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Searched refs:validateAnimCurveNodes (Results 1 – 6 of 6) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DFBXConverter.cpp2388 static void validateAnimCurveNodes( const std::vector<const AnimationCurveNode*>& curves, in validateAnimCurveNodes() function
2418 validateAnimCurveNodes( curves, doc.Settings().strictMode ); in GenerateNodeAnimations()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DFBXConverter.cpp2439 static void validateAnimCurveNodes( const std::vector<const AnimationCurveNode*>& curves, in validateAnimCurveNodes() function
2470 validateAnimCurveNodes( curves, doc.Settings().strictMode ); in GenerateNodeAnimations()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/
H A DFBXConverter.cpp2757 static void validateAnimCurveNodes(const std::vector<const AnimationCurveNode*>& curves, in validateAnimCurveNodes() function
2788 validateAnimCurveNodes(curves, doc.Settings().strictMode); in GenerateNodeAnimations()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/
H A DFBXConverter.cpp2731 static void validateAnimCurveNodes(const std::vector<const AnimationCurveNode *> &curves, in validateAnimCurveNodes() function
2761 validateAnimCurveNodes(curves, doc.Settings().strictMode); in GenerateNodeAnimations()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.cpp2749 static void validateAnimCurveNodes(const std::vector<const AnimationCurveNode*>& curves, in validateAnimCurveNodes() function
2780 validateAnimCurveNodes(curves, doc.Settings().strictMode); in GenerateNodeAnimations()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.cpp2749 static void validateAnimCurveNodes(const std::vector<const AnimationCurveNode*>& curves, in validateAnimCurveNodes() function
2780 validateAnimCurveNodes(curves, doc.Settings().strictMode); in GenerateNodeAnimations()