/dports/astro/gpstk/GPSTk-8.0.0/core/tests/RefTime/ |
H A D | HelmertTransform_T.cpp | 170 Triple vel2 = Triple(150, 150, 150); in tripleVelTransformTest() local 180 CPPUNIT_ASSERT( vel[0] == vel2[0] ); in tripleVelTransformTest() 181 CPPUNIT_ASSERT( vel[1] == vel2[1] ); in tripleVelTransformTest() 182 CPPUNIT_ASSERT( vel[2] == vel2[2] ); in tripleVelTransformTest() 228 Vector<double> vel2(3,0.0); in vectorVelTransformTest() local 238 vel2(0) = 150; in vectorVelTransformTest() 239 vel2(1) = 150; in vectorVelTransformTest() 240 vel2(2) = 150; in vectorVelTransformTest() 250 CPPUNIT_ASSERT(vel(0) == vel2(0)); in vectorVelTransformTest() 251 CPPUNIT_ASSERT(vel(1) == vel2(1)); in vectorVelTransformTest() [all …]
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/dports/lang/ptoc/ptoc/examples/ |
H A D | impact.pas | 14 vel1,vel2 : mas2; 44 for i:=1 to n do vel2[i]:=0; 49 vel2[i]:=vel2[i]+matr[i,j]*vel1[j]; 52 for i:=1 to n do vel1[i]:=vel2[i];
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/dports/cad/calculix-ccx/CalculiX/ccx_2.18/src/ |
H A D | inviscidpre.f | 29 real*8 temp,shcon(0:3,ntmat_,*),cp,physcon(*),r,xkappa,vel2, 49 vel2=vold(1,i)**2+vold(2,i)**2+vold(3,i)**2 51 xmach=dsqrt(vel2)/(xkappa*r*(temp-physcon(1))) 67 b(idof)=b(idof)+vel2*constant/3.d0*v(0,i)-constant*
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | Demo.cpp | 131 f.vel2 = dsq->game->avatar->vel2; in update() 164 dsq->game->avatar->vel2 = f->vel2; in update()
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H A D | Entity.cpp | 815 vel2 = Vector(0,0,0); in clampToSurface() 1436 vel2 = accum; in updateCurrents() 1448 Vector dist = -vel2; in updateCurrents() 1470 vel2 = 0; in updateCurrents() 1498 Vector d = vel2; in updateVel2() 1500 bool xg = (vel2.x > 0), yg = (vel2.y > 0); in updateVel2() 1501 vel2 -= d; in updateVel2() 1505 if ((xg != (vel2.x > 0)) || (yg != (vel2.y >0)) || (!wasUnder && vel2.isLength2DIn(minVel2Len))) in updateVel2() 1506 vel2 = 0; in updateVel2() 1652 return vel + vel2; in getMoveVel() [all …]
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/dports/biology/protomol/protomol/framework/integrators/ |
H A D | DMDLeapfrogIntegrator.cpp | 150 const Vector3D& vel2 = (*myVelocities)[a2]; in calculateDissipativeForces() local 159 Real coeff = -myGamma*((vel2-vel1).dot(unitVec)); in calculateDissipativeForces() 167 coeff = -myGamma*((vel3-vel2).dot(unitVec)); in calculateDissipativeForces() 195 const Vector3D& vel2 = (*myVelocities)[a2]; in calculateDissipativeAndRandomForces() local 205 Real coeff = -myGamma*((vel2-vel1).dot(unitVec)); in calculateDissipativeAndRandomForces() 217 coeff = -myGamma*((vel3-vel2).dot(unitVec)); in calculateDissipativeAndRandomForces()
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/ConstraintSolver/ |
H A D | btContactConstraint.cpp | 76 btVector3 vel2 = body2 ? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0, 0, 0); in resolveSingleCollision() local 77 btVector3 vel = vel1 - vel2; in resolveSingleCollision() 124 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); in resolveSingleBilateral() local 125 btVector3 vel = vel1 - vel2; in resolveSingleBilateral()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/ConstraintSolver/ |
H A D | btContactConstraint.cpp | 76 btVector3 vel2 = body2 ? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0, 0, 0); in resolveSingleCollision() local 77 btVector3 vel = vel1 - vel2; in resolveSingleCollision() 124 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); in resolveSingleBilateral() local 125 btVector3 vel = vel1 - vel2; in resolveSingleBilateral()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/ConstraintSolver/ |
H A D | btContactConstraint.cpp | 91 btVector3 vel2 = body2? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); in resolveSingleCollision() local 92 btVector3 vel = vel1 - vel2; in resolveSingleCollision() 141 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); in resolveSingleBilateral() local 142 btVector3 vel = vel1 - vel2; in resolveSingleBilateral()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btContactConstraint.cpp | 76 btVector3 vel2 = body2 ? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0, 0, 0); in resolveSingleCollision() local 77 btVector3 vel = vel1 - vel2; in resolveSingleCollision() 124 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); in resolveSingleBilateral() local 125 btVector3 vel = vel1 - vel2; in resolveSingleBilateral()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/ConstraintSolver/ |
H A D | btContactConstraint.cpp | 91 btVector3 vel2 = body2? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); in resolveSingleCollision() local 92 btVector3 vel = vel1 - vel2; in resolveSingleCollision() 141 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); in resolveSingleBilateral() local 142 btVector3 vel = vel1 - vel2; in resolveSingleBilateral()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/ConstraintSolver/ |
H A D | btContactConstraint.cpp | 76 btVector3 vel2 = body2 ? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0, 0, 0); in resolveSingleCollision() local 77 btVector3 vel = vel1 - vel2; in resolveSingleCollision() 124 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); in resolveSingleBilateral() local 125 btVector3 vel = vel1 - vel2; in resolveSingleBilateral()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btContactConstraint.cpp | 91 btVector3 vel2 = body2? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); in resolveSingleCollision() local 92 btVector3 vel = vel1 - vel2; in resolveSingleCollision() 141 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); in resolveSingleBilateral() local 142 btVector3 vel = vel1 - vel2; in resolveSingleBilateral()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/ConstraintSolver/ |
H A D | btContactConstraint.cpp | 91 btVector3 vel2 = body2? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); in resolveSingleCollision() local 92 btVector3 vel = vel1 - vel2; in resolveSingleCollision() 141 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); in resolveSingleBilateral() local 142 btVector3 vel = vel1 - vel2; in resolveSingleBilateral()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btContactConstraint.cpp | 76 btVector3 vel2 = body2 ? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0, 0, 0); in resolveSingleCollision() local 77 btVector3 vel = vel1 - vel2; in resolveSingleCollision() 124 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); in resolveSingleBilateral() local 125 btVector3 vel = vel1 - vel2; in resolveSingleBilateral()
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/dports/devel/bullet/bullet3-3.21/examples/Constraints/ |
H A D | ConstraintPhysicsSetup.cpp | 70 btScalar vel2 = angVelA.dot(ortho0); in stepSimulation() local 71 vel2 -= angVelB.dot(ortho0); in stepSimulation() 72 printf("hinge orthogonal1 velocity (q) = %f\n", vel2); in stepSimulation()
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/dports/devel/py-bullet3/bullet3-3.21/examples/Constraints/ |
H A D | ConstraintPhysicsSetup.cpp | 70 btScalar vel2 = angVelA.dot(ortho0); in stepSimulation() local 71 vel2 -= angVelB.dot(ortho0); in stepSimulation() 72 printf("hinge orthogonal1 velocity (q) = %f\n", vel2); in stepSimulation()
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/dports/games/scorched3d/scorched/src/client/sprites/ |
H A D | MissileActionRenderer.cpp | 147 Vector vel2; in simulate() local 149 vel2 = vel1 * 0.7f; in simulate() 154 smokeemitter_->setVelocity(vel1, vel2); in simulate()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btContactConstraint.cpp | 97 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); in resolveSingleBilateral() local 98 btVector3 vel = vel1 - vel2; in resolveSingleBilateral()
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/dports/games/wop/wop-0.4.3/src/ |
H A D | collidableobject.cpp | 193 const real vel2 = m_vel.abs2(); in collidedWithObstacle() local 195 if( vel2 < m_bounceThresholdVel2 && testGrounded() ) { in collidedWithObstacle() 200 const real vel = SQRT_REAL( vel2 ), in collidedWithObstacle()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/joints/ |
H A D | pin_joint_sw.cpp | 95 Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2); in solve() local 96 Vector3 vel = vel1 - vel2; in solve()
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics/joints/ |
H A D | pin_joint_sw.cpp | 95 Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2); in solve() local 96 Vector3 vel = vel1 - vel2; in solve()
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/dports/devel/godot/godot-3.2.3-stable/servers/physics/joints/ |
H A D | pin_joint_sw.cpp | 95 Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2); in solve() local 96 Vector3 vel = vel1 - vel2; in solve()
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/joints/ |
H A D | pin_joint_sw.cpp | 95 Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2); in solve() local 96 Vector3 vel = vel1 - vel2; in solve()
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/dports/devel/bullet/bullet3-3.21/test/InverseDynamics/ |
H A D | test_invdyn_jacobian.cpp | 241 vec3 vel2; in calculateVelocityJacobianError() local 251 vel2 = jac_t2 * u; in calculateVelocityJacobianError() 253 double lin_error = maxAbs(vel1 - vel2); in calculateVelocityJacobianError()
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