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Searched refs:v_layer (Results 1 – 18 of 18) sorted by relevance

/dports/graphics/gimp-app/gimp-2.10.30/app/operations/layer-modes/
H A Dgimpoperationnormal-sse4.c59 const __v4sf *v_layer = (const __v4sf*) layer_p; in gimp_operation_normal_process_sse4() local
74 rgba_layer = *v_layer++; in gimp_operation_normal_process_sse4()
129 rgba_layer = *v_layer++; in gimp_operation_normal_process_sse4()
176 rgba_layer = *v_layer++; in gimp_operation_normal_process_sse4()
217 rgba_layer = *v_layer++; in gimp_operation_normal_process_sse4()
H A Dgimpoperationnormal-sse2.c59 const __v4sf *v_layer = (const __v4sf*) layer_p; in gimp_operation_normal_process_sse2() local
74 rgba_layer = *v_layer++; in gimp_operation_normal_process_sse2()
130 rgba_layer = *v_layer++; in gimp_operation_normal_process_sse2()
178 rgba_layer = *v_layer++; in gimp_operation_normal_process_sse2()
220 rgba_layer = *v_layer++; in gimp_operation_normal_process_sse2()
/dports/science/py-obspy/obspy-1.2.2/obspy/taup/tests/
H A Dtest_slowness_model.py19 v_layer = np.array([(10, 31, 3, 5, 2, 4,
27 a = create_from_vlayer(v_layer, True, radius_of_planet=6371.0)
30 b = create_from_vlayer(v_layer, False, radius_of_planet=6371.0)
/dports/science/py-obspy/obspy-1.2.2/obspy/taup/
H A Dslowness_layer.py304 def create_from_vlayer(v_layer, is_p_wave, radius_of_planet, argument
320 ret = np.empty(shape=v_layer.shape, dtype=SlownessLayer)
321 ret['top_depth'] = v_layer['top_depth']
322 ret['bot_depth'] = v_layer['bot_depth']
326 evaluate_velocity_at_top(v_layer, wave_type)
329 bot_vel = evaluate_velocity_at_bottom(v_layer, wave_type)
H A Dslowness_model.py208 v_layer=curr_v_layer,
213 v_layer=curr_v_layer,
255 v_layer=curr_v_layer,
268 v_layer=curr_v_layer,
679 v_layer=self.v_mod.layers,
686 v_layer=self.v_mod.layers,
739 v_layer=curr_v_layer,
747 v_layer=curr_v_layer,
/dports/astro/py-metpy/MetPy-1.1.0/src/metpy/calc/
H A Dindices.py276 _, u_layer, v_layer = get_layer(pressure, u, v, height=height,
280 v_shr = v_layer[-1] - v_layer[0]
/dports/cad/openroad/OpenROAD-2.0/src/ppl/
H A DREADME.md11 [-ver_layer v_layer]
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/intel/blorp/
H A Dblorp_clear.c155 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local
157 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs()
163 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
/dports/lang/clover/mesa-21.3.6/src/intel/blorp/
H A Dblorp_clear.c242 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local
244 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs()
250 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/intel/blorp/
H A Dblorp_clear.c242 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local
244 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs()
250 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
/dports/graphics/libosmesa/mesa-21.3.6/src/intel/blorp/
H A Dblorp_clear.c242 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local
244 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs()
250 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
/dports/graphics/mesa-libs/mesa-21.3.6/src/intel/blorp/
H A Dblorp_clear.c242 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local
244 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs()
250 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/intel/blorp/
H A Dblorp_clear.c242 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local
244 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs()
250 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/intel/blorp/
H A Dblorp_clear.c242 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local
244 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs()
250 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/intel/blorp/
H A Dblorp_clear.c242 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local
244 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs()
250 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/intel/blorp/
H A Dblorp_clear.c242 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local
244 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs()
250 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
/dports/graphics/mesa-dri/mesa-21.3.6/src/intel/blorp/
H A Dblorp_clear.c242 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local
244 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs()
250 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/intel/blorp/
H A Dblorp_clear.c248 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local
250 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs()
256 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()