/dports/graphics/libgltf/libgltf-0.0.2/qa/test/ |
H A D | APITest.cpp | 317 glm::vec3 vEye, vView, vUp; in test_gltf_get_camera_pos() local 341 glm::vec3 vEye, vView, vUp; in test_gltf_get_camera_pos() local 375 glm::vec3 vEye, vView, vUp; in test_gltf_get_camera_pos() local 397 glm::vec3 vEye, vView, vUp; in test_gltf_get_camera_pos() local 430 glm::vec3 vEye, vView, vUp; in test_gltf_get_camera_pos() local 488 glm::vec3 vEye, vView, vUp; in test_gltf_get_camera_pos() local 540 glm::vec3 vEye, vView, vUp; in test_gltf_get_camera_pos() local 570 glm::vec3 vEye, vView, vUp; in test_gltf_get_camera_pos() local 659 glm::vec3 vEye, vView, vUp; in test_gltf_get_model_center_pos() local 684 glm::vec3 vEye, vView, vUp; in test_gltf_get_model_center_pos() local [all …]
|
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/ |
H A D | GraphicsUtility.cpp | 54 Vec3f vView = vAt - vFrom; in Util_SetViewMatrix() local 57 float fLength = vView.normalize(); in Util_SetViewMatrix() 64 float fDotProduct = dot(vWorldUp, vView); in Util_SetViewMatrix() 66 Vec3f vUp = vWorldUp - vView * fDotProduct; in Util_SetViewMatrix() 72 vUp = Vec3f::Y_AXIS - vView * vView.y; in Util_SetViewMatrix() 77 vUp = Vec3f::Z_AXIS - vView * vView.z; in Util_SetViewMatrix() 89 Vec3f vRight = cross(vUp, vView); in Util_SetViewMatrix() 96 mat._13 = vView.x; in Util_SetViewMatrix() 99 mat._23 = vView.y; in Util_SetViewMatrix() 102 mat._33 = vView.z; in Util_SetViewMatrix() [all …]
|
/dports/games/d2x/d2x-0.2.5/arch/win32/d3dframe/ |
H A D | d3dutil.cpp | 167 D3DVECTOR vView = vAt - vFrom; in D3DUtil_SetViewMatrix() local 169 FLOAT fLength = Magnitude( vView ); in D3DUtil_SetViewMatrix() 174 vView /= fLength; in D3DUtil_SetViewMatrix() 178 FLOAT fDotProduct = DotProduct( vWorldUp, vView ); in D3DUtil_SetViewMatrix() 180 D3DVECTOR vUp = vWorldUp - fDotProduct * vView; in D3DUtil_SetViewMatrix() 186 vUp = D3DVECTOR( 0.0f, 1.0f, 0.0f ) - vView.y * vView; in D3DUtil_SetViewMatrix() 191 vUp = D3DVECTOR( 0.0f, 0.0f, 1.0f ) - vView.z * vView; in D3DUtil_SetViewMatrix() 203 D3DVECTOR vRight = CrossProduct( vUp, vView ); in D3DUtil_SetViewMatrix() 208 mat._11 = vRight.x; mat._12 = vUp.x; mat._13 = vView.x; in D3DUtil_SetViewMatrix() 209 mat._21 = vRight.y; mat._22 = vUp.y; mat._23 = vView.y; in D3DUtil_SetViewMatrix() [all …]
|
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/Math/lin/ |
H A D | matrix4x4.cpp | 35 void Matrix4x4::setViewFrame(const Vec3 &pos, const Vec3 &vRight, const Vec3 &vView, const Vec3 &vU… in setViewFrame() argument 36 xx = vRight.x; xy = vUp.x; xz=vView.x; xw = 0.0f; in setViewFrame() 37 yx = vRight.y; yy = vUp.y; yz=vView.y; yw = 0.0f; in setViewFrame() 38 zx = vRight.z; zy = vUp.z; zz=vView.z; zw = 0.0f; in setViewFrame() 42 wz = -pos * vView; in setViewFrame()
|
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/Math/lin/ |
H A D | matrix4x4.cpp | 35 void Matrix4x4::setViewFrame(const Vec3 &pos, const Vec3 &vRight, const Vec3 &vView, const Vec3 &vU… in setViewFrame() argument 36 xx = vRight.x; xy = vUp.x; xz=vView.x; xw = 0.0f; in setViewFrame() 37 yx = vRight.y; yy = vUp.y; yz=vView.y; yw = 0.0f; in setViewFrame() 38 zx = vRight.z; zy = vUp.z; zz=vView.z; zw = 0.0f; in setViewFrame() 42 wz = -pos * vView; in setViewFrame()
|
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/Math/lin/ |
H A D | matrix4x4.cpp | 35 void Matrix4x4::setViewFrame(const Vec3 &pos, const Vec3 &vRight, const Vec3 &vView, const Vec3 &vU… in setViewFrame() argument 36 xx = vRight.x; xy = vUp.x; xz=vView.x; xw = 0.0f; in setViewFrame() 37 yx = vRight.y; yy = vUp.y; yz=vView.y; yw = 0.0f; in setViewFrame() 38 zx = vRight.z; zy = vUp.z; zz=vView.z; zw = 0.0f; in setViewFrame() 42 wz = -pos * vView; in setViewFrame()
|
/dports/science/iboview/ibo-view.20150427/shader/ |
H A D | vertex_text.glsl | 16 vec4 vView = mView * vec4(in_Position, 1.); 17 vView.xy += in_Coord2d; 18 gl_Position = mProj * vView;
|
/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/GLSL/ |
H A D | SGXLib_PerPixelLighting.glsl | 83 vec3 vView = -normalize(vViewPos); 84 vec3 vHalfWay = normalize(vView + vNegLightDirView); 146 vec3 vView = -normalize(vViewPos); 147 vec3 vHalfWay = normalize(vView + vLightView); 215 vec3 vView = -normalize(vViewPos); 216 vec3 vHalfWay = normalize(vView + vLightView);
|
/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/Cg/ |
H A D | SGXLib_PerPixelLighting.cg | 83 float3 vView = -normalize(vViewPos); 84 float3 vHalfWay = normalize(vView + vNegLightDirView); 146 float3 vView = -normalize(vViewPos); 147 float3 vHalfWay = normalize(vView + vLightView); 215 float3 vView = -normalize(vViewPos); 216 float3 vHalfWay = normalize(vView + vLightView);
|
H A D | FFPLib_Lighting.cg | 73 float3 vView = -normalize(mul(mWorldView, vPos).xyz); 74 float3 vHalfWay = normalize(vView + vNegLightDirView); 140 float3 vView = -normalize(vViewPos); 141 float3 vHalfWay = normalize(vView + vLightView); 214 float3 vView = -normalize(vViewPos); 215 float3 vHalfWay = normalize(vView + vLightView);
|
/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/HLSL/ |
H A D | SGXLib_PerPixelLighting.hlsl | 83 float3 vView = -normalize(vViewPos); 84 float3 vHalfWay = normalize(vView + vNegLightDirView); 146 float3 vView = -normalize(vViewPos); 147 float3 vHalfWay = normalize(vView + vLightView); 215 float3 vView = -normalize(vViewPos); 216 float3 vHalfWay = normalize(vView + vLightView);
|
H A D | FFPLib_Lighting.hlsl | 73 float3 vView = -normalize(mul(mWorldView, vPos).xyz); 74 float3 vHalfWay = normalize(vView + vNegLightDirView); 140 float3 vView = -normalize(vViewPos); 141 float3 vHalfWay = normalize(vView + vLightView); 214 float3 vView = -normalize(vViewPos); 215 float3 vHalfWay = normalize(vView + vLightView);
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/Cg/ |
H A D | SGXLib_PerPixelLighting.cg | 83 float3 vView = -normalize(vViewPos); 84 float3 vHalfWay = normalize(vView + vNegLightDirView); 146 float3 vView = -normalize(vViewPos); 147 float3 vHalfWay = normalize(vView + vLightView); 215 float3 vView = -normalize(vViewPos); 216 float3 vHalfWay = normalize(vView + vLightView);
|
H A D | FFPLib_Lighting.cg | 73 float3 vView = -normalize(mul(mWorldView, vPos).xyz); 74 float3 vHalfWay = normalize(vView + vNegLightDirView); 140 float3 vView = -normalize(vViewPos); 141 float3 vHalfWay = normalize(vView + vLightView); 214 float3 vView = -normalize(vViewPos); 215 float3 vHalfWay = normalize(vView + vLightView);
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSL/ |
H A D | SGXLib_PerPixelLighting.glsl | 83 vec3 vView = -normalize(vViewPos); 84 vec3 vHalfWay = normalize(vView + vNegLightDirView); 146 vec3 vView = -normalize(vViewPos); 147 vec3 vHalfWay = normalize(vView + vLightView); 215 vec3 vView = -normalize(vViewPos); 216 vec3 vHalfWay = normalize(vView + vLightView);
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSL150/ |
H A D | SGXLib_PerPixelLighting.glsl | 83 vec3 vView = -normalize(vViewPos); 84 vec3 vHalfWay = normalize(vView + vNegLightDirView); 146 vec3 vView = -normalize(vViewPos); 147 vec3 vHalfWay = normalize(vView + vLightView); 215 vec3 vView = -normalize(vViewPos); 216 vec3 vHalfWay = normalize(vView + vLightView);
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/HLSL/ |
H A D | SGXLib_PerPixelLighting.hlsl | 83 float3 vView = -normalize(vViewPos); 84 float3 vHalfWay = normalize(vView + vNegLightDirView); 146 float3 vView = -normalize(vViewPos); 147 float3 vHalfWay = normalize(vView + vLightView); 215 float3 vView = -normalize(vViewPos); 216 float3 vHalfWay = normalize(vView + vLightView);
|
H A D | FFPLib_Lighting.hlsl | 73 float3 vView = -normalize(mul(mWorldView, vPos).xyz); 74 float3 vHalfWay = normalize(vView + vNegLightDirView); 140 float3 vView = -normalize(vViewPos); 141 float3 vHalfWay = normalize(vView + vLightView); 214 float3 vView = -normalize(vViewPos); 215 float3 vHalfWay = normalize(vView + vLightView);
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/SDK/OSX/Xcode Templates/Xcode4/Project Templates/Ogre/iOS Application.xctemplate/media/RTShaderLib/ |
H A D | SGXLib_PerPixelLighting.cg | 83 float3 vView = -normalize(vViewPos); 84 float3 vHalfWay = normalize(vView + vNegLightDirView); 146 float3 vView = -normalize(vViewPos); 147 float3 vHalfWay = normalize(vView + vLightView); 215 float3 vView = -normalize(vViewPos); 216 float3 vHalfWay = normalize(vView + vLightView);
|
H A D | SGXLib_PerPixelLighting.glsl | 84 vec3 vView = -normalize(vViewPos); 85 vec3 vHalfWay = normalize(vView + vNegLightDirView); 147 vec3 vView = -normalize(vViewPos); 148 vec3 vHalfWay = normalize(vView + vLightView); 216 vec3 vView = -normalize(vViewPos); 217 vec3 vHalfWay = normalize(vView + vLightView);
|
H A D | SGXLib_PerPixelLighting.hlsl | 83 float3 vView = -normalize(vViewPos); 84 float3 vHalfWay = normalize(vView + vNegLightDirView); 146 float3 vView = -normalize(vViewPos); 147 float3 vHalfWay = normalize(vView + vLightView); 215 float3 vView = -normalize(vViewPos); 216 float3 vHalfWay = normalize(vView + vLightView);
|
H A D | FFPLib_Lighting.hlsl | 73 float3 vView = -normalize(mul(mWorldView, vPos).xyz); 74 float3 vHalfWay = normalize(vView + vNegLightDirView); 140 float3 vView = -normalize(vViewPos); 141 float3 vHalfWay = normalize(vView + vLightView); 214 float3 vView = -normalize(vViewPos); 215 float3 vHalfWay = normalize(vView + vLightView);
|
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/GLSL/ |
H A D | SGXLib_PerPixelLighting.glsl | 89 vec3 vView = -normalize(vViewPos); 90 vec3 vHalfWay = normalize(vView + vNegLightDirView); 158 vec3 vView = -normalize(vViewPos); 159 vec3 vHalfWay = normalize(vView + vLightView); 233 vec3 vView = -normalize(vViewPos); 234 vec3 vHalfWay = normalize(vView + vLightView);
|
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/HLSL_Cg/ |
H A D | FFPLib_Lighting.cg | 73 float3 vView = -normalize(mul(mWorldView, vPos).xyz); 74 float3 vHalfWay = normalize(vView + vNegLightDirView); 140 float3 vView = -normalize(vViewPos); 141 float3 vHalfWay = normalize(vView + vLightView); 214 float3 vView = -normalize(vViewPos); 215 float3 vHalfWay = normalize(vView + vLightView);
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSLES/ |
H A D | SGXLib_PerPixelLighting.glsles | 85 vec3 vView = -normalize(vViewPos); 86 vec3 vHalfWay = normalize(vView + vNegLightDirView); 144 vec3 vView = -normalize(vViewPos); 145 vec3 vHalfWay = normalize(vView + vLightView); 211 vec3 vView = -normalize(vViewPos); 212 vec3 vHalfWay = normalize(vView + vLightView);
|