Searched refs:vbo_surfTexCoords (Results 1 – 2 of 2) sorted by relevance
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/ |
H A D | renderer.h | 376 vbo_fowTexCoords(0), vbo_surfTexCoords(0), in Layer() 391 this->vbo_surfTexCoords = obj.vbo_surfTexCoords; 413 vbo_fowTexCoords, vbo_surfTexCoords, member
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H A D | renderer.cpp | 4073 if(vbo_surfTexCoords) glDeleteBuffersARB(1,&vbo_surfTexCoords); in ~Layer() 4097 _loadVBO(vbo_surfTexCoords,surfTexCoords); in load_vbos() 4105 vbo_surfTexCoords = 0; in load_vbos() 4359 glTexCoordPointer(2,GL_FLOAT,0,_bindVBO(vbo_surfTexCoords,surfTexCoords)); in render() 4376 glTexCoordPointer(2,GL_FLOAT,0,_bindVBO(vbo_surfTexCoords,surfTexCoords)); in render()
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