Searched refs:versionMagic (Results 1 – 8 of 8) sorted by relevance
/dports/games/libretro-mgba/mgba-6186d45/src/gb/ |
H A D | serialize.c | 23 STORE_32LE(GB_SAVESTATE_MAGIC + GB_SAVESTATE_VERSION, 0, &state->versionMagic); in GBSerialize() 78 LOAD_32LE(ucheck, 0, &state->versionMagic); in GBDeserialize() 91 LOAD_32LE(ucheck, 0, &state->versionMagic); in GBDeserialize()
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/dports/emulators/mgba/mgba-0.9.2/src/gb/ |
H A D | serialize.c | 20 STORE_32LE(GBSavestateMagic + GBSavestateVersion, 0, &state->versionMagic); in GBSerialize() 78 LOAD_32LE(ucheck, 0, &state->versionMagic); in GBDeserialize() 91 LOAD_32LE(ucheck, 0, &state->versionMagic); in GBDeserialize()
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/dports/games/libretro-mgba/mgba-6186d45/include/mgba/internal/gba/ |
H A D | serialize.h | 235 uint32_t versionMagic; member
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/dports/emulators/mgba/mgba-0.9.2/src/gba/ |
H A D | serialize.c | 28 STORE_32(GBASavestateMagic + GBASavestateVersion, 0, &state->versionMagic); in GBASerialize() 89 LOAD_32(ucheck, 0, &state->versionMagic); in GBADeserialize()
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/dports/games/libretro-mgba/mgba-6186d45/src/gba/ |
H A D | serialize.c | 29 STORE_32(GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, 0, &state->versionMagic); in GBASerialize() 88 LOAD_32(ucheck, 0, &state->versionMagic); in GBADeserialize()
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/dports/emulators/mgba/mgba-0.9.2/include/mgba/internal/gba/ |
H A D | serialize.h | 260 uint32_t versionMagic; member
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/dports/games/libretro-mgba/mgba-6186d45/include/mgba/internal/gb/ |
H A D | serialize.h | 270 uint32_t versionMagic; member
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/dports/emulators/mgba/mgba-0.9.2/include/mgba/internal/gb/ |
H A D | serialize.h | 280 uint32_t versionMagic; member
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