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Searched refs:velocitymin (Results 1 – 5 of 5) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_sound.h59 uint8_t velocitymin; member
H A Dreality_sound.cpp45 RT_ROMRead(&key->velocitymin, sizeof(key->velocitymin)); in RT_LoadKey()
H A Dreality_music.cpp126 && inst->sounds[i]->key->velocitymin <= vel && inst->sounds[i]->key->velocitymax >= vel) in RT_ChanNoteOn()
/dports/games/tenebrae/tenebrae_0/
H A Dr_part.c78 eff->velocitymin[i] = 0; in DefaultEffect()
169 effect->velocitymin[i] = SC_ParseFloat(); in R_AddEffectsScript()
324 p->vel[i] = RandomMinMax(effect->velocitymin[i],effect->velocitymax[i]); in InitParticleFromEffect()
H A Dglquake.h186 vec3_t velocitymin, velocitymax; //min max velocity member