Searched refs:version_is_stable (Results 1 – 4 of 4) sorted by relevance
73 fn version_is_stable(version: &CrateVersion) -> bool { in version_is_stable() function84 .filter(|&v| flag_allow_prerelease || version_is_stable(v)) in read_latest_version()
98 bool version_is_stable(const char *ver);
291 bool version_is_stable(const char *v) in version_is_stable() function
3016 && version_is_stable(you.prev_save_version.c_str())) in _restore_game()