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Searched refs:vRotation (Results 1 – 20 of 20) sorted by relevance

/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/particles/shaders/
H A Dimageparticle_core.vert19 in vec3 vRotation; // x = radians of rotation, y = rotation velocity, z = bool autoRotate
98 float rotation = vRotation.x + vRotation.y * t * vData.y;
99 if (vRotation.z == 1.0) {
H A Dimageparticle.vert19 attribute highp vec3 vRotation; // x = radians of rotation, y = rotation velocity, z = bool autoRo…
98 highp float rotation = vRotation.x + vRotation.y * t * vData.y;
99 if (vRotation.z == 1.0){
/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/particles/shaders/
H A Dimageparticle_core.vert19 in vec3 vRotation; // x = radians of rotation, y = rotation velocity, z = bool autoRotate
98 float rotation = vRotation.x + vRotation.y * t * vData.y;
99 if (vRotation.z == 1.0) {
H A Dimageparticle.vert19 attribute highp vec3 vRotation; // x = radians of rotation, y = rotation velocity, z = bool autoRo…
98 highp float rotation = vRotation.x + vRotation.y * t * vData.y;
99 if (vRotation.z == 1.0){
/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/particles/shaders_ng/
H A Dimageparticle.vert18 layout(location = 5) in vec3 vRotation; // x = radians of rotation, y = rotation velocity, z = boo…
102 float rotation = vRotation.x + vRotation.y * t * vData.y;
103 if (vRotation.z == 1.0) {
/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/particles/shaders_ng/
H A Dimageparticle.vert18 layout(location = 5) in vec3 vRotation; // x = radians of rotation, y = rotation velocity, z = boo…
102 float rotation = vRotation.x + vRotation.y * t * vData.y;
103 if (vRotation.z == 1.0) {
/dports/games/gtkradiant/GPL/GtkRadiant/contrib/bobtoolz/
H A DDBrush.h41 void Rotate(vec3_t vOrigin, vec3_t vRotation);
42 void RotateAboutCentre(vec3_t vRotation);
H A DDBrush.cpp704 void DBrush::Rotate(vec3_t vOrigin, vec3_t vRotation) in Rotate() argument
709 VectorRotate((*rotPlane)->points[i], vRotation, vOrigin); in Rotate()
715 void DBrush::RotateAboutCentre(vec3_t vRotation) in RotateAboutCentre() argument
722 Rotate(centre, vRotation); in RotateAboutCentre()
/dports/games/netradiant/netradiant-20150621-src/contrib/bobtoolz/
H A DDBrush.h57 void Rotate( vec3_t vOrigin, vec3_t vRotation );
58 void RotateAboutCentre( vec3_t vRotation );
H A DDBrush.cpp717 void DBrush::Rotate( vec3_t vOrigin, vec3_t vRotation ){ in Rotate() argument
721 VectorRotate( ( *rotPlane )->points[i], vRotation, vOrigin ); in Rotate()
727 void DBrush::RotateAboutCentre( vec3_t vRotation ){ in RotateAboutCentre() argument
733 Rotate( centre, vRotation ); in RotateAboutCentre()
/dports/games/gtkradiant/GPL/GtkRadiant/libs/mathlib/
H A Dmathlib.c176 void VectorRotate (vec3_t vIn, vec3_t vRotation, vec3_t out) in VectorRotate() argument
190 if (vRotation[i] != 0) in VectorRotate()
192 float dAngle = vRotation[i] * Q_PI / 180.0f; in VectorRotate()
203 void VectorRotateOrigin (vec3_t vIn, vec3_t vRotation, vec3_t vOrigin, vec3_t out) in VectorRotateOrigin() argument
208 VectorRotate(vTemp, vRotation, vTemp2); in VectorRotateOrigin()
/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/src/
H A Dexample4.cpp150 void setRotation(nanogui::Vector3f vRotation) { in setRotation() argument
151 mRotation = vRotation; in setRotation()
/dports/games/netradiant/netradiant-20150621-src/libs/mathlib/
H A Dmathlib.c242 void VectorRotate( vec3_t vIn, vec3_t vRotation, vec3_t out ){ in VectorRotate() argument
255 if ( vRotation[i] != 0 ) { in VectorRotate()
256 float dAngle = vRotation[i] * Q_PI / 180.0f; in VectorRotate()
267 void VectorRotateOrigin( vec3_t vIn, vec3_t vRotation, vec3_t vOrigin, vec3_t out ){ in VectorRotateOrigin() argument
271 VectorRotate( vTemp, vRotation, vTemp2 ); in VectorRotateOrigin()
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/
H A DSELECT.CPP701 void VectorRotate3( const idVec3 &vIn, const idVec3 &vRotation, idVec3 &out) { in VectorRotate3() argument
713 if ( vRotation[i] != 0.0f ) { in VectorRotate3()
714 double dAngle = DEG2RAD( vRotation[i] ); in VectorRotate3()
726 angles.pitch = vRotation[1]; in VectorRotate3()
727 angles.yaw = vRotation[2]; in VectorRotate3()
728 angles.roll = vRotation[0]; in VectorRotate3()
739 void VectorRotate3Origin( const idVec3 &vIn, const idVec3 &vRotation, const idVec3 &vOrigin, idVec3… in VectorRotate3Origin() argument
741 VectorRotate3( out, vRotation, out ); in VectorRotate3Origin()
H A DEditorBrush.cpp3388 extern void VectorRotate3Origin( const idVec3 &vIn, const idVec3 &vRotation, const idVec3 &vOrigin,…
/dports/games/gtkradiant/GPL/GtkRadiant/libs/
H A Dmathlib.h124 void VectorRotate (vec3_t vIn, vec3_t vRotation, vec3_t out);
125 void VectorRotateOrigin (vec3_t vIn, vec3_t vRotation, vec3_t vOrigin, vec3_t out);
/dports/games/netradiant/netradiant-20150621-src/libs/
H A Dmathlib.h139 void VectorRotate( vec3_t vIn, vec3_t vRotation, vec3_t out );
140 void VectorRotateOrigin( vec3_t vIn, vec3_t vRotation, vec3_t vOrigin, vec3_t out );
/dports/games/gtkradiant/GPL/GtkRadiant/libs/splines/
H A Dq_shared.h472 void VectorRotate3( vec3_c vIn, vec3_c vRotation, vec3_p out);
473 void VectorRotate3Origin(vec3_c vIn, vec3_c vRotation, vec3_c vOrigin, vec3_p out);
/dports/games/netradiant/netradiant-20150621-src/libs/splines/
H A Dq_shared.h476 void VectorRotate3( vec3_c vIn, vec3_c vRotation, vec3_p out );
477 void VectorRotate3Origin( vec3_c vIn, vec3_c vRotation, vec3_c vOrigin, vec3_p out );
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/
H A DEntityBrowserView.cpp67 const Quatf vRotation = Quatf(Vec3f::PosY, Math::radians(20.0f)); in EntityBrowserView() local
68 m_rotation = vRotation * hRotation; in EntityBrowserView()