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Searched refs:vdp2width (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/titan/
H A Dtitan.c48 int vdp2width; member
147 for (x = 0; x < tt_context.vdp2width; x++) in TitanRenderLinesSimplified()
149 int layer_pos = (layer_y * tt_context.vdp2width) + x; in TitanRenderLinesSimplified()
150 i = (y * tt_context.vdp2width) + x; in TitanRenderLinesSimplified()
451 tt_context.vdp2width = width; in TitanSetResolution()
457 *width = tt_context.vdp2width; in TitanGetResolution()
485 for (i = 0; i < tt_context.vdp2width; i++) in TitanPutBackHLine()
504 int pos = (y * tt_context.vdp2width) + x; in TitanPutPixel()
543 for (x = 0; x < tt_context.vdp2width; x++) in TitanRenderLines()
545 int i = (y * tt_context.vdp2width) + x; in TitanRenderLines()
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/cocoa/
H A Dvidgcd.c148 int vdp2width; variable
1543 vdp2width = 320; in VIDGCDInit()
3090 vdp2width = 320; in VIDGCDVdp2SetResolution()
3094 vdp2width = 352; in VIDGCDVdp2SetResolution()
3098 vdp2width = 320; in VIDGCDVdp2SetResolution()
3102 vdp2width = 352; in VIDGCDVdp2SetResolution()
3106 vdp2width = 320; in VIDGCDVdp2SetResolution()
3110 vdp2width = 352; in VIDGCDVdp2SetResolution()
3114 vdp2width = 320; in VIDGCDVdp2SetResolution()
3191 *width = vdp2width; in VIDGCDGetScreenSize()
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/dreamcast/
H A Dviddc.c164 static int vdp2width = 320; variable
700 if ((info->x+info->cellw) > vdp2width) in HandleClipping()
702 clip->xend = vdp2width; in HandleClipping()
781 vdp2_fb[(i * vdp2width) + i2] = 0; in Vdp2DrawScrollBitmap()
1738 spr.cx = vdp2width; in Vdp2DrawBackScreen()
1741 spr.dx = vdp2width; in Vdp2DrawBackScreen()
1760 spr.cx = vdp2width; in Vdp2DrawBackScreen()
1763 spr.dx = vdp2width; in Vdp2DrawBackScreen()
2646 sprite.bx = vdp2width; in Vdp2Draw()
2650 sprite.cx = vdp2width; in Vdp2Draw()
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/
H A Dvidsoft.c150 int vdp2width; variable
462 int addr = (y*vdp2width) + x; in TestSpriteWindow()
2179 rbg0width = vdp2width = 320; in VIDSoftInit()
2255 outputwidth = vdp2width; in VIDSoftSetupGL()
4086 vdp2width = 640; in VIDSoftVdp2SetResolution()
4090 vdp2width = 704; in VIDSoftVdp2SetResolution()
4100 vdp2width = 640; in VIDSoftVdp2SetResolution()
4104 vdp2width = 704; in VIDSoftVdp2SetResolution()
4109 if ((vdp2width == 704) || (vdp2width == 640)) in VIDSoftVdp2SetResolution()
4225 *width = vdp2width; in VIDSoftGetGlSize()
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H A Dvidogl.c132 static int vdp2width; variable
2584 while( xx < vdp2width ) in Vdp2DrawMap()
2739 if( vdp2width >= 640 ) hres = (vdp2width>>1); else hres = vdp2width; in Vdp2DrawRotation()
2742 info->vertices[2] = vdp2width; in Vdp2DrawRotation()
2744 info->vertices[4] = vdp2width; in Vdp2DrawRotation()
3020 vdp2width=width; in SetSaturnResolution()
4376 line[4*y+2] = vdp2width; in Vdp2DrawBackScreen()
4396 line[2] = vdp2width; in Vdp2DrawBackScreen()
4398 line[4] = vdp2width; in Vdp2DrawBackScreen()
4654 while( xx < vdp2width ) in Vdp2DrawNBG0()
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/qt/ui/
H A DUIYabause.cpp354 int vdp2width = 0; in resizeIntegerScaling() local
361 VIDCore->GetNativeResolution(&vdp2width, &vdp2height, &vdp2interlace); in resizeIntegerScaling()
363 if (vdp2width == 0 || vdp2height == 0) in resizeIntegerScaling()
369 if (vdp2width < 640) in resizeIntegerScaling()
370 width = vdp2width * multiplier; in resizeIntegerScaling()
372 width = vdp2width * (multiplier / 2.0); in resizeIntegerScaling()