Searched refs:valid_hit_occurred (Results 1 – 4 of 4) sorted by relevance
155 int valid_hit_occurred = 0; // If this is set, then hitpos is set in ship_weapon_check_collision() local349 valid_hit_occurred = 1; in ship_weapon_check_collision()354 if (shield_collision && valid_hit_occurred) in ship_weapon_check_collision()362 valid_hit_occurred = 1; in ship_weapon_check_collision()368 (valid_hit_occurred)) in ship_weapon_check_collision()380 valid_hit_occurred = 0; in ship_weapon_check_collision()385 if (next_hit && valid_hit_occurred) { in ship_weapon_check_collision()393 if ( valid_hit_occurred ) in ship_weapon_check_collision()430 valid_hit_occurred = 1; in ship_weapon_check_collision()437 return valid_hit_occurred; in ship_weapon_check_collision()
179 int valid_hit_occurred = 0; // If this is set, then hitpos is set in ship_weapon_check_collision() local427 valid_hit_occurred = 1; in ship_weapon_check_collision()432 valid_hit_occurred = 1; in ship_weapon_check_collision()436 if (next_hit && valid_hit_occurred) { in ship_weapon_check_collision()444 if ( valid_hit_occurred ) in ship_weapon_check_collision()502 valid_hit_occurred = 1; in ship_weapon_check_collision()509 return valid_hit_occurred; in ship_weapon_check_collision()
2266 int valid_hit_occurred = 0; in beam_collide_ship() local2347 valid_hit_occurred = 1; in beam_collide_ship()2352 if (shield_collision && valid_hit_occurred) in beam_collide_ship()2360 valid_hit_occurred = 1; in beam_collide_ship()2364 if (valid_hit_occurred) { in beam_collide_ship()
2915 bool valid_hit_occurred = false; in beam_collide_ship() local3043 valid_hit_occurred = 1; in beam_collide_ship()3048 if (shield_collision && valid_hit_occurred) in beam_collide_ship()3056 valid_hit_occurred = 1; in beam_collide_ship()3060 if (valid_hit_occurred) in beam_collide_ship()