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Searched refs:velocityScale (Results 1 – 17 of 17) sorted by relevance

/dports/misc/usd/USD-21.11/pxr/usd/usdGeom/
H A DmotionAPI.cpp175 float velocityScale = 1.0; in ComputeVelocityScale() local
181 vsAttr.Get(&velocityScale, time)){ in ComputeVelocityScale()
182 return velocityScale; in ComputeVelocityScale()
187 return velocityScale; in ComputeVelocityScale()
H A DsamplingUtils.h53 float* velocityScale,
86 const float velocityScale,
H A DpointBased.cpp354 float velocityScale; in ComputePointsAtTimes() local
368 &velocityScale, in ComputePointsAtTimes()
414 velocityScale)) { in ComputePointsAtTimes()
433 float velocityScale) in ComputePointsAtTime() argument
439 velocityScale, in ComputePointsAtTime()
H A DsamplingUtils.cpp167 float* velocityScale, in UsdGeom_GetPositionsVelocitiesAndAccelerations() argument
296 *velocityScale = UsdGeomMotionAPI(prim).ComputeVelocityScale( in UsdGeom_GetPositionsVelocitiesAndAccelerations()
439 const float velocityScale, in UsdGeom_CalculateTimeDelta() argument
444 return velocityScale * static_cast<float>( in UsdGeom_CalculateTimeDelta()
H A DpointInstancer.cpp773 float velocityScale; in ComputeInstanceTransformsAtTimes() local
797 &velocityScale, in ComputeInstanceTransformsAtTimes()
878 velocityScale)) { in ComputeInstanceTransformsAtTimes()
903 float velocityScale) in ComputeInstanceTransformsAtTime() argument
911 velocityScale, in ComputeInstanceTransformsAtTime()
916 velocityScale, in ComputeInstanceTransformsAtTime()
H A DpointBased.h388 float velocityScale);
H A DpointInstancer.h962 float velocityScale = 1.0);
H A Dschema.usda1754 Additionally, if *motion:velocityScale* is authored or inherited (see
1757 *motion:velocityScale* attribute is encoded by UsdGeomMotionAPI.
2249 For example, UsdGeomMotionAPI provides *velocityScale*
2254 float motion:velocityScale = 1.0 (
2256 string apiName = "velocityScale"
H A DgeneratedSchema.usda3199 Additionally, if *motion:velocityScale* is authored or inherited (see
3202 *motion:velocityScale* attribute is encoded by UsdGeomMotionAPI.
3765 For example, UsdGeomMotionAPI provides *velocityScale*
3770 float motion:velocityScale = 1 (
/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DVisual.cpp33 velocity *= effect.velocityScale; in Visual()
34 velocity += hitVelocity * (1. - effect.velocityScale); in Visual()
H A DEffect.h55 double velocityScale = 1.; variable
H A DEffect.cpp52 velocityScale = child.Value(1); in Load()
/dports/graphics/aoi/ArtOfIllusion30/Scripts/Objects/
H A DParticle Jet.bsh58 velocityScale = Math.asin(Math.PI*SOURCE_ANGLE/180.0);
78 vel = new Vec3(x*velocityScale, 0.0, z*velocityScale);
/dports/audio/tse3/tse3-0.3.1/src/tse3/file/
H A DMidiFilter.cpp25 writer.element("VelocityScale", mf.velocityScale()); in write()
/dports/audio/tse3/tse3-0.3.1/src/tse3/
H A DMidiFilter.h315 Clock velocityScale() const { return _velocityScale; } in velocityScale() function
/dports/misc/usd/USD-21.11/pxr/usd/usdGeom/testenv/testUsdGeomComputeAtTime/
H A Dtest.usda133 float motion:velocityScale = 2.0
653 float motion:velocityScale = 2.0
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DSchoolFish.cpp38 const float velocityScale = 1; variable
540 position += (vel*velocityScale + vel2) * dt; in onUpdate()