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/dports/math/moab/fathomteam-moab-7bde9dfb84a8/src/mesquite/QualityMetric/Volume/
H A DLocalSizeQualityMetric.cpp43 size_t vert_1, in compute_corner_area() argument
49 Vector3D vec_1=verts[vert_2]-verts[vert_1]; in compute_corner_area()
50 Vector3D vec_2=verts[vert_3]-verts[vert_1]; in compute_corner_area()
57 size_t vert_1, in compute_corner_volume() argument
64 Vector3D vec_1=verts[vert_2]-verts[vert_1]; in compute_corner_volume()
65 Vector3D vec_2=verts[vert_3]-verts[vert_1]; in compute_corner_volume()
66 Vector3D vec_3=verts[vert_4]-verts[vert_1]; in compute_corner_volume()
/dports/graphics/freeglut/freeglut-3.2.1/src/
H A Dfg_teapot.c242 float vert_0[3]={0}, vert_1[3]={0}; in evalBezierWithNorm() local
249 vert_1[0] += bern_1[v][j] * cp[i][j][0]; in evalBezierWithNorm()
250 vert_1[1] += bern_1[v][j] * cp[i][j][1]; in evalBezierWithNorm()
251 vert_1[2] += bern_1[v][j] * cp[i][j][2]; in evalBezierWithNorm()
258 tan1[0] += bern_0[u][i]*vert_1[0]; in evalBezierWithNorm()
259 tan1[1] += bern_0[u][i]*vert_1[1]; in evalBezierWithNorm()
260 tan1[2] += bern_0[u][i]*vert_1[2]; in evalBezierWithNorm()
/dports/graphics/mupdf/mupdf-1.18.0-source/thirdparty/freeglut/src/
H A Dfg_teapot.c242 float vert_0[3]={0}, vert_1[3]={0}; in evalBezierWithNorm() local
249 vert_1[0] += bern_1[v][j] * cp[i][j][0]; in evalBezierWithNorm()
250 vert_1[1] += bern_1[v][j] * cp[i][j][1]; in evalBezierWithNorm()
251 vert_1[2] += bern_1[v][j] * cp[i][j][2]; in evalBezierWithNorm()
258 tan1[0] += bern_0[u][i]*vert_1[0]; in evalBezierWithNorm()
259 tan1[1] += bern_0[u][i]*vert_1[1]; in evalBezierWithNorm()
260 tan1[2] += bern_0[u][i]*vert_1[2]; in evalBezierWithNorm()
/dports/math/analitza/analitza-21.12.3/analitzaplot/private/utils/
H A Dmarchingsquares.cpp211 double MarchingSquares::lineal(double vert_1, double vert_2) { in lineal() argument
212 return qAbs(vert_1/(vert_1 - vert_2)); in lineal()
H A Dmarchingsquares.h91 double lineal(double vert_1, double vert_2);
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dsubdiv_mesh.c1133 const MVert *vert_1 = &coarse_mvert[coarse_edge->v1]; in subdiv_mesh_vertex_of_loose_edge() local
1135 interp_v3_v3v3(subdiv_vertex->co, vert_1->co, vert_2->co, u); in subdiv_mesh_vertex_of_loose_edge()