/dports/graphics/py-geomdl/geomdl-5.2.10/geomdl/ |
H A D | _operations.py | 36 vector = linalg.vector_normalize(ders[1]) if normalize else ders[1] 83 vector = linalg.vector_normalize(n) if normalize else n 129 vector = linalg.vector_normalize(vector) if normalize else vector 171 vector_u = linalg.vector_normalize(skl[1][0]) if normalize else skl[1][0] 172 vector_v = linalg.vector_normalize(skl[0][1]) if normalize else skl[0][1] 215 vector = linalg.vector_normalize(vector) if normalize else vector
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H A D | linalg.py | 127 def vector_normalize(vector_in, decimals=18): function 187 ret_vec = vector_normalize(ret_vec)
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/dports/graphics/py-geomdl/geomdl-5.2.10/tests/ |
H A D | test_linalg.py | 82 linalg.vector_normalize(vec) 88 linalg.vector_normalize(vec) 93 linalg.vector_normalize(5) 99 to_check = linalg.vector_normalize(vec, decimals=3) 106 to_check = linalg.vector_normalize(vec)
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/dports/devel/z88dk/z88dk/libsrc/lib3d/ |
H A D | vector_normalize.c | 16 void vector_normalize(vector_t *p, vector_t *r) { in vector_normalize() function
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H A D | lib3d.lst | 16 vector_normalize
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H A D | object_render_flatshading.c | 43 vector_normalize(&N, &N); in object_render_flatshading()
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/dports/devel/allegro5/allegro5-5.2.7.0/examples/ |
H A D | ex_camera.c | 88 static Vector vector_normalize(Vector a) in vector_normalize() function 114 c->zaxis = vector_normalize(c->zaxis); in camera_rotate_around_axis() 116 c->xaxis = vector_normalize(c->xaxis); in camera_rotate_around_axis() 137 return vector_normalize(move); in get_ground_forward_vector() 147 return vector_normalize(move); in get_ground_right_vector()
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/dports/graphics/kludge3d/kludge3d-20040822/src/ |
H A D | vector.h | 31 float vector_normalize( float *v1 ) ;
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H A D | vector.c | 100 float vector_normalize( float *v1 ) { in vector_normalize() function 236 vector_normalize( deltaV2V1 ); in vector_find_heading()
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H A D | polygon.c | 383 vector_normalize( v1 ); in poly_find_normal() 387 vector_normalize( v2 ); in poly_find_normal() 391 vector_normalize( p->normal ); in poly_find_normal()
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/dports/science/minc2/minc-release-2.2.00/conversion/mri_to_minc/ |
H A D | siemens_to_minc.pl | 37 sub vector_normalize { subroutine 188 @z = &vector_normalize(*major); 189 @zprime = &vector_normalize(*normal); 191 @a = &vector_normalize(*a);
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/dports/graphics/opendx/dx-4.4.4/src/exec/dxmods/ |
H A D | vectors.h | 19 #define vector_normalize _dxfvector_normalize_3D macro
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H A D | _normals.c | 1079 if (! vector_normalize((Vector *)normals, (Vector *)normals)) in _dxf_PDep_triangles() 1237 if (! vector_normalize((Vector *)normals, (Vector *)normals)) in _dxf_PDep_quads() 1382 vector_normalize((Vector *)f, (Vector *)f); in _dxfAreaNormals_Field() 1419 if (! vector_normalize((Vector *)(normals+3*i), in _dxfAreaNormals_Field()
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celestia/ |
H A D | celx_vector.cpp | 159 static int vector_normalize(lua_State* l) in vector_normalize() function 297 celx.registerMethod("normalize", vector_normalize); in CreateVectorMetaTable()
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/dports/astro/celestia/celestia-1.6.1/src/celestia/ |
H A D | celx_vector.cpp | 159 static int vector_normalize(lua_State* l) in vector_normalize() function 297 celx.registerMethod("normalize", vector_normalize); in CreateVectorMetaTable()
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/dports/devel/z88dk/z88dk/examples/msx/ |
H A D | ex11.c | 137 vector_normalize(&light, &light); in main()
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/dports/lang/fpc-source/fpc-3.2.2/packages/ptc/examples/ |
H A D | tunnel3d.pp | 77 procedure vector_normalize(var v: TVector); 206 vector_normalize(tmp); 222 vector_normalize(light); 358 vector_normalize(lvec);
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/dports/audio/sphinx3/sphinx3-0.8/include/ |
H A D | vector.h | 128 int32 vector_normalize(vector_t v, /**< The vector */
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/dports/devel/z88dk/z88dk/include/ |
H A D | lib3d.h | 103 extern void __LIB__ vector_normalize(vector_t *p, vector_t *r) __smallc;
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/dports/graphics/blender/blender-2.91.0/source/blender/gpu/shaders/material/ |
H A D | gpu_shader_material_math_util.glsl | 107 void vector_normalize(vec3 normal, out vec3 outnormal)
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/dports/science/code_saturne/code_saturne-7.1.0/src/atmo/ |
H A D | atiniv.f90 | 345 call vector_normalize(vel_dir, vel_dir)
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | glcells.c | 217 static void vector_normalize( Vector * ); 314 static inline void vector_normalize( Vector *vec ) in vector_normalize() function 518 vector_normalize( &ret->normal[v] ); in create_ObjectSmooth() 671 vector_normalize( &ret->vertex[v] ); in subdivide()
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/ |
H A D | hellbeast.lua | 576 vx, vy = vector_normalize(vx, vy) 577 dx, dy = vector_normalize(dx, dy)
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/dports/science/axom/axom-0.6.1/src/axom/primal/tests/ |
H A D | primal_vector.cpp | 160 TEST(primal_vector, vector_normalize) in TEST() argument
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/dports/science/axom/axom-0.6.1/src/axom/core/tests/ |
H A D | numerics_matvecops.hpp | 439 TEST(numerics_matvecops, vector_normalize) in TEST() argument
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