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Searched refs:versionMagic (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-mgba/mgba-6186d45/src/gb/
H A Dserialize.c23 STORE_32LE(GB_SAVESTATE_MAGIC + GB_SAVESTATE_VERSION, 0, &state->versionMagic); in GBSerialize()
78 LOAD_32LE(ucheck, 0, &state->versionMagic); in GBDeserialize()
91 LOAD_32LE(ucheck, 0, &state->versionMagic); in GBDeserialize()
/dports/emulators/mgba/mgba-0.9.2/src/gb/
H A Dserialize.c20 STORE_32LE(GBSavestateMagic + GBSavestateVersion, 0, &state->versionMagic); in GBSerialize()
78 LOAD_32LE(ucheck, 0, &state->versionMagic); in GBDeserialize()
91 LOAD_32LE(ucheck, 0, &state->versionMagic); in GBDeserialize()
/dports/games/libretro-mgba/mgba-6186d45/include/mgba/internal/gba/
H A Dserialize.h235 uint32_t versionMagic; member
/dports/emulators/mgba/mgba-0.9.2/src/gba/
H A Dserialize.c28 STORE_32(GBASavestateMagic + GBASavestateVersion, 0, &state->versionMagic); in GBASerialize()
89 LOAD_32(ucheck, 0, &state->versionMagic); in GBADeserialize()
/dports/games/libretro-mgba/mgba-6186d45/src/gba/
H A Dserialize.c29 STORE_32(GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, 0, &state->versionMagic); in GBASerialize()
88 LOAD_32(ucheck, 0, &state->versionMagic); in GBADeserialize()
/dports/emulators/mgba/mgba-0.9.2/include/mgba/internal/gba/
H A Dserialize.h260 uint32_t versionMagic; member
/dports/games/libretro-mgba/mgba-6186d45/include/mgba/internal/gb/
H A Dserialize.h270 uint32_t versionMagic; member
/dports/emulators/mgba/mgba-0.9.2/include/mgba/internal/gb/
H A Dserialize.h280 uint32_t versionMagic; member