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Searched refs:vehTurnaroundTime (Results 1 – 8 of 8) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dq_shared.h1894 int vehTurnaroundTime; variable
2065 saved_game.write<int32_t>(vehTurnaroundTime); in sg_export()
2234 saved_game.read<int32_t>(vehTurnaroundTime); in sg_import()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h1301 int vehTurnaroundTime; member
H A Dmsg.cpp1651 { PSF(vehTurnaroundTime), 32 },
1778 { PSF(vehTurnaroundTime), 32 },
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_trigger.cpp1393 other->client->ps.vehTurnaroundTime = level.time + self->count; in shipboundary_touch()
H A Dbg_pmove.cpp14788 && pm->ps->vehTurnaroundTime > pm->cmd.serverTime ) in Pmove()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DFighterNPC.c1326 && parentPS->vehTurnaroundTime > curTime ) in ProcessOrientCommands()
H A Dg_trigger.c1545 other->client->ps.vehTurnaroundTime = level.time + (self->genericValue1*2); in shipboundary_touch()
H A Dbg_pmove.c10597 veh->playerState->vehTurnaroundTime > pm->cmd.serverTime) in PmoveSingle()