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/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/GLSL/
H A DFFPLib_Common.glsl39 vOut = vIn;
44 vOut = vIn;
50 vOut = vIn;
56 vOut = vIn;
61 vOut = vIn.xy;
66 vOut = vIn.xyz;
71 vOut = vIn;
76 vOut = vIn;
83 out vec4 vOut)
92 out vec3 vOut)
[all …]
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSL/
H A DFFPLib_Common.glsl39 vOut = vIn;
44 vOut = vIn;
50 vOut = vIn;
56 vOut = vIn;
61 vOut = vIn.xy;
66 vOut = vIn.xyz;
71 vOut = vIn;
76 vOut = vIn;
83 out vec4 vOut)
92 out vec3 vOut)
[all …]
/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/base/pla/
H A DplaWrite.c55 Vec_StrPrintStr( vOut, "\n\n" ); in Pla_WritePlaInt()
68 Vec_StrPrintStr( vOut, ".i " ); in Pla_WritePlaInt()
69 Vec_StrPrintNum( vOut, p->nIns ); in Pla_WritePlaInt()
70 Vec_StrPrintStr( vOut, "\n.o " ); in Pla_WritePlaInt()
74 Vec_StrPrintStr( vOut, "\n" ); in Pla_WritePlaInt()
80 Vec_StrPush( vOut, ' ' ); in Pla_WritePlaInt()
83 Vec_StrPush( vOut, '\n' ); in Pla_WritePlaInt()
86 return vOut; in Pla_WritePlaInt()
91 if ( Vec_StrSize(vOut) > 0 ) in Pla_WritePla()
98 fwrite( Vec_StrArray(vOut), 1, Vec_StrSize(vOut), pFile ); in Pla_WritePla()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSL150/
H A DFFPLib_Common.glsl39 vOut = vIn;
44 vOut = vIn;
50 vOut = vIn;
56 vOut = vIn;
61 vOut = vIn.xy;
66 vOut = vIn.xyz;
71 vOut = vIn;
76 vOut = vIn;
83 out vec4 vOut)
92 out vec3 vOut)
[all …]
/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/HLSL/
H A DFFPLib_Common.hlsl38 vOut = vIn;
43 vOut = vIn;
49 vOut = vIn;
55 vOut = vIn;
61 vOut = vIn;
67 vOut = vIn;
83 out float2 vOut)
85 vOut = float2(r,g);
107 vOut = vIn0 * vIn1;
113 vOut = vIn0 * vIn1;
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/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/Cg/
H A DFFPLib_Common.cg38 vOut = vIn;
43 vOut = vIn;
49 vOut = vIn;
55 vOut = vIn;
61 vOut = vIn;
67 vOut = vIn;
83 out float2 vOut)
85 vOut = float2(r,g);
107 vOut = vIn0 * vIn1;
113 vOut = vIn0 * vIn1;
[all …]
H A DFFPLib_Texturing.cg58 out float3 vOut)
63 vOut = vViewNormal;
71 out float3 vOut)
83 out float2 vOut)
97 out float2 vOut)
115 out float3 vOut)
136 vOut = vReflect;
169 vOut = vReflect;
228 vOut = vIn0 * vIn1 * 2;
234 vOut = vIn0 * vIn1 * 2;
[all …]
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/Cg/
H A DFFPLib_Common.cg38 vOut = vIn;
43 vOut = vIn;
49 vOut = vIn;
55 vOut = vIn;
61 vOut = vIn;
67 vOut = vIn;
83 out float2 vOut)
85 vOut = float2(r,g);
107 vOut = vIn0 * vIn1;
113 vOut = vIn0 * vIn1;
[all …]
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/HLSL/
H A DFFPLib_Common.hlsl38 vOut = vIn;
43 vOut = vIn;
49 vOut = vIn;
55 vOut = vIn;
61 vOut = vIn;
67 vOut = vIn;
83 out float2 vOut)
85 vOut = float2(r,g);
107 vOut = vIn0 * vIn1;
113 vOut = vIn0 * vIn1;
[all …]
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSLES/
H A DFFPLib_Common.glsles43 vOut = vIn;
48 vOut = vIn;
54 vOut = vIn;
60 vOut = vIn;
65 vOut = vIn.xy;
70 vOut = vIn.xyz;
77 out vec4 vOut)
86 out vec3 vOut)
88 vOut = vec3(r,g,b);
101 out vec2 vOut)
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/SDK/OSX/Xcode Templates/Xcode4/Project Templates/Ogre/iOS Application.xctemplate/media/RTShaderLib/
H A DFFPLib_Common.hlsl38 vOut = vIn;
43 vOut = vIn;
49 vOut = vIn;
55 vOut = vIn;
71 out float2 vOut)
73 vOut = float2(r,g);
95 vOut = vIn0 * vIn1;
101 vOut = vIn0 * vIn1;
107 vOut = vIn0 * vIn1;
113 vOut = vIn0 * vIn1;
[all …]
H A DFFPLib_Common.cg38 vOut = vIn;
43 vOut = vIn;
49 vOut = vIn;
55 vOut = vIn;
71 out float2 vOut)
73 vOut = float2(r,g);
95 vOut = vIn0 * vIn1;
101 vOut = vIn0 * vIn1;
107 vOut = vIn0 * vIn1;
113 vOut = vIn0 * vIn1;
[all …]
H A DFFPLib_Common.glsl40 vOut = vIn;
45 vOut = vIn;
51 vOut = vIn;
57 vOut = vIn;
62 vOut = vIn.xy;
67 vOut = vIn.xyz;
74 out vec4 vOut)
83 out vec3 vOut)
85 vOut = vec3(r,g,b);
98 out vec2 vOut)
[all …]
H A DFFPLib_Common.glsles44 vOut = vIn;
49 vOut = vIn;
55 vOut = vIn;
61 vOut = vIn;
66 vOut = vIn.xy;
71 vOut = vIn.xyz;
78 out vec4 vOut)
87 out vec3 vOut)
89 vOut = vec3(r,g,b);
102 out vec2 vOut)
[all …]
H A DFFPLib_Texturing.glsl51 vOut = (m * v).xy;
64 out vec3 vOut)
69 vOut = vViewNormal;
77 out vec3 vOut)
89 out vec2 vOut)
103 out vec2 vOut)
122 out vec3 vOut)
143 vOut = vReflect;
153 out vec3 vOut)
176 vOut = vReflect;
[all …]
H A DFFPLib_Texturing.glsles54 vOut = (m * v).xy;
67 out vec3 vOut)
72 vOut = vViewNormal;
80 out vec3 vOut)
92 out vec2 vOut)
106 out vec2 vOut)
125 out vec3 vOut)
161 vOut = vReflect;
171 out vec3 vOut)
208 vOut = vReflect;
[all …]
H A DFFPLib_Texturing.cg58 out float3 vOut)
63 vOut = vViewNormal;
71 out float3 vOut)
83 out float2 vOut)
97 out float2 vOut)
115 out float3 vOut)
136 vOut = vReflect;
169 vOut = vReflect;
228 vOut = vIn0 * vIn1 * 2;
234 vOut = vIn0 * vIn1 * 2;
[all …]
H A DFFPLib_Texturing.hlsl58 out float3 vOut)
63 vOut = vViewNormal;
71 out float3 vOut)
83 out float2 vOut)
97 out float2 vOut)
115 out float3 vOut)
136 vOut = vReflect;
169 vOut = vReflect;
228 vOut = vIn0 * vIn1 * 2;
234 vOut = vIn0 * vIn1 * 2;
[all …]
/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/map/scl/
H A DsclLibScl.c421 Vec_Str_t * vOut; in Abc_SclReadFromFile() local
435 vOut->nSize = vOut->nCap; in Abc_SclReadFromFile()
437 nFileSize = fread( Vec_StrArray(vOut), 1, Vec_StrSize(vOut), pFile ); in Abc_SclReadFromFile()
441 p = Abc_SclReadFromStr( vOut ); in Abc_SclReadFromFile()
446 Vec_StrFree( vOut ); in Abc_SclReadFromFile()
498 Vec_StrPutS( vOut, p->pName ); in Abc_SclWriteLibrary()
615 Vec_Str_t * vOut; in Abc_SclWriteScl() local
616 vOut = Vec_StrAlloc( 10000 ); in Abc_SclWriteScl()
618 if ( Vec_StrSize(vOut) > 0 ) in Abc_SclWriteScl()
625 fwrite( Vec_StrArray(vOut), 1, Vec_StrSize(vOut), pFile ); in Abc_SclWriteScl()
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H A DsclLiberty.c889 Vec_StrPut_( vOut ); in Scl_LibertyReadWireLoad()
911 Vec_StrPut_( vOut ); in Scl_LibertyReadWireLoad()
917 Vec_StrPut_( vOut ); in Scl_LibertyReadWireLoadSelect()
939 Vec_StrPut_( vOut ); in Scl_LibertyReadWireLoadSelect()
1021 Vec_StrPut_( vOut ); in Scl_LibertyDumpTables()
1026 Vec_StrPut_( vOut ); in Scl_LibertyDumpTables()
1027 Vec_StrPut_( vOut ); in Scl_LibertyDumpTables()
1037 Vec_StrPut_( vOut ); in Scl_LibertyDumpTables()
1044 Vec_StrPut_( vOut ); in Scl_LibertyDumpTables()
1433 Vec_Str_t * vOut; in Scl_LibertyReadSclStr() local
[all …]
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/GLSL/
H A DFFPLib_Common.glsl38 vOut = vIn0 * vIn1;
44 vOut = vIn0 * vIn1;
50 vOut = vIn0 * vIn1;
56 vOut = vIn0 * vIn1;
62 vOut = vIn0 + vIn1;
68 vOut = vIn0 + vIn1;
74 vOut = vIn0 + vIn1;
80 vOut = vIn0 + vIn1;
86 vOut = vIn0 + vIn1;
92 vOut = vIn0 + vIn1;
[all …]
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/HLSL_Cg/
H A DFFPLib_Common.cg38 vOut = vIn0 * vIn1;
44 vOut = vIn0 * vIn1;
50 vOut = vIn0 * vIn1;
56 vOut = vIn0 * vIn1;
62 vOut = vIn0 + vIn1;
68 vOut = vIn0 + vIn1;
74 vOut = vIn0 + vIn1;
80 vOut = vIn0 + vIn1;
86 vOut = vIn0 + vIn1;
92 vOut = vIn0 + vIn1;
[all …]
/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/base/bac/
H A DbacBac.c185 Vec_Str_t * vOut; in Bac_ManReadBac() local
199 vOut->nSize = vOut->nCap; in Bac_ManReadBac()
201 nFileSize = fread( Vec_StrArray(vOut), 1, Vec_StrSize(vOut), pFile ); in Bac_ManReadBac()
205 p = Bac_ManReadBacInt( vOut ); in Bac_ManReadBac()
211 Vec_StrFree( vOut ); in Bac_ManReadBac()
274 Vec_Str_t * vOut; in Bac_ManWriteBac() local
276 vOut = Vec_StrAlloc( 10000 ); in Bac_ManWriteBac()
277 Bac_ManWriteBacInt( vOut, p ); in Bac_ManWriteBac()
278 if ( Vec_StrSize(vOut) > 0 ) in Bac_ManWriteBac()
285 fwrite( Vec_StrArray(vOut), 1, Vec_StrSize(vOut), pFile ); in Bac_ManWriteBac()
[all …]
/dports/databases/mariadb105-client/mariadb-10.5.15/storage/columnstore/columnstore/dbcon/joblist/
H A Delementcompression.h310 TupleType* vOut) in expand() argument
405 std::vector<DestType>& vOut) in compress() argument
411 vOut[i].first = vIn[i].first; in compress()
412 vOut[i].second = vIn[i].second; in compress()
425 std::vector<CompElement32RidOnly>& vOut) in compress() argument
431 vOut[i].first = vIn[i].first; in compress()
448 ElementType* vOut) in expand() argument
454 vOut[i].first = vIn[i].first; in expand()
455 vOut[i].second = vIn[i].second; in expand()
468 RIDElementType* vOut) in expand() argument
[all …]
/dports/databases/mariadb105-server/mariadb-10.5.15/storage/columnstore/columnstore/dbcon/joblist/
H A Delementcompression.h310 TupleType* vOut) in expand() argument
405 std::vector<DestType>& vOut) in compress() argument
411 vOut[i].first = vIn[i].first; in compress()
412 vOut[i].second = vIn[i].second; in compress()
425 std::vector<CompElement32RidOnly>& vOut) in compress() argument
431 vOut[i].first = vIn[i].first; in compress()
448 ElementType* vOut) in expand() argument
454 vOut[i].first = vIn[i].first; in expand()
455 vOut[i].second = vIn[i].second; in expand()
468 RIDElementType* vOut) in expand() argument
[all …]

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