Searched refs:vehgroups (Results 1 – 3 of 3) sorted by relevance
378 *this->sorting = this->vehgroups.GetListing(); in ~VehicleGroupWindow()444 this->vehgroups.ForceRebuild(); in OnInvalidateData()447 this->vehgroups.ForceResort(); in OnInvalidateData()651 this->vehgroups.ToggleSortOrder(); in OnClick()666 this->vehgroups.ForceRebuild(); in OnClick()674 this->vehgroups.ForceRebuild(); in OnClick()714 this->vehgroups.ForceRebuild(); in OnClick()723 const GUIVehicleGroup &vehgroup = this->vehgroups[id_v]; in OnClick()877 const GUIVehicleGroup &vehgroup = this->vehgroups[id_v]; in OnDragDrop_Vehicle()937 this->vehgroups.SetSortType(index); in OnDropdownSelect()[all …]
181 this->vehgroups.clear(); in BuildVehicleList()217 this->vehgroups.RebuildDone(); in BuildVehicleList()275 if (this->vehgroups.Sort()) return; in SortVehicleList()1617 this->vehgroups.ForceRebuild(); in UpdateSortingFromGrouping()1618 this->vehgroups.NeedResort(); in UpdateSortingFromGrouping()1832 this->vehgroups.ToggleSortOrder(); in OnClick()1910 this->vehgroups.SetSortType(index); in OnDropdownSelect()1936 if (this->vehgroups.NeedResort()) { in OnGameTick()1960 this->vehgroups.ForceRebuild(); in OnInvalidateData()1966 this->vehgroups.ForceRebuild(); in OnInvalidateData()[all …]
81 …GUIVehicleGroupList vehgroups; ///< List of (groups of) vehicles. This stores iterator… member