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Searched refs:validBones (Results 1 – 4 of 4) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_animation.c59 static char validBones[MDS_MAX_BONES]; variable
665 validBones[boneNum] = 1; in R_CalcBone()
840 validBones[boneNum] = 1; in R_CalcBoneLerp()
866 memset( validBones, 0, header->numBones );
933 if ( validBones[*boneRefs] ) {
940 …if ( ( boneInfo[*boneRefs].parent >= 0 ) && ( !validBones[boneInfo[*boneRefs].parent] && !newBones…
955 if ( validBones[*boneRefs] ) {
962 …if ( ( boneInfo[*boneRefs].parent >= 0 ) && ( !validBones[boneInfo[*boneRefs].parent] && !newBones…
1207 if ( validBones[boneInfo[*boneRefs].parent] ) {
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_animation.c59 static char validBones[MDS_MAX_BONES]; variable
670 validBones[boneNum] = 1; in R_CalcBone()
845 validBones[boneNum] = 1; in R_CalcBoneLerp()
871 memset( validBones, 0, header->numBones );
938 if ( validBones[*boneRefs] ) {
945 …if ( ( boneInfo[*boneRefs].parent >= 0 ) && ( !validBones[boneInfo[*boneRefs].parent] && !newBones…
960 if ( validBones[*boneRefs] ) {
967 …if ( ( boneInfo[*boneRefs].parent >= 0 ) && ( !validBones[boneInfo[*boneRefs].parent] && !newBones…
1215 if ( validBones[boneInfo[*boneRefs].parent] ) {
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_animation.c59 static char validBones[MDS_MAX_BONES]; variable
689 validBones[boneNum] = 1; in R_CalcBone()
855 validBones[boneNum] = 1; in R_CalcBoneLerp()
881 memset( validBones, 0, header->numBones );
946 if ( validBones[*boneRefs] ) {
953 …if ( ( boneInfo[*boneRefs].parent >= 0 ) && ( !validBones[boneInfo[*boneRefs].parent] && !newBones…
968 if ( validBones[*boneRefs] ) {
975 …if ( ( boneInfo[*boneRefs].parent >= 0 ) && ( !validBones[boneInfo[*boneRefs].parent] && !newBones…
1219 if ( validBones[boneInfo[*boneRefs].parent] ) {
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_animation.c59 static char validBones[MDS_MAX_BONES]; variable
694 validBones[boneNum] = 1; in R_CalcBone()
860 validBones[boneNum] = 1; in R_CalcBoneLerp()
886 memset( validBones, 0, header->numBones );
951 if ( validBones[*boneRefs] ) {
958 …if ( ( boneInfo[*boneRefs].parent >= 0 ) && ( !validBones[boneInfo[*boneRefs].parent] && !newBones…
973 if ( validBones[*boneRefs] ) {
980 …if ( ( boneInfo[*boneRefs].parent >= 0 ) && ( !validBones[boneInfo[*boneRefs].parent] && !newBones…
1228 if ( validBones[boneInfo[*boneRefs].parent] ) {