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/dports/science/py-chainer/chainer-7.8.0/chainerx_cc/chainerx/
H A Dstack_vector_test.cc151 vec2 = vec1; in TEST()
230 vec1.emplace(vec1.end(), 5); // emplace at end in TEST()
236 vec1.emplace(vec1.begin() + 1, 9); // emplace at middle in TEST()
243 vec1.emplace(vec1.begin(), 7); // emplace at begin in TEST()
254 vec1.clear(); in TEST()
327 EXPECT_EQ(vec1.begin() + 2, vec1.end()); in TEST()
328 EXPECT_EQ(vec1.end() - 2, vec1.begin()); in TEST()
372 auto it = vec1.erase(vec1.begin() + 1, vec1.begin() + 3); in TEST()
383 auto it = vec1.erase(vec1.begin() + 2, vec1.end()); in TEST()
394 auto it = vec1.erase(vec1.begin(), vec1.begin() + 2); in TEST()
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/dports/math/ignition-math/ignitionrobotics-ign-math-46f3dd24499c/src/
H A DVector3_TEST.rb265 vec3 = vec1
275 assert(vec1 + 0 == vec1, "Vector3 vec1+0 should equal vec1")
278 assert(Ignition::Math::Vector3d.Zero + vec1 == vec1,
280 assert(vec1 + Ignition::Math::Vector3d.Zero == vec1,
284 vec4 = vec1
294 vec1 = vec4
305 vec3 -= vec1
318 assert(Ignition::Math::Vector3d.Zero - vec1 == -vec1,
320 assert(vec1 - Ignition::Math::Vector3d.Zero == vec1,
324 vec4 = vec1
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H A DVector3_TEST.cc217 vec1.Max(vec2); in TEST()
220 vec1.Max(vec3); in TEST()
255 EXPECT_EQ(0 + vec1, vec1); in TEST()
256 EXPECT_EQ(vec1 + 0, vec1); in TEST()
259 EXPECT_EQ(math::Vector3d::Zero + vec1, vec1); in TEST()
260 EXPECT_EQ(vec1 + math::Vector3d::Zero, vec1); in TEST()
288 vec3 -= vec1; in TEST()
296 EXPECT_EQ(0 - vec1, -vec1); in TEST()
297 EXPECT_EQ(vec1 - 0, vec1); in TEST()
300 EXPECT_EQ(math::Vector3d::Zero - vec1, -vec1); in TEST()
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/dports/lang/gcc12-devel/gcc-12-20211205/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c12 vec_t vec1 = vec[1]; in foo0() local
24 vec_t vec1 = vec[1]; in foo1() local
37 vec_t vec1 = vec[1]; in foo2() local
49 vec_t vec1 = vec[1]; in foo3() local
61 vec_t vec1 = vec[1]; in foo4() local
74 vec_t vec1 = vec[1]; in foo4b() local
87 vec_t vec1 = vec[1]; in foo5() local
100 vec_t vec1 = vec[1]; in foo5b() local
113 vec_t vec1 = vec[1]; in foo6() local
126 vec_t vec1 = vec[1]; in foo6b() local
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/dports/lang/gcc10/gcc-10.3.0/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c12 vec_t vec1 = vec[1]; in foo0() local
24 vec_t vec1 = vec[1]; in foo1() local
37 vec_t vec1 = vec[1]; in foo2() local
49 vec_t vec1 = vec[1]; in foo3() local
61 vec_t vec1 = vec[1]; in foo4() local
74 vec_t vec1 = vec[1]; in foo4b() local
87 vec_t vec1 = vec[1]; in foo5() local
100 vec_t vec1 = vec[1]; in foo5b() local
113 vec_t vec1 = vec[1]; in foo6() local
126 vec_t vec1 = vec[1]; in foo6b() local
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/dports/lang/gcc11/gcc-11.2.0/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c12 vec_t vec1 = vec[1]; in foo0() local
24 vec_t vec1 = vec[1]; in foo1() local
37 vec_t vec1 = vec[1]; in foo2() local
49 vec_t vec1 = vec[1]; in foo3() local
61 vec_t vec1 = vec[1]; in foo4() local
74 vec_t vec1 = vec[1]; in foo4b() local
87 vec_t vec1 = vec[1]; in foo5() local
100 vec_t vec1 = vec[1]; in foo5b() local
113 vec_t vec1 = vec[1]; in foo6() local
126 vec_t vec1 = vec[1]; in foo6b() local
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/dports/lang/gcc11-devel/gcc-11-20211009/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c12 vec_t vec1 = vec[1]; in foo0() local
24 vec_t vec1 = vec[1]; in foo1() local
37 vec_t vec1 = vec[1]; in foo2() local
49 vec_t vec1 = vec[1]; in foo3() local
61 vec_t vec1 = vec[1]; in foo4() local
74 vec_t vec1 = vec[1]; in foo4b() local
87 vec_t vec1 = vec[1]; in foo5() local
100 vec_t vec1 = vec[1]; in foo5b() local
113 vec_t vec1 = vec[1]; in foo6() local
126 vec_t vec1 = vec[1]; in foo6b() local
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/dports/misc/cxx_atomics_pic/gcc-11.2.0/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c12 vec_t vec1 = vec[1]; in foo0() local
24 vec_t vec1 = vec[1]; in foo1() local
37 vec_t vec1 = vec[1]; in foo2() local
49 vec_t vec1 = vec[1]; in foo3() local
61 vec_t vec1 = vec[1]; in foo4() local
74 vec_t vec1 = vec[1]; in foo4b() local
87 vec_t vec1 = vec[1]; in foo5() local
100 vec_t vec1 = vec[1]; in foo5b() local
113 vec_t vec1 = vec[1]; in foo6() local
126 vec_t vec1 = vec[1]; in foo6b() local
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/dports/devel/avr-gcc/gcc-10.2.0/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c12 vec_t vec1 = vec[1]; in foo0() local
24 vec_t vec1 = vec[1]; in foo1() local
37 vec_t vec1 = vec[1]; in foo2() local
49 vec_t vec1 = vec[1]; in foo3() local
61 vec_t vec1 = vec[1]; in foo4() local
74 vec_t vec1 = vec[1]; in foo4b() local
87 vec_t vec1 = vec[1]; in foo5() local
100 vec_t vec1 = vec[1]; in foo5b() local
113 vec_t vec1 = vec[1]; in foo6() local
126 vec_t vec1 = vec[1]; in foo6b() local
[all …]
/dports/lang/gcc10-devel/gcc-10-20211008/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c12 vec_t vec1 = vec[1]; in foo0() local
24 vec_t vec1 = vec[1]; in foo1() local
37 vec_t vec1 = vec[1]; in foo2() local
49 vec_t vec1 = vec[1]; in foo3() local
61 vec_t vec1 = vec[1]; in foo4() local
74 vec_t vec1 = vec[1]; in foo4b() local
87 vec_t vec1 = vec[1]; in foo5() local
100 vec_t vec1 = vec[1]; in foo5b() local
113 vec_t vec1 = vec[1]; in foo6() local
126 vec_t vec1 = vec[1]; in foo6b() local
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/dports/math/gap/gap-4.11.0/pkg/ferret-1.0.2/src/
H A DStabChainStore.hpp35 vec1<Permutation> labels(getLabels()); in getTransversal()
51 vec1<Permutation> getLabels() const in getLabels()
54 vec1<int> getOrbit() const in getOrbit()
58 vec1<vec1<int> > getOrbitsPartition(int dom) const in getOrbitsPartition()
62 vec1<vec1<int> > v(dom); in getOrbitsPartition()
68 … return GAP_get<vec1<vec1<int> > >(GAP_callFunction(FunObj_getOrbitPart, sc, GAP_make(dom))); in getOrbitsPartition()
71 vec1<vec1<vec1<int> > > getBlockList() const in getBlockList()
75 return vec1<vec1<vec1<int> > >(); in getBlockList()
78 return GAP_get<vec1<vec1<vec1<int> > > >(GAP_callFunction(FunObj_getBlockList, sc)); in getBlockList()
89 vec1<vec1<vec1<UncolouredEdge> > > graphvecs; in getOrbitalList()
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/dports/cad/sumo/sumo-1.2.0/unittest/src/utils/geom/
H A DPositionVectorTest.cpp247 PositionVector vec1; in TEST_F() local
260 PositionVector vec1; in TEST_F() local
275 PositionVector vec1; in TEST_F() local
279 vec1.extrapolate2D(1); in TEST_F()
307 PositionVector vec1; in TEST_F() local
311 vec1.move2side(.5); in TEST_F()
315 vec1.move2side(-1); in TEST_F()
361 PositionVector vec1; in TEST_F() local
425 PositionVector vec1; in TEST_F() local
531 PositionVector vec1; in TEST_F() local
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/mapped/
H A DMappedObjectBench.java79 vec1.y += vec1.y * vec1.x + 0.3f; in benchmarkInstances()
80 vec1.z += vec2.y + vec1.x + 0.3f; in benchmarkInstances()
117 vec1.y += vec1.y * vec1.x + 0.3f; in benchmarkMapped()
118 vec1.z += vec2.y + vec1.x + 0.3f; in benchmarkMapped()
123 vec1.y += vec1.y * vec1.x + 0.3f; in benchmarkMapped()
124 vec1.z += vec2.y + vec1.x + 0.3f; in benchmarkMapped()
152 vec1.a = bb; in benchmarkIndirectArray()
156 vec1.i = 0; in benchmarkIndirectArray()
164 vec1.a[vec1.i * 3 + 0] = 13; in benchmarkIndirectArray()
165 vec1.a[vec1.i * 3 + 1] += vec1.a[vec1.i * 3 + 1] * vec1.a[vec1.i * 3 + 0] + 0.3f; in benchmarkIndirectArray()
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/dports/math/p5-Bit-Vector/Bit-Vector-7.4/t/
H A D12______string.t31 $str1 = $vec1->to_Hex();
51 $str1 = $vec1->to_Hex();
66 if ($vec1->equal($vec2))
70 $str1 = $vec1->to_Hex();
80 $vec1->Primes();
82 $str1 = $vec1->to_Hex();
87 $str2 = $vec1->to_Enum();
98 if ($vec1->equal($vec2))
110 if ($vec1->equal($vec2))
179 $str1 = $vec1->to_Hex();
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/dports/math/blaze/blaze-3.8/blazetest/src/mathtest/vectors/customvector/
H A DUnalignedUnpaddedTest.cpp170 VT vec1; in testConstructors() local
182 vec1[0] = 1; in testConstructors()
183 vec1[1] = 2; in testConstructors()
184 vec1[2] = 3; in testConstructors()
185 vec1[3] = 4; in testConstructors()
186 vec1[4] = 5; in testConstructors()
213 VT vec1; in testConstructors() local
225 vec1[0] = 1; in testConstructors()
226 vec1[1] = 2; in testConstructors()
227 vec1[2] = 3; in testConstructors()
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/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/scalar/
H A DfloatInVec.h248 operator*(floatInVec vec0, floatInVec vec1)
260 operator+(floatInVec vec0, floatInVec vec1)
266 operator-(floatInVec vec0, floatInVec vec1)
272 operator<(floatInVec vec0, floatInVec vec1)
278 operator<=(floatInVec vec0, floatInVec vec1)
280 return !(vec0 > vec1);
284 operator>(floatInVec vec0, floatInVec vec1)
290 operator>=(floatInVec vec0, floatInVec vec1)
292 return !(vec0 < vec1);
296 operator==(floatInVec vec0, floatInVec vec1)
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/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/neon/
H A DfloatInVec.h248 operator*(floatInVec vec0, floatInVec vec1)
260 operator+(floatInVec vec0, floatInVec vec1)
266 operator-(floatInVec vec0, floatInVec vec1)
272 operator<(floatInVec vec0, floatInVec vec1)
278 operator<=(floatInVec vec0, floatInVec vec1)
280 return !(vec0 > vec1);
284 operator>(floatInVec vec0, floatInVec vec1)
290 operator>=(floatInVec vec0, floatInVec vec1)
292 return !(vec0 < vec1);
296 operator==(floatInVec vec0, floatInVec vec1)
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/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/scalar/
H A DfloatInVec.h248 operator*(floatInVec vec0, floatInVec vec1)
260 operator+(floatInVec vec0, floatInVec vec1)
266 operator-(floatInVec vec0, floatInVec vec1)
272 operator<(floatInVec vec0, floatInVec vec1)
278 operator<=(floatInVec vec0, floatInVec vec1)
280 return !(vec0 > vec1);
284 operator>(floatInVec vec0, floatInVec vec1)
290 operator>=(floatInVec vec0, floatInVec vec1)
292 return !(vec0 < vec1);
296 operator==(floatInVec vec0, floatInVec vec1)
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/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/neon/
H A DfloatInVec.h248 operator*(floatInVec vec0, floatInVec vec1)
260 operator+(floatInVec vec0, floatInVec vec1)
266 operator-(floatInVec vec0, floatInVec vec1)
272 operator<(floatInVec vec0, floatInVec vec1)
278 operator<=(floatInVec vec0, floatInVec vec1)
280 return !(vec0 > vec1);
284 operator>(floatInVec vec0, floatInVec vec1)
290 operator>=(floatInVec vec0, floatInVec vec1)
292 return !(vec0 < vec1);
296 operator==(floatInVec vec0, floatInVec vec1)
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/vectormath/scalar/
H A DfloatInVec.h266 operator * (floatInVec vec0, floatInVec vec1)
280 operator + (floatInVec vec0, floatInVec vec1)
287 operator - (floatInVec vec0, floatInVec vec1)
294 operator < (floatInVec vec0, floatInVec vec1)
301 operator <= (floatInVec vec0, floatInVec vec1)
303 return !(vec0 > vec1);
308 operator > (floatInVec vec0, floatInVec vec1)
315 operator >= (floatInVec vec0, floatInVec vec1)
317 return !(vec0 < vec1);
322 operator == (floatInVec vec0, floatInVec vec1)
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/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/sse/
H A DfloatInVec.h245 operator*(const floatInVec &vec0, const floatInVec &vec1)
247 return floatInVec(_mm_mul_ps(vec0.get128(), vec1.get128()));
257 operator+(const floatInVec &vec0, const floatInVec &vec1)
259 return floatInVec(_mm_add_ps(vec0.get128(), vec1.get128()));
263 operator-(const floatInVec &vec0, const floatInVec &vec1)
269 operator<(const floatInVec &vec0, const floatInVec &vec1)
275 operator<=(const floatInVec &vec0, const floatInVec &vec1)
281 operator>(const floatInVec &vec0, const floatInVec &vec1)
287 operator>=(const floatInVec &vec0, const floatInVec &vec1)
293 operator==(const floatInVec &vec0, const floatInVec &vec1)
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H A DboolInVec.h108 inline const boolInVec operator&(const boolInVec &vec0, const boolInVec &vec1);
194 operator==(const boolInVec &vec0, const boolInVec &vec1)
196 return boolInVec(_mm_cmpeq_ps(vec0.get128(), vec1.get128()));
200 operator!=(const boolInVec &vec0, const boolInVec &vec1)
202 return boolInVec(_mm_cmpneq_ps(vec0.get128(), vec1.get128()));
206 operator&(const boolInVec &vec0, const boolInVec &vec1)
208 return boolInVec(_mm_and_ps(vec0.get128(), vec1.get128()));
212 operator|(const boolInVec &vec0, const boolInVec &vec1)
214 return boolInVec(_mm_or_ps(vec0.get128(), vec1.get128()));
218 operator^(const boolInVec &vec0, const boolInVec &vec1)
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/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/sse/
H A DfloatInVec.h245 operator*(const floatInVec &vec0, const floatInVec &vec1)
247 return floatInVec(_mm_mul_ps(vec0.get128(), vec1.get128()));
257 operator+(const floatInVec &vec0, const floatInVec &vec1)
259 return floatInVec(_mm_add_ps(vec0.get128(), vec1.get128()));
263 operator-(const floatInVec &vec0, const floatInVec &vec1)
269 operator<(const floatInVec &vec0, const floatInVec &vec1)
275 operator<=(const floatInVec &vec0, const floatInVec &vec1)
281 operator>(const floatInVec &vec0, const floatInVec &vec1)
287 operator>=(const floatInVec &vec0, const floatInVec &vec1)
293 operator==(const floatInVec &vec0, const floatInVec &vec1)
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/vectormath/sse/
H A DfloatInVec.h263 operator * (const floatInVec &vec0, const floatInVec &vec1)
265 return floatInVec(_mm_mul_ps(vec0.get128(), vec1.get128()));
277 operator + (const floatInVec &vec0, const floatInVec &vec1)
279 return floatInVec(_mm_add_ps(vec0.get128(), vec1.get128()));
284 operator - (const floatInVec &vec0, const floatInVec &vec1)
291 operator < (const floatInVec &vec0, const floatInVec &vec1)
298 operator <= (const floatInVec &vec0, const floatInVec &vec1)
305 operator > (const floatInVec &vec0, const floatInVec &vec1)
312 operator >= (const floatInVec &vec0, const floatInVec &vec1)
319 operator == (const floatInVec &vec0, const floatInVec &vec1)
[all …]
/dports/science/ALPSCore/ALPSCore-2.2.0/utilities/test/
H A Dvector_functions.cpp72 vec1 += vec2; in TYPED_TEST()
74 EXPECT_EQ(res, vec1); in TYPED_TEST()
83 vec1 -= vec2; in TYPED_TEST()
85 EXPECT_EQ(res, vec1); in TYPED_TEST()
94 vec1 *= vec2; in TYPED_TEST()
96 EXPECT_EQ(res, vec1); in TYPED_TEST()
105 vec1 /= vec2; in TYPED_TEST()
107 EXPECT_EQ(res, vec1); in TYPED_TEST()
120 EXPECT_EQ(res, vec1); in TYPED_TEST()
128 vec1.resize(3); in TYPED_TEST()
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