/dports/graphics/gimp-app/gimp-2.10.30/app/operations/layer-modes/ |
H A D | gimpoperationnormal-sse4.c | 59 const __v4sf *v_layer = (const __v4sf*) layer_p; in gimp_operation_normal_process_sse4() local 74 rgba_layer = *v_layer++; in gimp_operation_normal_process_sse4() 129 rgba_layer = *v_layer++; in gimp_operation_normal_process_sse4() 176 rgba_layer = *v_layer++; in gimp_operation_normal_process_sse4() 217 rgba_layer = *v_layer++; in gimp_operation_normal_process_sse4()
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H A D | gimpoperationnormal-sse2.c | 59 const __v4sf *v_layer = (const __v4sf*) layer_p; in gimp_operation_normal_process_sse2() local 74 rgba_layer = *v_layer++; in gimp_operation_normal_process_sse2() 130 rgba_layer = *v_layer++; in gimp_operation_normal_process_sse2() 178 rgba_layer = *v_layer++; in gimp_operation_normal_process_sse2() 220 rgba_layer = *v_layer++; in gimp_operation_normal_process_sse2()
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/dports/science/py-obspy/obspy-1.2.2/obspy/taup/tests/ |
H A D | test_slowness_model.py | 19 v_layer = np.array([(10, 31, 3, 5, 2, 4, 27 a = create_from_vlayer(v_layer, True, radius_of_planet=6371.0) 30 b = create_from_vlayer(v_layer, False, radius_of_planet=6371.0)
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/dports/science/py-obspy/obspy-1.2.2/obspy/taup/ |
H A D | slowness_layer.py | 304 def create_from_vlayer(v_layer, is_p_wave, radius_of_planet, argument 320 ret = np.empty(shape=v_layer.shape, dtype=SlownessLayer) 321 ret['top_depth'] = v_layer['top_depth'] 322 ret['bot_depth'] = v_layer['bot_depth'] 326 evaluate_velocity_at_top(v_layer, wave_type) 329 bot_vel = evaluate_velocity_at_bottom(v_layer, wave_type)
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H A D | slowness_model.py | 208 v_layer=curr_v_layer, 213 v_layer=curr_v_layer, 255 v_layer=curr_v_layer, 268 v_layer=curr_v_layer, 679 v_layer=self.v_mod.layers, 686 v_layer=self.v_mod.layers, 739 v_layer=curr_v_layer, 747 v_layer=curr_v_layer,
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/dports/astro/py-metpy/MetPy-1.1.0/src/metpy/calc/ |
H A D | indices.py | 276 _, u_layer, v_layer = get_layer(pressure, u, v, height=height, 280 v_shr = v_layer[-1] - v_layer[0]
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/dports/cad/openroad/OpenROAD-2.0/src/ppl/ |
H A D | README.md | 11 [-ver_layer v_layer]
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/intel/blorp/ |
H A D | blorp_clear.c | 155 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local 157 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs() 163 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
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/dports/lang/clover/mesa-21.3.6/src/intel/blorp/ |
H A D | blorp_clear.c | 242 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local 244 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs() 250 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/intel/blorp/ |
H A D | blorp_clear.c | 242 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local 244 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs() 250 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
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/dports/graphics/libosmesa/mesa-21.3.6/src/intel/blorp/ |
H A D | blorp_clear.c | 242 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local 244 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs() 250 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/intel/blorp/ |
H A D | blorp_clear.c | 242 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local 244 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs() 250 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/intel/blorp/ |
H A D | blorp_clear.c | 242 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local 244 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs() 250 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/intel/blorp/ |
H A D | blorp_clear.c | 242 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local 244 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs() 250 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/intel/blorp/ |
H A D | blorp_clear.c | 242 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local 244 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs() 250 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/intel/blorp/ |
H A D | blorp_clear.c | 242 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local 244 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs() 250 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/intel/blorp/ |
H A D | blorp_clear.c | 242 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local 244 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs() 250 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/intel/blorp/ |
H A D | blorp_clear.c | 248 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local 250 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs() 256 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
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