch; in SetAnglesToBody()
154 vOrient(eRoll) = broll; in SetAnglesToBody()
155 vOrient(eYaw) = byaw; in SetAnglesToBody()
H A DFGForce.h292 void SetPitch(double pitch) {vOrient(ePitch) = pitch; UpdateCustomTransformMatrix();} in SetPitch()
293 void SetYaw(double yaw) {vOrient(eYaw) = yaw; UpdateCustomTransformMatrix();} in SetYaw()
295 double GetPitch(void) const {return vOrient(ePitch);} in GetPitch()
296 double GetYaw(void) const {return vOrient(eYaw);} in GetYaw()
298 inline const FGColumnVector3& GetAnglesToBody(void) const {return vOrient;} in GetAnglesToBody()
299 inline double GetAnglesToBody(int axis) const {return vOrient(axis);} in GetAnglesToBody()
310 FGColumnVector3 vOrient; variable
/dports/games/flightgear/flightgear-2020.3.11/src/FDM/JSBSim/models/flight_control/
H A DFGSensorOrientation.h75 if (orient_element) vOrient = orient_element->FindElementTripletConvertTo("RAD"); in FGSensorOrientation()
102 FGColumnVector3 vOrient;
109 cp=cos(vOrient(ePitch)); sp=sin(vOrient(ePitch)); in CalculateTransformMatrix()
110 cr=cos(vOrient(eRoll)); sr=sin(vOrient(eRoll)); in CalculateTransformMatrix()
111 cy=cos(vOrient(eYaw)); sy=sin(vOrient(eYaw)); in CalculateTransformMatrix()
/dports/games/flightgear/flightgear-2020.3.11/src/FDM/JSBSim/initialization/
H A DFGInitialCondition.cpp327 FGColumnVector3 vOrient = orientation.GetEuler(); in calcThetaBeta() local
372 vOrient(eTht) = asin(sinTheta); in calcThetaBeta()
374 orientation = FGQuaternion(vOrient); in calcThetaBeta()
427 vOrient(ePsi) = atan2(sinPsi, cosPsi); in SetBetaRadIC()
438 vOrient(eTht) = -asin(sinTheta); in SetBetaRadIC()
440 orientation = FGQuaternion(vOrient); in SetBetaRadIC()
455 vOrient(idx) = angle; in SetEulerAngleRadIC()
456 orientation = FGQuaternion(vOrient); in SetEulerAngleRadIC()
1016 orientation = FGQuaternion(vOrient); in Load_v1()
1077 FGColumnVector3 vOrient; in Load_v2() local
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/dports/games/flightgear/flightgear-2020.3.11/src/FDM/JSBSim/math/
H A DFGQuaternion.cpp89 FGQuaternion::FGQuaternion(FGColumnVector3 vOrient): mCacheValid(false) in FGQuaternion() argument
91 double phi = vOrient(ePhi); in FGQuaternion()
92 double tht = vOrient(eTht); in FGQuaternion()
93 double psi = vOrient(ePsi); in FGQuaternion()
H A DFGQuaternion.h110 FGQuaternion(FGColumnVector3 vOrient);
/dports/cad/opencascade/opencascade-7.6.0/src/ChFi2d/
H A DChFi2d_Builder_0.cxx750 TopAbs_Orientation vOrient, orient = E.Orientation(); in OrientChamfer() local
753 if (v1.IsSame(V)) vOrient = v2.Orientation(); in OrientChamfer()
754 else vOrient = v1.Orientation(); in OrientChamfer()
756 if ((orient == TopAbs_FORWARD && vOrient == TopAbs_FORWARD) || in OrientChamfer()
757 (orient == TopAbs_REVERSED && vOrient == TopAbs_REVERSED)) in OrientChamfer()