Searched refs:vehTurnaroundTime (Results 1 – 8 of 8) sorted by relevance
1894 int vehTurnaroundTime; variable2065 saved_game.write<int32_t>(vehTurnaroundTime); in sg_export()2234 saved_game.read<int32_t>(vehTurnaroundTime); in sg_import()
1301 int vehTurnaroundTime; member
1651 { PSF(vehTurnaroundTime), 32 },1778 { PSF(vehTurnaroundTime), 32 },
1393 other->client->ps.vehTurnaroundTime = level.time + self->count; in shipboundary_touch()
14788 && pm->ps->vehTurnaroundTime > pm->cmd.serverTime ) in Pmove()
1326 && parentPS->vehTurnaroundTime > curTime ) in ProcessOrientCommands()
1545 other->client->ps.vehTurnaroundTime = level.time + (self->genericValue1*2); in shipboundary_touch()
10597 veh->playerState->vehTurnaroundTime > pm->cmd.serverTime) in PmoveSingle()