Searched refs:velocityDelta (Results 1 – 3 of 3) sorted by relevance
127 …const MCVector2dF velocityDelta(pb.physicsComponent().velocity() - pa.physicsComponent().velocity(… in generateImpulsesFromDeepestContacts() local128 const float projection = deepestContact->contactNormal().dot(velocityDelta); in generateImpulsesFromDeepestContacts()133 … deepestContact->contactNormal() * deepestContact->contactNormal().dot(velocityDelta)); in generateImpulsesFromDeepestContacts()
1979 Point velocityDelta = target.Velocity() - ship.Velocity(); in KeepStation() local1980 Point positionDelta = target.Position() + LEAD_TIME * velocityDelta - ship.Position(); in KeepStation()1984 velocityDelta -= unit * VELOCITY_DEADBAND; in KeepStation()1985 double velocitySize = velocityDelta.Length(); in KeepStation()2000 double velocityTime = velocityDelta.Length() / accel; in KeepStation()2001 double velocityAngle = Angle(velocityDelta).Degrees(); in KeepStation()2014 + velocityDelta.Unit() * velocityWeight in KeepStation()2042 + velocityWeight * velocityDelta.Dot(a) / VELOCITY_DEADBAND; in KeepStation()2051 + velocityWeight * velocityDelta.Dot(a) / VELOCITY_DEADBAND; in KeepStation()
8208 auto velocityDelta = abs(velocity - head->velocity); in UpdateTrackMotionForwards() local8211 if (velocityDelta > 0xE0000) in UpdateTrackMotionForwards()