Searched refs:value_backup (Results 1 – 4 of 4) sorted by relevance
125 for (const AnimationValueBackup &value_backup : values_backup) { in restore_to_id() local132 value_backup.rna_path.c_str(), in restore_to_id()133 value_backup.array_index, in restore_to_id()139 if (!BKE_animsys_write_rna_setting(&resolved_rna, value_backup.value)) { in restore_to_id()
670 union prefs_value_union value_backup; in prefs_set() local673 value_backup = value->value; in prefs_set()713 prefs_free_value(value->type, &value_backup); in prefs_set()725 value->value = value_backup; in prefs_set()
114 int value_backup; member
651 current_integer->value_backup = current_integer->value; in save_game_state()697 current_integer->value = current_integer->value_backup; in restore_game_state()