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Searched refs:velocityDelta (Results 1 – 3 of 3) sorted by relevance

/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Physics/
H A Dmcimpulsegenerator.cc127 …const MCVector2dF velocityDelta(pb.physicsComponent().velocity() - pa.physicsComponent().velocity(… in generateImpulsesFromDeepestContacts() local
128 const float projection = deepestContact->contactNormal().dot(velocityDelta); in generateImpulsesFromDeepestContacts()
133 … deepestContact->contactNormal() * deepestContact->contactNormal().dot(velocityDelta)); in generateImpulsesFromDeepestContacts()
/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DAI.cpp1979 Point velocityDelta = target.Velocity() - ship.Velocity(); in KeepStation() local
1980 Point positionDelta = target.Position() + LEAD_TIME * velocityDelta - ship.Position(); in KeepStation()
1984 velocityDelta -= unit * VELOCITY_DEADBAND; in KeepStation()
1985 double velocitySize = velocityDelta.Length(); in KeepStation()
2000 double velocityTime = velocityDelta.Length() / accel; in KeepStation()
2001 double velocityAngle = Angle(velocityDelta).Degrees(); in KeepStation()
2014 + velocityDelta.Unit() * velocityWeight in KeepStation()
2042 + velocityWeight * velocityDelta.Dot(a) / VELOCITY_DEADBAND; in KeepStation()
2051 + velocityWeight * velocityDelta.Dot(a) / VELOCITY_DEADBAND; in KeepStation()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ride/
H A DVehicle.cpp8208 auto velocityDelta = abs(velocity - head->velocity); in UpdateTrackMotionForwards() local
8211 if (velocityDelta > 0xE0000) in UpdateTrackMotionForwards()