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Searched refs:vView (Results 1 – 25 of 53) sorted by relevance

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/dports/graphics/libgltf/libgltf-0.0.2/qa/test/
H A DAPITest.cpp317 glm::vec3 vEye, vView, vUp; in test_gltf_get_camera_pos() local
341 glm::vec3 vEye, vView, vUp; in test_gltf_get_camera_pos() local
375 glm::vec3 vEye, vView, vUp; in test_gltf_get_camera_pos() local
397 glm::vec3 vEye, vView, vUp; in test_gltf_get_camera_pos() local
430 glm::vec3 vEye, vView, vUp; in test_gltf_get_camera_pos() local
488 glm::vec3 vEye, vView, vUp; in test_gltf_get_camera_pos() local
540 glm::vec3 vEye, vView, vUp; in test_gltf_get_camera_pos() local
570 glm::vec3 vEye, vView, vUp; in test_gltf_get_camera_pos() local
659 glm::vec3 vEye, vView, vUp; in test_gltf_get_model_center_pos() local
684 glm::vec3 vEye, vView, vUp; in test_gltf_get_model_center_pos() local
[all …]
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/
H A DGraphicsUtility.cpp54 Vec3f vView = vAt - vFrom; in Util_SetViewMatrix() local
57 float fLength = vView.normalize(); in Util_SetViewMatrix()
64 float fDotProduct = dot(vWorldUp, vView); in Util_SetViewMatrix()
66 Vec3f vUp = vWorldUp - vView * fDotProduct; in Util_SetViewMatrix()
72 vUp = Vec3f::Y_AXIS - vView * vView.y; in Util_SetViewMatrix()
77 vUp = Vec3f::Z_AXIS - vView * vView.z; in Util_SetViewMatrix()
89 Vec3f vRight = cross(vUp, vView); in Util_SetViewMatrix()
96 mat._13 = vView.x; in Util_SetViewMatrix()
99 mat._23 = vView.y; in Util_SetViewMatrix()
102 mat._33 = vView.z; in Util_SetViewMatrix()
[all …]
/dports/games/d2x/d2x-0.2.5/arch/win32/d3dframe/
H A Dd3dutil.cpp167 D3DVECTOR vView = vAt - vFrom; in D3DUtil_SetViewMatrix() local
169 FLOAT fLength = Magnitude( vView ); in D3DUtil_SetViewMatrix()
174 vView /= fLength; in D3DUtil_SetViewMatrix()
178 FLOAT fDotProduct = DotProduct( vWorldUp, vView ); in D3DUtil_SetViewMatrix()
180 D3DVECTOR vUp = vWorldUp - fDotProduct * vView; in D3DUtil_SetViewMatrix()
186 vUp = D3DVECTOR( 0.0f, 1.0f, 0.0f ) - vView.y * vView; in D3DUtil_SetViewMatrix()
191 vUp = D3DVECTOR( 0.0f, 0.0f, 1.0f ) - vView.z * vView; in D3DUtil_SetViewMatrix()
203 D3DVECTOR vRight = CrossProduct( vUp, vView ); in D3DUtil_SetViewMatrix()
208 mat._11 = vRight.x; mat._12 = vUp.x; mat._13 = vView.x; in D3DUtil_SetViewMatrix()
209 mat._21 = vRight.y; mat._22 = vUp.y; mat._23 = vView.y; in D3DUtil_SetViewMatrix()
[all …]
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/Math/lin/
H A Dmatrix4x4.cpp35 void Matrix4x4::setViewFrame(const Vec3 &pos, const Vec3 &vRight, const Vec3 &vView, const Vec3 &vU… in setViewFrame() argument
36 xx = vRight.x; xy = vUp.x; xz=vView.x; xw = 0.0f; in setViewFrame()
37 yx = vRight.y; yy = vUp.y; yz=vView.y; yw = 0.0f; in setViewFrame()
38 zx = vRight.z; zy = vUp.z; zz=vView.z; zw = 0.0f; in setViewFrame()
42 wz = -pos * vView; in setViewFrame()
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/Math/lin/
H A Dmatrix4x4.cpp35 void Matrix4x4::setViewFrame(const Vec3 &pos, const Vec3 &vRight, const Vec3 &vView, const Vec3 &vU… in setViewFrame() argument
36 xx = vRight.x; xy = vUp.x; xz=vView.x; xw = 0.0f; in setViewFrame()
37 yx = vRight.y; yy = vUp.y; yz=vView.y; yw = 0.0f; in setViewFrame()
38 zx = vRight.z; zy = vUp.z; zz=vView.z; zw = 0.0f; in setViewFrame()
42 wz = -pos * vView; in setViewFrame()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/Math/lin/
H A Dmatrix4x4.cpp35 void Matrix4x4::setViewFrame(const Vec3 &pos, const Vec3 &vRight, const Vec3 &vView, const Vec3 &vU… in setViewFrame() argument
36 xx = vRight.x; xy = vUp.x; xz=vView.x; xw = 0.0f; in setViewFrame()
37 yx = vRight.y; yy = vUp.y; yz=vView.y; yw = 0.0f; in setViewFrame()
38 zx = vRight.z; zy = vUp.z; zz=vView.z; zw = 0.0f; in setViewFrame()
42 wz = -pos * vView; in setViewFrame()
/dports/science/iboview/ibo-view.20150427/shader/
H A Dvertex_text.glsl16 vec4 vView = mView * vec4(in_Position, 1.);
17 vView.xy += in_Coord2d;
18 gl_Position = mProj * vView;
/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/GLSL/
H A DSGXLib_PerPixelLighting.glsl83 vec3 vView = -normalize(vViewPos);
84 vec3 vHalfWay = normalize(vView + vNegLightDirView);
146 vec3 vView = -normalize(vViewPos);
147 vec3 vHalfWay = normalize(vView + vLightView);
215 vec3 vView = -normalize(vViewPos);
216 vec3 vHalfWay = normalize(vView + vLightView);
/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/Cg/
H A DSGXLib_PerPixelLighting.cg83 float3 vView = -normalize(vViewPos);
84 float3 vHalfWay = normalize(vView + vNegLightDirView);
146 float3 vView = -normalize(vViewPos);
147 float3 vHalfWay = normalize(vView + vLightView);
215 float3 vView = -normalize(vViewPos);
216 float3 vHalfWay = normalize(vView + vLightView);
H A DFFPLib_Lighting.cg73 float3 vView = -normalize(mul(mWorldView, vPos).xyz);
74 float3 vHalfWay = normalize(vView + vNegLightDirView);
140 float3 vView = -normalize(vViewPos);
141 float3 vHalfWay = normalize(vView + vLightView);
214 float3 vView = -normalize(vViewPos);
215 float3 vHalfWay = normalize(vView + vLightView);
/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/HLSL/
H A DSGXLib_PerPixelLighting.hlsl83 float3 vView = -normalize(vViewPos);
84 float3 vHalfWay = normalize(vView + vNegLightDirView);
146 float3 vView = -normalize(vViewPos);
147 float3 vHalfWay = normalize(vView + vLightView);
215 float3 vView = -normalize(vViewPos);
216 float3 vHalfWay = normalize(vView + vLightView);
H A DFFPLib_Lighting.hlsl73 float3 vView = -normalize(mul(mWorldView, vPos).xyz);
74 float3 vHalfWay = normalize(vView + vNegLightDirView);
140 float3 vView = -normalize(vViewPos);
141 float3 vHalfWay = normalize(vView + vLightView);
214 float3 vView = -normalize(vViewPos);
215 float3 vHalfWay = normalize(vView + vLightView);
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/Cg/
H A DSGXLib_PerPixelLighting.cg83 float3 vView = -normalize(vViewPos);
84 float3 vHalfWay = normalize(vView + vNegLightDirView);
146 float3 vView = -normalize(vViewPos);
147 float3 vHalfWay = normalize(vView + vLightView);
215 float3 vView = -normalize(vViewPos);
216 float3 vHalfWay = normalize(vView + vLightView);
H A DFFPLib_Lighting.cg73 float3 vView = -normalize(mul(mWorldView, vPos).xyz);
74 float3 vHalfWay = normalize(vView + vNegLightDirView);
140 float3 vView = -normalize(vViewPos);
141 float3 vHalfWay = normalize(vView + vLightView);
214 float3 vView = -normalize(vViewPos);
215 float3 vHalfWay = normalize(vView + vLightView);
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSL/
H A DSGXLib_PerPixelLighting.glsl83 vec3 vView = -normalize(vViewPos);
84 vec3 vHalfWay = normalize(vView + vNegLightDirView);
146 vec3 vView = -normalize(vViewPos);
147 vec3 vHalfWay = normalize(vView + vLightView);
215 vec3 vView = -normalize(vViewPos);
216 vec3 vHalfWay = normalize(vView + vLightView);
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSL150/
H A DSGXLib_PerPixelLighting.glsl83 vec3 vView = -normalize(vViewPos);
84 vec3 vHalfWay = normalize(vView + vNegLightDirView);
146 vec3 vView = -normalize(vViewPos);
147 vec3 vHalfWay = normalize(vView + vLightView);
215 vec3 vView = -normalize(vViewPos);
216 vec3 vHalfWay = normalize(vView + vLightView);
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/HLSL/
H A DSGXLib_PerPixelLighting.hlsl83 float3 vView = -normalize(vViewPos);
84 float3 vHalfWay = normalize(vView + vNegLightDirView);
146 float3 vView = -normalize(vViewPos);
147 float3 vHalfWay = normalize(vView + vLightView);
215 float3 vView = -normalize(vViewPos);
216 float3 vHalfWay = normalize(vView + vLightView);
H A DFFPLib_Lighting.hlsl73 float3 vView = -normalize(mul(mWorldView, vPos).xyz);
74 float3 vHalfWay = normalize(vView + vNegLightDirView);
140 float3 vView = -normalize(vViewPos);
141 float3 vHalfWay = normalize(vView + vLightView);
214 float3 vView = -normalize(vViewPos);
215 float3 vHalfWay = normalize(vView + vLightView);
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/SDK/OSX/Xcode Templates/Xcode4/Project Templates/Ogre/iOS Application.xctemplate/media/RTShaderLib/
H A DSGXLib_PerPixelLighting.cg83 float3 vView = -normalize(vViewPos);
84 float3 vHalfWay = normalize(vView + vNegLightDirView);
146 float3 vView = -normalize(vViewPos);
147 float3 vHalfWay = normalize(vView + vLightView);
215 float3 vView = -normalize(vViewPos);
216 float3 vHalfWay = normalize(vView + vLightView);
H A DSGXLib_PerPixelLighting.glsl84 vec3 vView = -normalize(vViewPos);
85 vec3 vHalfWay = normalize(vView + vNegLightDirView);
147 vec3 vView = -normalize(vViewPos);
148 vec3 vHalfWay = normalize(vView + vLightView);
216 vec3 vView = -normalize(vViewPos);
217 vec3 vHalfWay = normalize(vView + vLightView);
H A DSGXLib_PerPixelLighting.hlsl83 float3 vView = -normalize(vViewPos);
84 float3 vHalfWay = normalize(vView + vNegLightDirView);
146 float3 vView = -normalize(vViewPos);
147 float3 vHalfWay = normalize(vView + vLightView);
215 float3 vView = -normalize(vViewPos);
216 float3 vHalfWay = normalize(vView + vLightView);
H A DFFPLib_Lighting.hlsl73 float3 vView = -normalize(mul(mWorldView, vPos).xyz);
74 float3 vHalfWay = normalize(vView + vNegLightDirView);
140 float3 vView = -normalize(vViewPos);
141 float3 vHalfWay = normalize(vView + vLightView);
214 float3 vView = -normalize(vViewPos);
215 float3 vHalfWay = normalize(vView + vLightView);
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/GLSL/
H A DSGXLib_PerPixelLighting.glsl89 vec3 vView = -normalize(vViewPos);
90 vec3 vHalfWay = normalize(vView + vNegLightDirView);
158 vec3 vView = -normalize(vViewPos);
159 vec3 vHalfWay = normalize(vView + vLightView);
233 vec3 vView = -normalize(vViewPos);
234 vec3 vHalfWay = normalize(vView + vLightView);
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/HLSL_Cg/
H A DFFPLib_Lighting.cg73 float3 vView = -normalize(mul(mWorldView, vPos).xyz);
74 float3 vHalfWay = normalize(vView + vNegLightDirView);
140 float3 vView = -normalize(vViewPos);
141 float3 vHalfWay = normalize(vView + vLightView);
214 float3 vView = -normalize(vViewPos);
215 float3 vHalfWay = normalize(vView + vLightView);
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSLES/
H A DSGXLib_PerPixelLighting.glsles85 vec3 vView = -normalize(vViewPos);
86 vec3 vHalfWay = normalize(vView + vNegLightDirView);
144 vec3 vView = -normalize(vViewPos);
145 vec3 vHalfWay = normalize(vView + vLightView);
211 vec3 vView = -normalize(vViewPos);
212 vec3 vHalfWay = normalize(vView + vLightView);

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