/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/ |
H A D | DrawEngineCommon.cpp | 327 uint32_t vertType = gstate.vertType; in GetCurrentSimpleVertices() local 332 if (vertType & GE_VTYPE_TC_MASK) { in GetCurrentSimpleVertices() 342 if (vertType & GE_VTYPE_COL_MASK) { in GetCurrentSimpleVertices() 356 if (vertType & GE_VTYPE_TC_MASK) { in GetCurrentSimpleVertices() 367 if (vertType & GE_VTYPE_COL_MASK) { in GetCurrentSimpleVertices() 412 if (vertType & GE_VTYPE_TC_MASK) { in NormalizeVertices() 416 if (vertType & GE_VTYPE_COL_MASK) { in NormalizeVertices() 425 if (vertType & GE_VTYPE_NRM_MASK) { in NormalizeVertices() 459 if (vertType & GE_VTYPE_TC_MASK) { in NormalizeVertices() 465 if (vertType & GE_VTYPE_COL_MASK) { in NormalizeVertices() [all …]
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H A D | DrawEngineCommon.h | 38 inline uint32_t GetVertTypeID(uint32_t vertType, int uvGenMode) { 41 return (vertType & 0xFFFFFF) | (uvGenMode << 24); 50 …osStride, int texStride, int colStride, const SimpleVertex *const *points, int size, u32 vertType); 51 …ToShader(const SimpleVertex *const *points, int size_u, int size_v, u32 vertType, const Spline::We… 63 …tr, u8 *bufPtr, const u8 *inPtr, VertexDecoder *dec, int lowerBound, int upperBound, u32 vertType); 76 bool TestBoundingBox(void* control_points, int vertexCount, u32 vertType, int *bytesRead); 80 …void SubmitCurve(const void *control_points, const void *indices, Surface &surface, u32 vertType, … 108 …utPtr, u8 *bufPtr, const u8 *inPtr, int lowerBound, int upperBound, u32 vertType, int *vertexSize …
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H A D | ShaderId.cpp | 64 void ComputeVertexShaderID(VShaderID *id_out, u32 vertType, bool useHWTransform, bool useHWTessella… in ComputeVertexShaderID() argument 65 bool isModeThrough = (vertType & GE_VTYPE_THROUGH) != 0; in ComputeVertexShaderID() 70 bool hasColor = (vertType & GE_VTYPE_COL_MASK) != 0; in ComputeVertexShaderID() 71 bool hasNormal = (vertType & GE_VTYPE_NRM_MASK) != 0; in ComputeVertexShaderID() 72 bool hasTexcoord = (vertType & GE_VTYPE_TC_MASK) != 0; in ComputeVertexShaderID() 113 bool enableBones = vertTypeIsSkinningEnabled(vertType); in ComputeVertexShaderID() 116 id.SetBits(VS_BIT_BONES, 3, TranslateNumBones(vertTypeGetNumBoneWeights(vertType)) - 1); in ComputeVertexShaderID() 119 …id.SetBits(VS_BIT_WEIGHT_FMTSCALE, 2, weightsAsFloat ? 0 : (vertType & GE_VTYPE_WEIGHT_MASK) >> GE… in ComputeVertexShaderID() 145 id.SetBit(VS_BIT_HAS_COLOR_TESS, (gstate.vertType & GE_VTYPE_COL_MASK) != 0); in ComputeVertexShaderID() 146 id.SetBit(VS_BIT_HAS_TEXCOORD_TESS, (gstate.vertType & GE_VTYPE_TC_MASK) != 0); in ComputeVertexShaderID() [all …]
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H A D | SplineCommon.cpp | 489 … void *control_points, const void *indices, BezierSurface &surface, u32 vertType, int *bytesRead, … 490 … void *control_points, const void *indices, SplineSurface &surface, u32 vertType, int *bytesRead, … 493 …(const void *control_points, const void *indices, Surface &surface, u32 vertType, int *bytesRead, … in SubmitCurve() argument 506 IndexConverter ConvertIndex(vertType, indices); in SubmitCurve() 508 GetIndexBounds(indices, num_points, vertType, &index_lower_bound, &index_upper_bound); in SubmitCurve() 510 …VertexDecoder *origVDecoder = GetVertexDecoder((vertType & 0xFFFFFF) | (gstate.getUVGenMode() << 2… in SubmitCurve() 527 u32 origVertType = vertType; in SubmitCurve() 528 …vertType = NormalizeVertices((u8 *)simplified_control_points, temp_buffer, (u8 *)control_points, i… in SubmitCurve() 530 VertexDecoder *vdecoder = GetVertexDecoder(vertType); in SubmitCurve() 560 u32 vertTypeWithIndex16 = (vertType & ~GE_VTYPE_IDX_MASK) | GE_VTYPE_IDX_16BIT; in SubmitCurve()
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H A D | SoftwareTransformCommon.cpp | 160 void SoftwareTransform::Decode(int prim, u32 vertType, const DecVtxFormat &decVtxFormat, int maxInd… in Decode() argument 163 bool throughmode = (vertType & GE_VTYPE_THROUGH_MASK) != 0; in Decode() 173 bool skinningEnabled = vertTypeIsSkinningEnabled(vertType); in Decode() 180 Lighter lighter(vertType); in Decode() 197 VertexReader reader(decoded, decVtxFormat, vertType); in Decode() 281 for (int i = 0; i < vertTypeGetNumBoneWeights(vertType); i++) { in Decode() 552 void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int… in BuildDrawingParams() argument 555 bool throughmode = (vertType & GE_VTYPE_THROUGH_MASK) != 0; in BuildDrawingParams()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | DrawEngineCommon.cpp | 327 uint32_t vertType = gstate.vertType; in GetCurrentSimpleVertices() local 332 if (vertType & GE_VTYPE_TC_MASK) { in GetCurrentSimpleVertices() 342 if (vertType & GE_VTYPE_COL_MASK) { in GetCurrentSimpleVertices() 356 if (vertType & GE_VTYPE_TC_MASK) { in GetCurrentSimpleVertices() 367 if (vertType & GE_VTYPE_COL_MASK) { in GetCurrentSimpleVertices() 412 if (vertType & GE_VTYPE_TC_MASK) { in NormalizeVertices() 416 if (vertType & GE_VTYPE_COL_MASK) { in NormalizeVertices() 425 if (vertType & GE_VTYPE_NRM_MASK) { in NormalizeVertices() 459 if (vertType & GE_VTYPE_TC_MASK) { in NormalizeVertices() 465 if (vertType & GE_VTYPE_COL_MASK) { in NormalizeVertices() [all …]
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H A D | DrawEngineCommon.h | 38 inline uint32_t GetVertTypeID(uint32_t vertType, int uvGenMode) { in GetVertTypeID() argument 41 return (vertType & 0xFFFFFF) | (uvGenMode << 24); in GetVertTypeID() 50 …osStride, int texStride, int colStride, const SimpleVertex *const *points, int size, u32 vertType); 51 …ToShader(const SimpleVertex *const *points, int size_u, int size_v, u32 vertType, const Spline::We… 63 …tr, u8 *bufPtr, const u8 *inPtr, VertexDecoder *dec, int lowerBound, int upperBound, u32 vertType); 76 bool TestBoundingBox(void* control_points, int vertexCount, u32 vertType, int *bytesRead); 80 …void SubmitCurve(const void *control_points, const void *indices, Surface &surface, u32 vertType, … 108 …utPtr, u8 *bufPtr, const u8 *inPtr, int lowerBound, int upperBound, u32 vertType, int *vertexSize …
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H A D | ShaderId.cpp | 64 void ComputeVertexShaderID(VShaderID *id_out, u32 vertType, bool useHWTransform, bool useHWTessella… in ComputeVertexShaderID() argument 65 bool isModeThrough = (vertType & GE_VTYPE_THROUGH) != 0; in ComputeVertexShaderID() 70 bool hasColor = (vertType & GE_VTYPE_COL_MASK) != 0; in ComputeVertexShaderID() 71 bool hasNormal = (vertType & GE_VTYPE_NRM_MASK) != 0; in ComputeVertexShaderID() 72 bool hasTexcoord = (vertType & GE_VTYPE_TC_MASK) != 0; in ComputeVertexShaderID() 113 bool enableBones = vertTypeIsSkinningEnabled(vertType); in ComputeVertexShaderID() 116 id.SetBits(VS_BIT_BONES, 3, TranslateNumBones(vertTypeGetNumBoneWeights(vertType)) - 1); in ComputeVertexShaderID() 119 …id.SetBits(VS_BIT_WEIGHT_FMTSCALE, 2, weightsAsFloat ? 0 : (vertType & GE_VTYPE_WEIGHT_MASK) >> GE… in ComputeVertexShaderID() 145 id.SetBit(VS_BIT_HAS_COLOR_TESS, (gstate.vertType & GE_VTYPE_COL_MASK) != 0); in ComputeVertexShaderID() 146 id.SetBit(VS_BIT_HAS_TEXCOORD_TESS, (gstate.vertType & GE_VTYPE_TC_MASK) != 0); in ComputeVertexShaderID() [all …]
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H A D | SplineCommon.cpp | 489 … void *control_points, const void *indices, BezierSurface &surface, u32 vertType, int *bytesRead, … 490 … void *control_points, const void *indices, SplineSurface &surface, u32 vertType, int *bytesRead, … 493 …(const void *control_points, const void *indices, Surface &surface, u32 vertType, int *bytesRead, … in SubmitCurve() argument 506 IndexConverter ConvertIndex(vertType, indices); in SubmitCurve() 508 GetIndexBounds(indices, num_points, vertType, &index_lower_bound, &index_upper_bound); in SubmitCurve() 510 …VertexDecoder *origVDecoder = GetVertexDecoder((vertType & 0xFFFFFF) | (gstate.getUVGenMode() << 2… in SubmitCurve() 527 u32 origVertType = vertType; in SubmitCurve() 528 …vertType = NormalizeVertices((u8 *)simplified_control_points, temp_buffer, (u8 *)control_points, i… in SubmitCurve() 530 VertexDecoder *vdecoder = GetVertexDecoder(vertType); in SubmitCurve() 560 u32 vertTypeWithIndex16 = (vertType & ~GE_VTYPE_IDX_MASK) | GE_VTYPE_IDX_16BIT; in SubmitCurve()
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H A D | SoftwareTransformCommon.cpp | 160 void SoftwareTransform::Decode(int prim, u32 vertType, const DecVtxFormat &decVtxFormat, int maxInd… in Decode() argument 163 bool throughmode = (vertType & GE_VTYPE_THROUGH_MASK) != 0; in Decode() 173 bool skinningEnabled = vertTypeIsSkinningEnabled(vertType); in Decode() 180 Lighter lighter(vertType); in Decode() 197 VertexReader reader(decoded, decVtxFormat, vertType); in Decode() 281 for (int i = 0; i < vertTypeGetNumBoneWeights(vertType); i++) { in Decode() 552 void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int… in BuildDrawingParams() argument 555 bool throughmode = (vertType & GE_VTYPE_THROUGH_MASK) != 0; in BuildDrawingParams()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | DrawEngineCommon.cpp | 327 uint32_t vertType = gstate.vertType; in GetCurrentSimpleVertices() local 332 if (vertType & GE_VTYPE_TC_MASK) { in GetCurrentSimpleVertices() 342 if (vertType & GE_VTYPE_COL_MASK) { in GetCurrentSimpleVertices() 356 if (vertType & GE_VTYPE_TC_MASK) { in GetCurrentSimpleVertices() 367 if (vertType & GE_VTYPE_COL_MASK) { in GetCurrentSimpleVertices() 412 if (vertType & GE_VTYPE_TC_MASK) { in NormalizeVertices() 416 if (vertType & GE_VTYPE_COL_MASK) { in NormalizeVertices() 425 if (vertType & GE_VTYPE_NRM_MASK) { in NormalizeVertices() 459 if (vertType & GE_VTYPE_TC_MASK) { in NormalizeVertices() 465 if (vertType & GE_VTYPE_COL_MASK) { in NormalizeVertices() [all …]
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H A D | DrawEngineCommon.h | 38 inline uint32_t GetVertTypeID(uint32_t vertType, int uvGenMode) { in GetVertTypeID() argument 41 return (vertType & 0xFFFFFF) | (uvGenMode << 24); in GetVertTypeID() 50 …osStride, int texStride, int colStride, const SimpleVertex *const *points, int size, u32 vertType); 51 …ToShader(const SimpleVertex *const *points, int size_u, int size_v, u32 vertType, const Spline::We… 63 …tr, u8 *bufPtr, const u8 *inPtr, VertexDecoder *dec, int lowerBound, int upperBound, u32 vertType); 76 bool TestBoundingBox(void* control_points, int vertexCount, u32 vertType, int *bytesRead); 80 …void SubmitCurve(const void *control_points, const void *indices, Surface &surface, u32 vertType, … 108 …utPtr, u8 *bufPtr, const u8 *inPtr, int lowerBound, int upperBound, u32 vertType, int *vertexSize …
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H A D | ShaderId.cpp | 64 void ComputeVertexShaderID(VShaderID *id_out, u32 vertType, bool useHWTransform, bool useHWTessella… in ComputeVertexShaderID() argument 65 bool isModeThrough = (vertType & GE_VTYPE_THROUGH) != 0; in ComputeVertexShaderID() 70 bool hasColor = (vertType & GE_VTYPE_COL_MASK) != 0; in ComputeVertexShaderID() 71 bool hasNormal = (vertType & GE_VTYPE_NRM_MASK) != 0; in ComputeVertexShaderID() 72 bool hasTexcoord = (vertType & GE_VTYPE_TC_MASK) != 0; in ComputeVertexShaderID() 113 bool enableBones = vertTypeIsSkinningEnabled(vertType); in ComputeVertexShaderID() 116 id.SetBits(VS_BIT_BONES, 3, TranslateNumBones(vertTypeGetNumBoneWeights(vertType)) - 1); in ComputeVertexShaderID() 119 …id.SetBits(VS_BIT_WEIGHT_FMTSCALE, 2, weightsAsFloat ? 0 : (vertType & GE_VTYPE_WEIGHT_MASK) >> GE… in ComputeVertexShaderID() 145 id.SetBit(VS_BIT_HAS_COLOR_TESS, (gstate.vertType & GE_VTYPE_COL_MASK) != 0); in ComputeVertexShaderID() 146 id.SetBit(VS_BIT_HAS_TEXCOORD_TESS, (gstate.vertType & GE_VTYPE_TC_MASK) != 0); in ComputeVertexShaderID() [all …]
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H A D | SplineCommon.cpp | 489 … void *control_points, const void *indices, BezierSurface &surface, u32 vertType, int *bytesRead, … 490 … void *control_points, const void *indices, SplineSurface &surface, u32 vertType, int *bytesRead, … 493 …(const void *control_points, const void *indices, Surface &surface, u32 vertType, int *bytesRead, … in SubmitCurve() argument 506 IndexConverter ConvertIndex(vertType, indices); in SubmitCurve() 508 GetIndexBounds(indices, num_points, vertType, &index_lower_bound, &index_upper_bound); in SubmitCurve() 510 …VertexDecoder *origVDecoder = GetVertexDecoder((vertType & 0xFFFFFF) | (gstate.getUVGenMode() << 2… in SubmitCurve() 527 u32 origVertType = vertType; in SubmitCurve() 528 …vertType = NormalizeVertices((u8 *)simplified_control_points, temp_buffer, (u8 *)control_points, i… in SubmitCurve() 530 VertexDecoder *vdecoder = GetVertexDecoder(vertType); in SubmitCurve() 560 u32 vertTypeWithIndex16 = (vertType & ~GE_VTYPE_IDX_MASK) | GE_VTYPE_IDX_16BIT; in SubmitCurve()
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H A D | SoftwareTransformCommon.cpp | 160 void SoftwareTransform::Decode(int prim, u32 vertType, const DecVtxFormat &decVtxFormat, int maxInd… in Decode() argument 163 bool throughmode = (vertType & GE_VTYPE_THROUGH_MASK) != 0; in Decode() 173 bool skinningEnabled = vertTypeIsSkinningEnabled(vertType); in Decode() 180 Lighter lighter(vertType); in Decode() 197 VertexReader reader(decoded, decVtxFormat, vertType); in Decode() 281 for (int i = 0; i < vertTypeGetNumBoneWeights(vertType); i++) { in Decode() 552 void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int… in BuildDrawingParams() argument 555 bool throughmode = (vertType & GE_VTYPE_THROUGH_MASK) != 0; in BuildDrawingParams()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Software/ |
H A D | SoftGpu.cpp | 337 if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) { 353 AdvanceVerts(gstate.vertType, count, bytesRead); 375 if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) { 383 if ((gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) || vertTypeIsSkinningEnabled(gstate.vertType)) { 384 … %d", gstate.vertType, (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT, … 405 AdvanceVerts(gstate.vertType, count, bytesRead); 435 if ((gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) || vertTypeIsSkinningEnabled(gstate.vertType)) { 436 … %d", gstate.vertType, (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT, … 459 AdvanceVerts(gstate.vertType, count, bytesRead); 475 if (gstate.vertType & GE_VTYPE_IDX_MASK) { [all …]
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H A D | TransformUnit.cpp | 182 if (vertTypeIsSkinningEnabled(gstate.vertType) && !gstate.isModeThrough()) { 189 for (int i = 0; i < vertTypeGetNumBoneWeights(gstate.vertType); ++i) { 570 if (count > 0 && (gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) { 576 GetIndexBounds(inds, count, gstate.vertType, &indexLowerBound, &indexUpperBound); 578 switch (gstate.vertType & GE_VTYPE_IDX_MASK) { 614 vdecoder.SetVertexType(gstate.vertType, options); 619 …ry::GetPointer(gstate_c.vertexAddr), &vdecoder, indexLowerBound, indexUpperBound, gstate.vertType); 635 if (gstate.vertType & GE_VTYPE_TC_MASK) { 645 if (gstate.vertType & GE_VTYPE_COL_MASK) { 656 if (gstate.vertType & GE_VTYPE_TC_MASK) { [all …]
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Software/ |
H A D | SoftGpu.cpp | 337 if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) { in ExecuteOp() 353 AdvanceVerts(gstate.vertType, count, bytesRead); in ExecuteOp() 375 if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) { in ExecuteOp() 383 if ((gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) || vertTypeIsSkinningEnabled(gstate.vertType)) { in ExecuteOp() 384 … %d", gstate.vertType, (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT, … in ExecuteOp() 405 AdvanceVerts(gstate.vertType, count, bytesRead); in ExecuteOp() 435 if ((gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) || vertTypeIsSkinningEnabled(gstate.vertType)) { in ExecuteOp() 436 … %d", gstate.vertType, (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT, … in ExecuteOp() 459 AdvanceVerts(gstate.vertType, count, bytesRead); in ExecuteOp() 475 if (gstate.vertType & GE_VTYPE_IDX_MASK) { in ExecuteOp() [all …]
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H A D | TransformUnit.cpp | 182 if (vertTypeIsSkinningEnabled(gstate.vertType) && !gstate.isModeThrough()) { in ReadVertex() 189 for (int i = 0; i < vertTypeGetNumBoneWeights(gstate.vertType); ++i) { in ReadVertex() 570 if (count > 0 && (gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) { in GetCurrentSimpleVertices() 576 GetIndexBounds(inds, count, gstate.vertType, &indexLowerBound, &indexUpperBound); in GetCurrentSimpleVertices() 578 switch (gstate.vertType & GE_VTYPE_IDX_MASK) { in GetCurrentSimpleVertices() 614 vdecoder.SetVertexType(gstate.vertType, options); in GetCurrentSimpleVertices() 619 …ry::GetPointer(gstate_c.vertexAddr), &vdecoder, indexLowerBound, indexUpperBound, gstate.vertType); in GetCurrentSimpleVertices() 635 if (gstate.vertType & GE_VTYPE_TC_MASK) { in GetCurrentSimpleVertices() 645 if (gstate.vertType & GE_VTYPE_COL_MASK) { in GetCurrentSimpleVertices() 656 if (gstate.vertType & GE_VTYPE_TC_MASK) { in GetCurrentSimpleVertices() [all …]
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Software/ |
H A D | SoftGpu.cpp | 337 if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) { in ExecuteOp() 353 AdvanceVerts(gstate.vertType, count, bytesRead); in ExecuteOp() 375 if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) { in ExecuteOp() 383 if ((gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) || vertTypeIsSkinningEnabled(gstate.vertType)) { in ExecuteOp() 384 … %d", gstate.vertType, (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT, … in ExecuteOp() 405 AdvanceVerts(gstate.vertType, count, bytesRead); in ExecuteOp() 435 if ((gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) || vertTypeIsSkinningEnabled(gstate.vertType)) { in ExecuteOp() 436 … %d", gstate.vertType, (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT, … in ExecuteOp() 459 AdvanceVerts(gstate.vertType, count, bytesRead); in ExecuteOp() 475 if (gstate.vertType & GE_VTYPE_IDX_MASK) { in ExecuteOp() [all …]
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H A D | TransformUnit.cpp | 182 if (vertTypeIsSkinningEnabled(gstate.vertType) && !gstate.isModeThrough()) { in ReadVertex() 189 for (int i = 0; i < vertTypeGetNumBoneWeights(gstate.vertType); ++i) { in ReadVertex() 570 if (count > 0 && (gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) { in GetCurrentSimpleVertices() 576 GetIndexBounds(inds, count, gstate.vertType, &indexLowerBound, &indexUpperBound); in GetCurrentSimpleVertices() 578 switch (gstate.vertType & GE_VTYPE_IDX_MASK) { in GetCurrentSimpleVertices() 614 vdecoder.SetVertexType(gstate.vertType, options); in GetCurrentSimpleVertices() 619 …ry::GetPointer(gstate_c.vertexAddr), &vdecoder, indexLowerBound, indexUpperBound, gstate.vertType); in GetCurrentSimpleVertices() 635 if (gstate.vertType & GE_VTYPE_TC_MASK) { in GetCurrentSimpleVertices() 645 if (gstate.vertType & GE_VTYPE_COL_MASK) { in GetCurrentSimpleVertices() 656 if (gstate.vertType & GE_VTYPE_TC_MASK) { in GetCurrentSimpleVertices() [all …]
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 52 vertType, member 413 bool isModeThrough() const { return (vertType & GE_VTYPE_THROUGH) != 0; } in isModeThrough() 415 …bool isSkinningEnabled() const { return ((vertType & GE_VTYPE_WEIGHT_MASK) != GE_VTYPE_WEIGHT_NONE… in isSkinningEnabled() 416 …int getNumMorphWeights() const { return ((vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCO… in getNumMorphWeights() 446 bool vertTypeIsSkinningEnabled(u32 vertType); 448 inline int vertTypeGetNumBoneWeights(u32 vertType) { return 1 + ((vertType & GE_VTYPE_WEIGHTCOUNT_M… in vertTypeGetNumBoneWeights() argument 449 inline int vertTypeGetWeightMask(u32 vertType) { return vertType & GE_VTYPE_WEIGHT_MASK; } in vertTypeGetWeightMask() argument
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 52 vertType, member 413 bool isModeThrough() const { return (vertType & GE_VTYPE_THROUGH) != 0; } in isModeThrough() 415 …bool isSkinningEnabled() const { return ((vertType & GE_VTYPE_WEIGHT_MASK) != GE_VTYPE_WEIGHT_NONE… in isSkinningEnabled() 416 …int getNumMorphWeights() const { return ((vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCO… in getNumMorphWeights() 446 bool vertTypeIsSkinningEnabled(u32 vertType); 448 inline int vertTypeGetNumBoneWeights(u32 vertType) { return 1 + ((vertType & GE_VTYPE_WEIGHTCOUNT_M… in vertTypeGetNumBoneWeights() argument 449 inline int vertTypeGetWeightMask(u32 vertType) { return vertType & GE_VTYPE_WEIGHT_MASK; } in vertTypeGetWeightMask() argument
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 52 vertType, member 413 bool isModeThrough() const { return (vertType & GE_VTYPE_THROUGH) != 0; } in isModeThrough() 415 …bool isSkinningEnabled() const { return ((vertType & GE_VTYPE_WEIGHT_MASK) != GE_VTYPE_WEIGHT_NONE… in isSkinningEnabled() 416 …int getNumMorphWeights() const { return ((vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCO… in getNumMorphWeights() 446 bool vertTypeIsSkinningEnabled(u32 vertType); 448 inline int vertTypeGetNumBoneWeights(u32 vertType) { return 1 + ((vertType & GE_VTYPE_WEIGHTCOUNT_M… in vertTypeGetNumBoneWeights() argument 449 inline int vertTypeGetWeightMask(u32 vertType) { return vertType & GE_VTYPE_WEIGHT_MASK; } in vertTypeGetWeightMask() argument
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | ShaderManagerGLES.h | 38 void UpdateUniforms(u32 vertType, const ShaderID &VSID, bool useBufferedRendering); 150 …Shader *ApplyVertexShader(bool useHWTransform, bool useHWTessellation, u32 vertType, bool weightsA… 151 …LinkedShader *ApplyFragmentShader(VShaderID VSID, Shader *vs, u32 vertType, bool useBufferedRender…
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