/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/GLSL/ |
H A D | FFPLib_Common.glsl | 39 vOut = vIn; 44 vOut = vIn; 50 vOut = vIn; 56 vOut = vIn; 61 vOut = vIn.xy; 66 vOut = vIn.xyz; 71 vOut = vIn; 76 vOut = vIn; 83 out vec4 vOut) 92 out vec3 vOut) [all …]
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSL/ |
H A D | FFPLib_Common.glsl | 39 vOut = vIn; 44 vOut = vIn; 50 vOut = vIn; 56 vOut = vIn; 61 vOut = vIn.xy; 66 vOut = vIn.xyz; 71 vOut = vIn; 76 vOut = vIn; 83 out vec4 vOut) 92 out vec3 vOut) [all …]
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/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/base/pla/ |
H A D | plaWrite.c | 55 Vec_StrPrintStr( vOut, "\n\n" ); in Pla_WritePlaInt() 68 Vec_StrPrintStr( vOut, ".i " ); in Pla_WritePlaInt() 69 Vec_StrPrintNum( vOut, p->nIns ); in Pla_WritePlaInt() 70 Vec_StrPrintStr( vOut, "\n.o " ); in Pla_WritePlaInt() 74 Vec_StrPrintStr( vOut, "\n" ); in Pla_WritePlaInt() 80 Vec_StrPush( vOut, ' ' ); in Pla_WritePlaInt() 83 Vec_StrPush( vOut, '\n' ); in Pla_WritePlaInt() 86 return vOut; in Pla_WritePlaInt() 91 if ( Vec_StrSize(vOut) > 0 ) in Pla_WritePla() 98 fwrite( Vec_StrArray(vOut), 1, Vec_StrSize(vOut), pFile ); in Pla_WritePla() [all …]
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSL150/ |
H A D | FFPLib_Common.glsl | 39 vOut = vIn; 44 vOut = vIn; 50 vOut = vIn; 56 vOut = vIn; 61 vOut = vIn.xy; 66 vOut = vIn.xyz; 71 vOut = vIn; 76 vOut = vIn; 83 out vec4 vOut) 92 out vec3 vOut) [all …]
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/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/HLSL/ |
H A D | FFPLib_Common.hlsl | 38 vOut = vIn; 43 vOut = vIn; 49 vOut = vIn; 55 vOut = vIn; 61 vOut = vIn; 67 vOut = vIn; 83 out float2 vOut) 85 vOut = float2(r,g); 107 vOut = vIn0 * vIn1; 113 vOut = vIn0 * vIn1; [all …]
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/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/Cg/ |
H A D | FFPLib_Common.cg | 38 vOut = vIn; 43 vOut = vIn; 49 vOut = vIn; 55 vOut = vIn; 61 vOut = vIn; 67 vOut = vIn; 83 out float2 vOut) 85 vOut = float2(r,g); 107 vOut = vIn0 * vIn1; 113 vOut = vIn0 * vIn1; [all …]
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H A D | FFPLib_Texturing.cg | 58 out float3 vOut) 63 vOut = vViewNormal; 71 out float3 vOut) 83 out float2 vOut) 97 out float2 vOut) 115 out float3 vOut) 136 vOut = vReflect; 169 vOut = vReflect; 228 vOut = vIn0 * vIn1 * 2; 234 vOut = vIn0 * vIn1 * 2; [all …]
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/Cg/ |
H A D | FFPLib_Common.cg | 38 vOut = vIn; 43 vOut = vIn; 49 vOut = vIn; 55 vOut = vIn; 61 vOut = vIn; 67 vOut = vIn; 83 out float2 vOut) 85 vOut = float2(r,g); 107 vOut = vIn0 * vIn1; 113 vOut = vIn0 * vIn1; [all …]
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/HLSL/ |
H A D | FFPLib_Common.hlsl | 38 vOut = vIn; 43 vOut = vIn; 49 vOut = vIn; 55 vOut = vIn; 61 vOut = vIn; 67 vOut = vIn; 83 out float2 vOut) 85 vOut = float2(r,g); 107 vOut = vIn0 * vIn1; 113 vOut = vIn0 * vIn1; [all …]
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSLES/ |
H A D | FFPLib_Common.glsles | 43 vOut = vIn; 48 vOut = vIn; 54 vOut = vIn; 60 vOut = vIn; 65 vOut = vIn.xy; 70 vOut = vIn.xyz; 77 out vec4 vOut) 86 out vec3 vOut) 88 vOut = vec3(r,g,b); 101 out vec2 vOut) [all …]
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/SDK/OSX/Xcode Templates/Xcode4/Project Templates/Ogre/iOS Application.xctemplate/media/RTShaderLib/ |
H A D | FFPLib_Common.hlsl | 38 vOut = vIn; 43 vOut = vIn; 49 vOut = vIn; 55 vOut = vIn; 71 out float2 vOut) 73 vOut = float2(r,g); 95 vOut = vIn0 * vIn1; 101 vOut = vIn0 * vIn1; 107 vOut = vIn0 * vIn1; 113 vOut = vIn0 * vIn1; [all …]
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H A D | FFPLib_Common.cg | 38 vOut = vIn; 43 vOut = vIn; 49 vOut = vIn; 55 vOut = vIn; 71 out float2 vOut) 73 vOut = float2(r,g); 95 vOut = vIn0 * vIn1; 101 vOut = vIn0 * vIn1; 107 vOut = vIn0 * vIn1; 113 vOut = vIn0 * vIn1; [all …]
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H A D | FFPLib_Common.glsl | 40 vOut = vIn; 45 vOut = vIn; 51 vOut = vIn; 57 vOut = vIn; 62 vOut = vIn.xy; 67 vOut = vIn.xyz; 74 out vec4 vOut) 83 out vec3 vOut) 85 vOut = vec3(r,g,b); 98 out vec2 vOut) [all …]
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H A D | FFPLib_Common.glsles | 44 vOut = vIn; 49 vOut = vIn; 55 vOut = vIn; 61 vOut = vIn; 66 vOut = vIn.xy; 71 vOut = vIn.xyz; 78 out vec4 vOut) 87 out vec3 vOut) 89 vOut = vec3(r,g,b); 102 out vec2 vOut) [all …]
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H A D | FFPLib_Texturing.glsl | 51 vOut = (m * v).xy; 64 out vec3 vOut) 69 vOut = vViewNormal; 77 out vec3 vOut) 89 out vec2 vOut) 103 out vec2 vOut) 122 out vec3 vOut) 143 vOut = vReflect; 153 out vec3 vOut) 176 vOut = vReflect; [all …]
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H A D | FFPLib_Texturing.glsles | 54 vOut = (m * v).xy; 67 out vec3 vOut) 72 vOut = vViewNormal; 80 out vec3 vOut) 92 out vec2 vOut) 106 out vec2 vOut) 125 out vec3 vOut) 161 vOut = vReflect; 171 out vec3 vOut) 208 vOut = vReflect; [all …]
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H A D | FFPLib_Texturing.cg | 58 out float3 vOut) 63 vOut = vViewNormal; 71 out float3 vOut) 83 out float2 vOut) 97 out float2 vOut) 115 out float3 vOut) 136 vOut = vReflect; 169 vOut = vReflect; 228 vOut = vIn0 * vIn1 * 2; 234 vOut = vIn0 * vIn1 * 2; [all …]
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H A D | FFPLib_Texturing.hlsl | 58 out float3 vOut) 63 vOut = vViewNormal; 71 out float3 vOut) 83 out float2 vOut) 97 out float2 vOut) 115 out float3 vOut) 136 vOut = vReflect; 169 vOut = vReflect; 228 vOut = vIn0 * vIn1 * 2; 234 vOut = vIn0 * vIn1 * 2; [all …]
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/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/map/scl/ |
H A D | sclLibScl.c | 421 Vec_Str_t * vOut; in Abc_SclReadFromFile() local 435 vOut->nSize = vOut->nCap; in Abc_SclReadFromFile() 437 nFileSize = fread( Vec_StrArray(vOut), 1, Vec_StrSize(vOut), pFile ); in Abc_SclReadFromFile() 441 p = Abc_SclReadFromStr( vOut ); in Abc_SclReadFromFile() 446 Vec_StrFree( vOut ); in Abc_SclReadFromFile() 498 Vec_StrPutS( vOut, p->pName ); in Abc_SclWriteLibrary() 615 Vec_Str_t * vOut; in Abc_SclWriteScl() local 616 vOut = Vec_StrAlloc( 10000 ); in Abc_SclWriteScl() 618 if ( Vec_StrSize(vOut) > 0 ) in Abc_SclWriteScl() 625 fwrite( Vec_StrArray(vOut), 1, Vec_StrSize(vOut), pFile ); in Abc_SclWriteScl() [all …]
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H A D | sclLiberty.c | 889 Vec_StrPut_( vOut ); in Scl_LibertyReadWireLoad() 911 Vec_StrPut_( vOut ); in Scl_LibertyReadWireLoad() 917 Vec_StrPut_( vOut ); in Scl_LibertyReadWireLoadSelect() 939 Vec_StrPut_( vOut ); in Scl_LibertyReadWireLoadSelect() 1021 Vec_StrPut_( vOut ); in Scl_LibertyDumpTables() 1026 Vec_StrPut_( vOut ); in Scl_LibertyDumpTables() 1027 Vec_StrPut_( vOut ); in Scl_LibertyDumpTables() 1037 Vec_StrPut_( vOut ); in Scl_LibertyDumpTables() 1044 Vec_StrPut_( vOut ); in Scl_LibertyDumpTables() 1433 Vec_Str_t * vOut; in Scl_LibertyReadSclStr() local [all …]
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/GLSL/ |
H A D | FFPLib_Common.glsl | 38 vOut = vIn0 * vIn1; 44 vOut = vIn0 * vIn1; 50 vOut = vIn0 * vIn1; 56 vOut = vIn0 * vIn1; 62 vOut = vIn0 + vIn1; 68 vOut = vIn0 + vIn1; 74 vOut = vIn0 + vIn1; 80 vOut = vIn0 + vIn1; 86 vOut = vIn0 + vIn1; 92 vOut = vIn0 + vIn1; [all …]
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/HLSL_Cg/ |
H A D | FFPLib_Common.cg | 38 vOut = vIn0 * vIn1; 44 vOut = vIn0 * vIn1; 50 vOut = vIn0 * vIn1; 56 vOut = vIn0 * vIn1; 62 vOut = vIn0 + vIn1; 68 vOut = vIn0 + vIn1; 74 vOut = vIn0 + vIn1; 80 vOut = vIn0 + vIn1; 86 vOut = vIn0 + vIn1; 92 vOut = vIn0 + vIn1; [all …]
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/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/base/bac/ |
H A D | bacBac.c | 185 Vec_Str_t * vOut; in Bac_ManReadBac() local 199 vOut->nSize = vOut->nCap; in Bac_ManReadBac() 201 nFileSize = fread( Vec_StrArray(vOut), 1, Vec_StrSize(vOut), pFile ); in Bac_ManReadBac() 205 p = Bac_ManReadBacInt( vOut ); in Bac_ManReadBac() 211 Vec_StrFree( vOut ); in Bac_ManReadBac() 274 Vec_Str_t * vOut; in Bac_ManWriteBac() local 276 vOut = Vec_StrAlloc( 10000 ); in Bac_ManWriteBac() 277 Bac_ManWriteBacInt( vOut, p ); in Bac_ManWriteBac() 278 if ( Vec_StrSize(vOut) > 0 ) in Bac_ManWriteBac() 285 fwrite( Vec_StrArray(vOut), 1, Vec_StrSize(vOut), pFile ); in Bac_ManWriteBac() [all …]
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/dports/databases/mariadb105-client/mariadb-10.5.15/storage/columnstore/columnstore/dbcon/joblist/ |
H A D | elementcompression.h | 310 TupleType* vOut) in expand() argument 405 std::vector<DestType>& vOut) in compress() argument 411 vOut[i].first = vIn[i].first; in compress() 412 vOut[i].second = vIn[i].second; in compress() 425 std::vector<CompElement32RidOnly>& vOut) in compress() argument 431 vOut[i].first = vIn[i].first; in compress() 448 ElementType* vOut) in expand() argument 454 vOut[i].first = vIn[i].first; in expand() 455 vOut[i].second = vIn[i].second; in expand() 468 RIDElementType* vOut) in expand() argument [all …]
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/dports/databases/mariadb105-server/mariadb-10.5.15/storage/columnstore/columnstore/dbcon/joblist/ |
H A D | elementcompression.h | 310 TupleType* vOut) in expand() argument 405 std::vector<DestType>& vOut) in compress() argument 411 vOut[i].first = vIn[i].first; in compress() 412 vOut[i].second = vIn[i].second; in compress() 425 std::vector<CompElement32RidOnly>& vOut) in compress() argument 431 vOut[i].first = vIn[i].first; in compress() 448 ElementType* vOut) in expand() argument 454 vOut[i].first = vIn[i].first; in expand() 455 vOut[i].second = vIn[i].second; in expand() 468 RIDElementType* vOut) in expand() argument [all …]
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