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Searched refs:vehgroups (Results 1 – 3 of 3) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dgroup_gui.cpp378 *this->sorting = this->vehgroups.GetListing(); in ~VehicleGroupWindow()
444 this->vehgroups.ForceRebuild(); in OnInvalidateData()
447 this->vehgroups.ForceResort(); in OnInvalidateData()
651 this->vehgroups.ToggleSortOrder(); in OnClick()
666 this->vehgroups.ForceRebuild(); in OnClick()
674 this->vehgroups.ForceRebuild(); in OnClick()
714 this->vehgroups.ForceRebuild(); in OnClick()
723 const GUIVehicleGroup &vehgroup = this->vehgroups[id_v]; in OnClick()
877 const GUIVehicleGroup &vehgroup = this->vehgroups[id_v]; in OnDragDrop_Vehicle()
937 this->vehgroups.SetSortType(index); in OnDropdownSelect()
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H A Dvehicle_gui.cpp181 this->vehgroups.clear(); in BuildVehicleList()
217 this->vehgroups.RebuildDone(); in BuildVehicleList()
275 if (this->vehgroups.Sort()) return; in SortVehicleList()
1617 this->vehgroups.ForceRebuild(); in UpdateSortingFromGrouping()
1618 this->vehgroups.NeedResort(); in UpdateSortingFromGrouping()
1832 this->vehgroups.ToggleSortOrder(); in OnClick()
1910 this->vehgroups.SetSortType(index); in OnDropdownSelect()
1936 if (this->vehgroups.NeedResort()) { in OnGameTick()
1960 this->vehgroups.ForceRebuild(); in OnInvalidateData()
1966 this->vehgroups.ForceRebuild(); in OnInvalidateData()
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H A Dvehicle_gui_base.h81 …GUIVehicleGroupList vehgroups; ///< List of (groups of) vehicles. This stores iterator… member