Searched refs:vehSurfaces (Results 1 – 5 of 5) sorted by relevance
1297 int vehSurfaces; member
1661 { PSF(vehSurfaces), 16 }, //allow up to 16 surfaces in the flag I guess1808 { PSF(vehSurfaces), 16 }, //allow up to 16 surfaces in the flag I guess
1294 veh->m_pVehicle->m_iRemovedSurfaces = cg.predictedVehicleState.vehSurfaces; in CG_PredictPlayerState()
1617 parent->client->ps.vehSurfaces = pVeh->m_iRemovedSurfaces; in Update()
2190 parent->client->ps.vehSurfaces = pVeh->m_iRemovedSurfaces; in Update()