Searched refs:vOrient (Results 1 – 7 of 7) sorted by relevance
64 vOrient.InitMatrix(); in FGForce()127 cp=cos(vOrient(ePitch)); sp=sin(vOrient(ePitch)); in UpdateCustomTransformMatrix()128 cr=cos(vOrient(eRoll)); sr=sin(vOrient(eRoll)); in UpdateCustomTransformMatrix()129 cy=cos(vOrient(eYaw)); sy=sin(vOrient(eYaw)); in UpdateCustomTransformMatrix()153 vOrient(ePitch) = bpitch; in SetAnglesToBody()154 vOrient(eRoll) = broll; in SetAnglesToBody()155 vOrient(eYaw) = byaw; in SetAnglesToBody()
292 void SetPitch(double pitch) {vOrient(ePitch) = pitch; UpdateCustomTransformMatrix();} in SetPitch()293 void SetYaw(double yaw) {vOrient(eYaw) = yaw; UpdateCustomTransformMatrix();} in SetYaw()295 double GetPitch(void) const {return vOrient(ePitch);} in GetPitch()296 double GetYaw(void) const {return vOrient(eYaw);} in GetYaw()298 inline const FGColumnVector3& GetAnglesToBody(void) const {return vOrient;} in GetAnglesToBody()299 inline double GetAnglesToBody(int axis) const {return vOrient(axis);} in GetAnglesToBody()310 FGColumnVector3 vOrient; variable
75 if (orient_element) vOrient = orient_element->FindElementTripletConvertTo("RAD"); in FGSensorOrientation()102 FGColumnVector3 vOrient;109 cp=cos(vOrient(ePitch)); sp=sin(vOrient(ePitch)); in CalculateTransformMatrix()110 cr=cos(vOrient(eRoll)); sr=sin(vOrient(eRoll)); in CalculateTransformMatrix()111 cy=cos(vOrient(eYaw)); sy=sin(vOrient(eYaw)); in CalculateTransformMatrix()
327 FGColumnVector3 vOrient = orientation.GetEuler(); in calcThetaBeta() local372 vOrient(eTht) = asin(sinTheta); in calcThetaBeta()374 orientation = FGQuaternion(vOrient); in calcThetaBeta()427 vOrient(ePsi) = atan2(sinPsi, cosPsi); in SetBetaRadIC()438 vOrient(eTht) = -asin(sinTheta); in SetBetaRadIC()440 orientation = FGQuaternion(vOrient); in SetBetaRadIC()455 vOrient(idx) = angle; in SetEulerAngleRadIC()456 orientation = FGQuaternion(vOrient); in SetEulerAngleRadIC()1016 orientation = FGQuaternion(vOrient); in Load_v1()1077 FGColumnVector3 vOrient; in Load_v2() local[all …]
89 FGQuaternion::FGQuaternion(FGColumnVector3 vOrient): mCacheValid(false) in FGQuaternion() argument91 double phi = vOrient(ePhi); in FGQuaternion()92 double tht = vOrient(eTht); in FGQuaternion()93 double psi = vOrient(ePsi); in FGQuaternion()
110 FGQuaternion(FGColumnVector3 vOrient);
750 TopAbs_Orientation vOrient, orient = E.Orientation(); in OrientChamfer() local753 if (v1.IsSame(V)) vOrient = v2.Orientation(); in OrientChamfer()754 else vOrient = v1.Orientation(); in OrientChamfer()756 if ((orient == TopAbs_FORWARD && vOrient == TopAbs_FORWARD) || in OrientChamfer()757 (orient == TopAbs_REVERSED && vOrient == TopAbs_REVERSED)) in OrientChamfer()