Searched refs:vert_1 (Results 1 – 6 of 6) sorted by relevance
43 size_t vert_1, in compute_corner_area() argument49 Vector3D vec_1=verts[vert_2]-verts[vert_1]; in compute_corner_area()50 Vector3D vec_2=verts[vert_3]-verts[vert_1]; in compute_corner_area()57 size_t vert_1, in compute_corner_volume() argument64 Vector3D vec_1=verts[vert_2]-verts[vert_1]; in compute_corner_volume()65 Vector3D vec_2=verts[vert_3]-verts[vert_1]; in compute_corner_volume()66 Vector3D vec_3=verts[vert_4]-verts[vert_1]; in compute_corner_volume()
242 float vert_0[3]={0}, vert_1[3]={0}; in evalBezierWithNorm() local249 vert_1[0] += bern_1[v][j] * cp[i][j][0]; in evalBezierWithNorm()250 vert_1[1] += bern_1[v][j] * cp[i][j][1]; in evalBezierWithNorm()251 vert_1[2] += bern_1[v][j] * cp[i][j][2]; in evalBezierWithNorm()258 tan1[0] += bern_0[u][i]*vert_1[0]; in evalBezierWithNorm()259 tan1[1] += bern_0[u][i]*vert_1[1]; in evalBezierWithNorm()260 tan1[2] += bern_0[u][i]*vert_1[2]; in evalBezierWithNorm()
211 double MarchingSquares::lineal(double vert_1, double vert_2) { in lineal() argument212 return qAbs(vert_1/(vert_1 - vert_2)); in lineal()
91 double lineal(double vert_1, double vert_2);
1133 const MVert *vert_1 = &coarse_mvert[coarse_edge->v1]; in subdiv_mesh_vertex_of_loose_edge() local1135 interp_v3_v3v3(subdiv_vertex->co, vert_1->co, vert_2->co, u); in subdiv_mesh_vertex_of_loose_edge()