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Searched refs:vertType (Results 1 – 25 of 130) sorted by relevance

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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DDrawEngineCommon.cpp327 uint32_t vertType = gstate.vertType; in GetCurrentSimpleVertices() local
332 if (vertType & GE_VTYPE_TC_MASK) { in GetCurrentSimpleVertices()
342 if (vertType & GE_VTYPE_COL_MASK) { in GetCurrentSimpleVertices()
356 if (vertType & GE_VTYPE_TC_MASK) { in GetCurrentSimpleVertices()
367 if (vertType & GE_VTYPE_COL_MASK) { in GetCurrentSimpleVertices()
412 if (vertType & GE_VTYPE_TC_MASK) { in NormalizeVertices()
416 if (vertType & GE_VTYPE_COL_MASK) { in NormalizeVertices()
425 if (vertType & GE_VTYPE_NRM_MASK) { in NormalizeVertices()
459 if (vertType & GE_VTYPE_TC_MASK) { in NormalizeVertices()
465 if (vertType & GE_VTYPE_COL_MASK) { in NormalizeVertices()
[all …]
H A DDrawEngineCommon.h38 inline uint32_t GetVertTypeID(uint32_t vertType, int uvGenMode) {
41 return (vertType & 0xFFFFFF) | (uvGenMode << 24);
50 …osStride, int texStride, int colStride, const SimpleVertex *const *points, int size, u32 vertType);
51 …ToShader(const SimpleVertex *const *points, int size_u, int size_v, u32 vertType, const Spline::We…
63 …tr, u8 *bufPtr, const u8 *inPtr, VertexDecoder *dec, int lowerBound, int upperBound, u32 vertType);
76 bool TestBoundingBox(void* control_points, int vertexCount, u32 vertType, int *bytesRead);
80 …void SubmitCurve(const void *control_points, const void *indices, Surface &surface, u32 vertType, …
108 …utPtr, u8 *bufPtr, const u8 *inPtr, int lowerBound, int upperBound, u32 vertType, int *vertexSize …
H A DShaderId.cpp64 void ComputeVertexShaderID(VShaderID *id_out, u32 vertType, bool useHWTransform, bool useHWTessella… in ComputeVertexShaderID() argument
65 bool isModeThrough = (vertType & GE_VTYPE_THROUGH) != 0; in ComputeVertexShaderID()
70 bool hasColor = (vertType & GE_VTYPE_COL_MASK) != 0; in ComputeVertexShaderID()
71 bool hasNormal = (vertType & GE_VTYPE_NRM_MASK) != 0; in ComputeVertexShaderID()
72 bool hasTexcoord = (vertType & GE_VTYPE_TC_MASK) != 0; in ComputeVertexShaderID()
113 bool enableBones = vertTypeIsSkinningEnabled(vertType); in ComputeVertexShaderID()
116 id.SetBits(VS_BIT_BONES, 3, TranslateNumBones(vertTypeGetNumBoneWeights(vertType)) - 1); in ComputeVertexShaderID()
119 …id.SetBits(VS_BIT_WEIGHT_FMTSCALE, 2, weightsAsFloat ? 0 : (vertType & GE_VTYPE_WEIGHT_MASK) >> GE… in ComputeVertexShaderID()
145 id.SetBit(VS_BIT_HAS_COLOR_TESS, (gstate.vertType & GE_VTYPE_COL_MASK) != 0); in ComputeVertexShaderID()
146 id.SetBit(VS_BIT_HAS_TEXCOORD_TESS, (gstate.vertType & GE_VTYPE_TC_MASK) != 0); in ComputeVertexShaderID()
[all …]
H A DSplineCommon.cpp489 … void *control_points, const void *indices, BezierSurface &surface, u32 vertType, int *bytesRead, …
490 … void *control_points, const void *indices, SplineSurface &surface, u32 vertType, int *bytesRead, …
493 …(const void *control_points, const void *indices, Surface &surface, u32 vertType, int *bytesRead, … in SubmitCurve() argument
506 IndexConverter ConvertIndex(vertType, indices); in SubmitCurve()
508 GetIndexBounds(indices, num_points, vertType, &index_lower_bound, &index_upper_bound); in SubmitCurve()
510 …VertexDecoder *origVDecoder = GetVertexDecoder((vertType & 0xFFFFFF) | (gstate.getUVGenMode() << 2… in SubmitCurve()
527 u32 origVertType = vertType; in SubmitCurve()
528vertType = NormalizeVertices((u8 *)simplified_control_points, temp_buffer, (u8 *)control_points, i… in SubmitCurve()
530 VertexDecoder *vdecoder = GetVertexDecoder(vertType); in SubmitCurve()
560 u32 vertTypeWithIndex16 = (vertType & ~GE_VTYPE_IDX_MASK) | GE_VTYPE_IDX_16BIT; in SubmitCurve()
H A DSoftwareTransformCommon.cpp160 void SoftwareTransform::Decode(int prim, u32 vertType, const DecVtxFormat &decVtxFormat, int maxInd… in Decode() argument
163 bool throughmode = (vertType & GE_VTYPE_THROUGH_MASK) != 0; in Decode()
173 bool skinningEnabled = vertTypeIsSkinningEnabled(vertType); in Decode()
180 Lighter lighter(vertType); in Decode()
197 VertexReader reader(decoded, decVtxFormat, vertType); in Decode()
281 for (int i = 0; i < vertTypeGetNumBoneWeights(vertType); i++) { in Decode()
552 void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int… in BuildDrawingParams() argument
555 bool throughmode = (vertType & GE_VTYPE_THROUGH_MASK) != 0; in BuildDrawingParams()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DDrawEngineCommon.cpp327 uint32_t vertType = gstate.vertType; in GetCurrentSimpleVertices() local
332 if (vertType & GE_VTYPE_TC_MASK) { in GetCurrentSimpleVertices()
342 if (vertType & GE_VTYPE_COL_MASK) { in GetCurrentSimpleVertices()
356 if (vertType & GE_VTYPE_TC_MASK) { in GetCurrentSimpleVertices()
367 if (vertType & GE_VTYPE_COL_MASK) { in GetCurrentSimpleVertices()
412 if (vertType & GE_VTYPE_TC_MASK) { in NormalizeVertices()
416 if (vertType & GE_VTYPE_COL_MASK) { in NormalizeVertices()
425 if (vertType & GE_VTYPE_NRM_MASK) { in NormalizeVertices()
459 if (vertType & GE_VTYPE_TC_MASK) { in NormalizeVertices()
465 if (vertType & GE_VTYPE_COL_MASK) { in NormalizeVertices()
[all …]
H A DDrawEngineCommon.h38 inline uint32_t GetVertTypeID(uint32_t vertType, int uvGenMode) { in GetVertTypeID() argument
41 return (vertType & 0xFFFFFF) | (uvGenMode << 24); in GetVertTypeID()
50 …osStride, int texStride, int colStride, const SimpleVertex *const *points, int size, u32 vertType);
51 …ToShader(const SimpleVertex *const *points, int size_u, int size_v, u32 vertType, const Spline::We…
63 …tr, u8 *bufPtr, const u8 *inPtr, VertexDecoder *dec, int lowerBound, int upperBound, u32 vertType);
76 bool TestBoundingBox(void* control_points, int vertexCount, u32 vertType, int *bytesRead);
80 …void SubmitCurve(const void *control_points, const void *indices, Surface &surface, u32 vertType, …
108 …utPtr, u8 *bufPtr, const u8 *inPtr, int lowerBound, int upperBound, u32 vertType, int *vertexSize …
H A DShaderId.cpp64 void ComputeVertexShaderID(VShaderID *id_out, u32 vertType, bool useHWTransform, bool useHWTessella… in ComputeVertexShaderID() argument
65 bool isModeThrough = (vertType & GE_VTYPE_THROUGH) != 0; in ComputeVertexShaderID()
70 bool hasColor = (vertType & GE_VTYPE_COL_MASK) != 0; in ComputeVertexShaderID()
71 bool hasNormal = (vertType & GE_VTYPE_NRM_MASK) != 0; in ComputeVertexShaderID()
72 bool hasTexcoord = (vertType & GE_VTYPE_TC_MASK) != 0; in ComputeVertexShaderID()
113 bool enableBones = vertTypeIsSkinningEnabled(vertType); in ComputeVertexShaderID()
116 id.SetBits(VS_BIT_BONES, 3, TranslateNumBones(vertTypeGetNumBoneWeights(vertType)) - 1); in ComputeVertexShaderID()
119 …id.SetBits(VS_BIT_WEIGHT_FMTSCALE, 2, weightsAsFloat ? 0 : (vertType & GE_VTYPE_WEIGHT_MASK) >> GE… in ComputeVertexShaderID()
145 id.SetBit(VS_BIT_HAS_COLOR_TESS, (gstate.vertType & GE_VTYPE_COL_MASK) != 0); in ComputeVertexShaderID()
146 id.SetBit(VS_BIT_HAS_TEXCOORD_TESS, (gstate.vertType & GE_VTYPE_TC_MASK) != 0); in ComputeVertexShaderID()
[all …]
H A DSplineCommon.cpp489 … void *control_points, const void *indices, BezierSurface &surface, u32 vertType, int *bytesRead, …
490 … void *control_points, const void *indices, SplineSurface &surface, u32 vertType, int *bytesRead, …
493 …(const void *control_points, const void *indices, Surface &surface, u32 vertType, int *bytesRead, … in SubmitCurve() argument
506 IndexConverter ConvertIndex(vertType, indices); in SubmitCurve()
508 GetIndexBounds(indices, num_points, vertType, &index_lower_bound, &index_upper_bound); in SubmitCurve()
510 …VertexDecoder *origVDecoder = GetVertexDecoder((vertType & 0xFFFFFF) | (gstate.getUVGenMode() << 2… in SubmitCurve()
527 u32 origVertType = vertType; in SubmitCurve()
528vertType = NormalizeVertices((u8 *)simplified_control_points, temp_buffer, (u8 *)control_points, i… in SubmitCurve()
530 VertexDecoder *vdecoder = GetVertexDecoder(vertType); in SubmitCurve()
560 u32 vertTypeWithIndex16 = (vertType & ~GE_VTYPE_IDX_MASK) | GE_VTYPE_IDX_16BIT; in SubmitCurve()
H A DSoftwareTransformCommon.cpp160 void SoftwareTransform::Decode(int prim, u32 vertType, const DecVtxFormat &decVtxFormat, int maxInd… in Decode() argument
163 bool throughmode = (vertType & GE_VTYPE_THROUGH_MASK) != 0; in Decode()
173 bool skinningEnabled = vertTypeIsSkinningEnabled(vertType); in Decode()
180 Lighter lighter(vertType); in Decode()
197 VertexReader reader(decoded, decVtxFormat, vertType); in Decode()
281 for (int i = 0; i < vertTypeGetNumBoneWeights(vertType); i++) { in Decode()
552 void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int… in BuildDrawingParams() argument
555 bool throughmode = (vertType & GE_VTYPE_THROUGH_MASK) != 0; in BuildDrawingParams()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DDrawEngineCommon.cpp327 uint32_t vertType = gstate.vertType; in GetCurrentSimpleVertices() local
332 if (vertType & GE_VTYPE_TC_MASK) { in GetCurrentSimpleVertices()
342 if (vertType & GE_VTYPE_COL_MASK) { in GetCurrentSimpleVertices()
356 if (vertType & GE_VTYPE_TC_MASK) { in GetCurrentSimpleVertices()
367 if (vertType & GE_VTYPE_COL_MASK) { in GetCurrentSimpleVertices()
412 if (vertType & GE_VTYPE_TC_MASK) { in NormalizeVertices()
416 if (vertType & GE_VTYPE_COL_MASK) { in NormalizeVertices()
425 if (vertType & GE_VTYPE_NRM_MASK) { in NormalizeVertices()
459 if (vertType & GE_VTYPE_TC_MASK) { in NormalizeVertices()
465 if (vertType & GE_VTYPE_COL_MASK) { in NormalizeVertices()
[all …]
H A DDrawEngineCommon.h38 inline uint32_t GetVertTypeID(uint32_t vertType, int uvGenMode) { in GetVertTypeID() argument
41 return (vertType & 0xFFFFFF) | (uvGenMode << 24); in GetVertTypeID()
50 …osStride, int texStride, int colStride, const SimpleVertex *const *points, int size, u32 vertType);
51 …ToShader(const SimpleVertex *const *points, int size_u, int size_v, u32 vertType, const Spline::We…
63 …tr, u8 *bufPtr, const u8 *inPtr, VertexDecoder *dec, int lowerBound, int upperBound, u32 vertType);
76 bool TestBoundingBox(void* control_points, int vertexCount, u32 vertType, int *bytesRead);
80 …void SubmitCurve(const void *control_points, const void *indices, Surface &surface, u32 vertType, …
108 …utPtr, u8 *bufPtr, const u8 *inPtr, int lowerBound, int upperBound, u32 vertType, int *vertexSize …
H A DShaderId.cpp64 void ComputeVertexShaderID(VShaderID *id_out, u32 vertType, bool useHWTransform, bool useHWTessella… in ComputeVertexShaderID() argument
65 bool isModeThrough = (vertType & GE_VTYPE_THROUGH) != 0; in ComputeVertexShaderID()
70 bool hasColor = (vertType & GE_VTYPE_COL_MASK) != 0; in ComputeVertexShaderID()
71 bool hasNormal = (vertType & GE_VTYPE_NRM_MASK) != 0; in ComputeVertexShaderID()
72 bool hasTexcoord = (vertType & GE_VTYPE_TC_MASK) != 0; in ComputeVertexShaderID()
113 bool enableBones = vertTypeIsSkinningEnabled(vertType); in ComputeVertexShaderID()
116 id.SetBits(VS_BIT_BONES, 3, TranslateNumBones(vertTypeGetNumBoneWeights(vertType)) - 1); in ComputeVertexShaderID()
119 …id.SetBits(VS_BIT_WEIGHT_FMTSCALE, 2, weightsAsFloat ? 0 : (vertType & GE_VTYPE_WEIGHT_MASK) >> GE… in ComputeVertexShaderID()
145 id.SetBit(VS_BIT_HAS_COLOR_TESS, (gstate.vertType & GE_VTYPE_COL_MASK) != 0); in ComputeVertexShaderID()
146 id.SetBit(VS_BIT_HAS_TEXCOORD_TESS, (gstate.vertType & GE_VTYPE_TC_MASK) != 0); in ComputeVertexShaderID()
[all …]
H A DSplineCommon.cpp489 … void *control_points, const void *indices, BezierSurface &surface, u32 vertType, int *bytesRead, …
490 … void *control_points, const void *indices, SplineSurface &surface, u32 vertType, int *bytesRead, …
493 …(const void *control_points, const void *indices, Surface &surface, u32 vertType, int *bytesRead, … in SubmitCurve() argument
506 IndexConverter ConvertIndex(vertType, indices); in SubmitCurve()
508 GetIndexBounds(indices, num_points, vertType, &index_lower_bound, &index_upper_bound); in SubmitCurve()
510 …VertexDecoder *origVDecoder = GetVertexDecoder((vertType & 0xFFFFFF) | (gstate.getUVGenMode() << 2… in SubmitCurve()
527 u32 origVertType = vertType; in SubmitCurve()
528vertType = NormalizeVertices((u8 *)simplified_control_points, temp_buffer, (u8 *)control_points, i… in SubmitCurve()
530 VertexDecoder *vdecoder = GetVertexDecoder(vertType); in SubmitCurve()
560 u32 vertTypeWithIndex16 = (vertType & ~GE_VTYPE_IDX_MASK) | GE_VTYPE_IDX_16BIT; in SubmitCurve()
H A DSoftwareTransformCommon.cpp160 void SoftwareTransform::Decode(int prim, u32 vertType, const DecVtxFormat &decVtxFormat, int maxInd… in Decode() argument
163 bool throughmode = (vertType & GE_VTYPE_THROUGH_MASK) != 0; in Decode()
173 bool skinningEnabled = vertTypeIsSkinningEnabled(vertType); in Decode()
180 Lighter lighter(vertType); in Decode()
197 VertexReader reader(decoded, decVtxFormat, vertType); in Decode()
281 for (int i = 0; i < vertTypeGetNumBoneWeights(vertType); i++) { in Decode()
552 void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int… in BuildDrawingParams() argument
555 bool throughmode = (vertType & GE_VTYPE_THROUGH_MASK) != 0; in BuildDrawingParams()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Software/
H A DSoftGpu.cpp337 if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) {
353 AdvanceVerts(gstate.vertType, count, bytesRead);
375 if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) {
383 if ((gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) || vertTypeIsSkinningEnabled(gstate.vertType)) {
384 … %d", gstate.vertType, (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT, …
405 AdvanceVerts(gstate.vertType, count, bytesRead);
435 if ((gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) || vertTypeIsSkinningEnabled(gstate.vertType)) {
436 … %d", gstate.vertType, (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT, …
459 AdvanceVerts(gstate.vertType, count, bytesRead);
475 if (gstate.vertType & GE_VTYPE_IDX_MASK) {
[all …]
H A DTransformUnit.cpp182 if (vertTypeIsSkinningEnabled(gstate.vertType) && !gstate.isModeThrough()) {
189 for (int i = 0; i < vertTypeGetNumBoneWeights(gstate.vertType); ++i) {
570 if (count > 0 && (gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) {
576 GetIndexBounds(inds, count, gstate.vertType, &indexLowerBound, &indexUpperBound);
578 switch (gstate.vertType & GE_VTYPE_IDX_MASK) {
614 vdecoder.SetVertexType(gstate.vertType, options);
619 …ry::GetPointer(gstate_c.vertexAddr), &vdecoder, indexLowerBound, indexUpperBound, gstate.vertType);
635 if (gstate.vertType & GE_VTYPE_TC_MASK) {
645 if (gstate.vertType & GE_VTYPE_COL_MASK) {
656 if (gstate.vertType & GE_VTYPE_TC_MASK) {
[all …]
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Software/
H A DSoftGpu.cpp337 if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) { in ExecuteOp()
353 AdvanceVerts(gstate.vertType, count, bytesRead); in ExecuteOp()
375 if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) { in ExecuteOp()
383 if ((gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) || vertTypeIsSkinningEnabled(gstate.vertType)) { in ExecuteOp()
384 … %d", gstate.vertType, (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT, … in ExecuteOp()
405 AdvanceVerts(gstate.vertType, count, bytesRead); in ExecuteOp()
435 if ((gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) || vertTypeIsSkinningEnabled(gstate.vertType)) { in ExecuteOp()
436 … %d", gstate.vertType, (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT, … in ExecuteOp()
459 AdvanceVerts(gstate.vertType, count, bytesRead); in ExecuteOp()
475 if (gstate.vertType & GE_VTYPE_IDX_MASK) { in ExecuteOp()
[all …]
H A DTransformUnit.cpp182 if (vertTypeIsSkinningEnabled(gstate.vertType) && !gstate.isModeThrough()) { in ReadVertex()
189 for (int i = 0; i < vertTypeGetNumBoneWeights(gstate.vertType); ++i) { in ReadVertex()
570 if (count > 0 && (gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) { in GetCurrentSimpleVertices()
576 GetIndexBounds(inds, count, gstate.vertType, &indexLowerBound, &indexUpperBound); in GetCurrentSimpleVertices()
578 switch (gstate.vertType & GE_VTYPE_IDX_MASK) { in GetCurrentSimpleVertices()
614 vdecoder.SetVertexType(gstate.vertType, options); in GetCurrentSimpleVertices()
619 …ry::GetPointer(gstate_c.vertexAddr), &vdecoder, indexLowerBound, indexUpperBound, gstate.vertType); in GetCurrentSimpleVertices()
635 if (gstate.vertType & GE_VTYPE_TC_MASK) { in GetCurrentSimpleVertices()
645 if (gstate.vertType & GE_VTYPE_COL_MASK) { in GetCurrentSimpleVertices()
656 if (gstate.vertType & GE_VTYPE_TC_MASK) { in GetCurrentSimpleVertices()
[all …]
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Software/
H A DSoftGpu.cpp337 if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) { in ExecuteOp()
353 AdvanceVerts(gstate.vertType, count, bytesRead); in ExecuteOp()
375 if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) { in ExecuteOp()
383 if ((gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) || vertTypeIsSkinningEnabled(gstate.vertType)) { in ExecuteOp()
384 … %d", gstate.vertType, (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT, … in ExecuteOp()
405 AdvanceVerts(gstate.vertType, count, bytesRead); in ExecuteOp()
435 if ((gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) || vertTypeIsSkinningEnabled(gstate.vertType)) { in ExecuteOp()
436 … %d", gstate.vertType, (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT, … in ExecuteOp()
459 AdvanceVerts(gstate.vertType, count, bytesRead); in ExecuteOp()
475 if (gstate.vertType & GE_VTYPE_IDX_MASK) { in ExecuteOp()
[all …]
H A DTransformUnit.cpp182 if (vertTypeIsSkinningEnabled(gstate.vertType) && !gstate.isModeThrough()) { in ReadVertex()
189 for (int i = 0; i < vertTypeGetNumBoneWeights(gstate.vertType); ++i) { in ReadVertex()
570 if (count > 0 && (gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) { in GetCurrentSimpleVertices()
576 GetIndexBounds(inds, count, gstate.vertType, &indexLowerBound, &indexUpperBound); in GetCurrentSimpleVertices()
578 switch (gstate.vertType & GE_VTYPE_IDX_MASK) { in GetCurrentSimpleVertices()
614 vdecoder.SetVertexType(gstate.vertType, options); in GetCurrentSimpleVertices()
619 …ry::GetPointer(gstate_c.vertexAddr), &vdecoder, indexLowerBound, indexUpperBound, gstate.vertType); in GetCurrentSimpleVertices()
635 if (gstate.vertType & GE_VTYPE_TC_MASK) { in GetCurrentSimpleVertices()
645 if (gstate.vertType & GE_VTYPE_COL_MASK) { in GetCurrentSimpleVertices()
656 if (gstate.vertType & GE_VTYPE_TC_MASK) { in GetCurrentSimpleVertices()
[all …]
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/
H A DGPUState.h52 vertType, member
413 bool isModeThrough() const { return (vertType & GE_VTYPE_THROUGH) != 0; } in isModeThrough()
415 …bool isSkinningEnabled() const { return ((vertType & GE_VTYPE_WEIGHT_MASK) != GE_VTYPE_WEIGHT_NONE… in isSkinningEnabled()
416 …int getNumMorphWeights() const { return ((vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCO… in getNumMorphWeights()
446 bool vertTypeIsSkinningEnabled(u32 vertType);
448 inline int vertTypeGetNumBoneWeights(u32 vertType) { return 1 + ((vertType & GE_VTYPE_WEIGHTCOUNT_M… in vertTypeGetNumBoneWeights() argument
449 inline int vertTypeGetWeightMask(u32 vertType) { return vertType & GE_VTYPE_WEIGHT_MASK; } in vertTypeGetWeightMask() argument
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h52 vertType, member
413 bool isModeThrough() const { return (vertType & GE_VTYPE_THROUGH) != 0; } in isModeThrough()
415 …bool isSkinningEnabled() const { return ((vertType & GE_VTYPE_WEIGHT_MASK) != GE_VTYPE_WEIGHT_NONE… in isSkinningEnabled()
416 …int getNumMorphWeights() const { return ((vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCO… in getNumMorphWeights()
446 bool vertTypeIsSkinningEnabled(u32 vertType);
448 inline int vertTypeGetNumBoneWeights(u32 vertType) { return 1 + ((vertType & GE_VTYPE_WEIGHTCOUNT_M… in vertTypeGetNumBoneWeights() argument
449 inline int vertTypeGetWeightMask(u32 vertType) { return vertType & GE_VTYPE_WEIGHT_MASK; } in vertTypeGetWeightMask() argument
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h52 vertType, member
413 bool isModeThrough() const { return (vertType & GE_VTYPE_THROUGH) != 0; } in isModeThrough()
415 …bool isSkinningEnabled() const { return ((vertType & GE_VTYPE_WEIGHT_MASK) != GE_VTYPE_WEIGHT_NONE… in isSkinningEnabled()
416 …int getNumMorphWeights() const { return ((vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCO… in getNumMorphWeights()
446 bool vertTypeIsSkinningEnabled(u32 vertType);
448 inline int vertTypeGetNumBoneWeights(u32 vertType) { return 1 + ((vertType & GE_VTYPE_WEIGHTCOUNT_M… in vertTypeGetNumBoneWeights() argument
449 inline int vertTypeGetWeightMask(u32 vertType) { return vertType & GE_VTYPE_WEIGHT_MASK; } in vertTypeGetWeightMask() argument
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.h38 void UpdateUniforms(u32 vertType, const ShaderID &VSID, bool useBufferedRendering);
150 …Shader *ApplyVertexShader(bool useHWTransform, bool useHWTessellation, u32 vertType, bool weightsA…
151 …LinkedShader *ApplyFragmentShader(VShaderID VSID, Shader *vs, u32 vertType, bool useBufferedRender…

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