/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/animation/ |
H A D | Animation.cpp | 1341 TexturedVertex * vert_list; in DrawEERIEInter() local 1446 vert_list[0].color=vert_list[1].color=vert_list[2].color=0xFF0000FF; in DrawEERIEInter() 1450 vert_list[0].color=vert_list[1].color=vert_list[2].color=0xffffffff; in DrawEERIEInter() 1461 vert_list[0].color = vert_list[1].color = vert_list[2].color = io->infracolor.toBGR(); in DrawEERIEInter() 1463 vert_list[0].color = vert_list[1].color = vert_list[2].color = Color::white.toBGR(); in DrawEERIEInter() 1477 float dd=(vert_list[k].rhw*prec); in DrawEERIEInter() 1504 vert_list[0].color=vert_list[1].color=vert_list[2].color=0xffffffff; in DrawEERIEInter() 1513 vert_list[0].color = vert_list[1].color = vert_list[2].color; in DrawEERIEInter() 1516 vert_list[0].color = vert_list[1].color = vert_list[2].color = Color::white.toBGR(); in DrawEERIEInter() 1541 vert_list[0].color = vert_list[1].color = vert_list[2].color = Color::gray(fTransp).toBGR(); in DrawEERIEInter() [all …]
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/ |
H A D | meddraw.cpp | 168 std::array<cg3s_point *, 3> vert_list; in check_segment() local 169 vert_list[0] = &Segment_points[seg->verts[fn[0]]]; in check_segment() 170 vert_list[1] = &Segment_points[seg->verts[fn[1]]]; in check_segment() 171 vert_list[2] = &Segment_points[seg->verts[fn[2]]]; in check_segment() 172 g3_check_and_draw_poly(*grd_curcanv, vert_list, color); in check_segment() 174 vert_list[1] = &Segment_points[seg->verts[fn[2]]]; in check_segment() 175 vert_list[2] = &Segment_points[seg->verts[fn[3]]]; in check_segment() 176 g3_check_and_draw_poly(*grd_curcanv, vert_list, color); in check_segment()
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bwm/ |
H A D | bwm_observer_img.cxx | 95 std::vector<bwm_soview2D_vertex*> vertices = vert_list[moving_p_->get_id()]; in handle() 178 for (std::map<unsigned, std::vector<bwm_soview2D_vertex* > >::iterator it=vert_list.begin(); in set_draw_mode() 179 it != vert_list.end(); it++) { in set_draw_mode() 214 vert_list[polygon->get_id()] = verts; in create_polygon() 233 vert_list[polyline->get_id()] = verts; in create_polyline() 305 vert_list.begin(); in clear_objects() 306 for (; vsit != vert_list.end(); ++vsit){ in clear_objects() 311 vert_list.clear(); in clear_objects() 462 std::vector<bwm_soview2D_vertex*> v = vert_list[poly_id]; in delete_polygon() 466 vert_list.erase(poly_id); in delete_polygon()
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H A D | bwm_observer_img.h | 206 std::map<unsigned, std::vector<bwm_soview2D_vertex* > > vert_list; variable
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H A D | bwm_observer_video.cxx | 1094 vert_list[polygon->get_id()] = verts; in create_polygon() 1144 vert_list[polygon->get_id()] = verts; in display_polygons_frame() 1175 std::vector<bwm_soview2D_vertex*> v = vert_list[poly_id]; in delete_polygon() 1179 vert_list.erase(poly_id); in delete_polygon()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/ |
H A D | Mesh.cpp | 2273 TexturedVertex vert_list[4]; in DrawEERIEObjEx() local 2306 vert_list[0].uv.x = eobj->facelist[i].u[0]; in DrawEERIEObjEx() 2312 vert_list[0].color = vert_list[1].color = vert_list[2].color = coll; in DrawEERIEObjEx() 2328 ARX_DrawPrimitive(&vert_list[0], in DrawEERIEObjEx() 2329 &vert_list[1], in DrawEERIEObjEx() 2330 &vert_list[2]); in DrawEERIEObjEx() 2344 TexturedVertex vert_list[4]; in DrawEERIEObjExEx() local 2383 vert_list[0].color = vert_list[1].color = vert_list[2].color = coll; in DrawEERIEObjExEx() 2399 ARX_DrawPrimitive(&vert_list[0], in DrawEERIEObjExEx() 2400 &vert_list[1], in DrawEERIEObjExEx() [all …]
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/dports/x11-toolkits/plib/plib-1.8.5/src/ssg/ |
H A D | ssgLoadASE.cxx | 982 aseVertexBuffer* vert_list = new aseVertexBuffer [ max_verts ] ; in add_mesh() local 985 aseVertexBuffer* vert = vert_list ; in add_mesh() 1005 vert = vert_list + map_index[k]; in add_mesh() 1023 vert = vert_list + map_index[k]; in add_mesh() 1038 vert = vert_list; in add_mesh() 1071 vert = vert_list + map_index[k]; in add_mesh() 1081 vert = vert_list; in add_mesh() 1107 delete[] vert_list ; in add_mesh()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/ |
H A D | Object.h | 69 extern TexturedVertex vert_list[4];
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/ |
H A D | modelcollide.cpp | 600 vert_num = tree->vert_list[vert_start+i].vertnum; in model_collide_bsp_poly() 603 uvlist[i].u = tree->vert_list[vert_start+i].u; in model_collide_bsp_poly() 604 uvlist[i].v = tree->vert_list[vert_start+i].v; in model_collide_bsp_poly() 761 tree->vert_list = NULL; in model_collide_parse_bsp() 909 tree->vert_list = (model_tmap_vert*)vm_malloc(sizeof(model_tmap_vert) * vert_buffer.size()); in model_collide_parse_bsp() 910 memcpy(tree->vert_list, &vert_buffer[0], sizeof(model_tmap_vert) * vert_buffer.size()); in model_collide_parse_bsp()
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H A D | model.h | 270 model_tmap_vert *vert_list; member
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H A D | modelread.cpp | 4862 if ( Bsp_collision_tree_list[tree_index].vert_list ) { in model_remove_bsp_collision_tree() 4863 vm_free( Bsp_collision_tree_list[tree_index].vert_list); in model_remove_bsp_collision_tree()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/ |
H A D | modelcollide.cpp | 591 vert_num = tree->vert_list[vert_start+i].vertnum; in model_collide_bsp_poly() 594 uvlist[i].u = tree->vert_list[vert_start+i].u; in model_collide_bsp_poly() 595 uvlist[i].v = tree->vert_list[vert_start+i].v; in model_collide_bsp_poly() 750 tree->vert_list = NULL; in model_collide_parse_bsp() 898 tree->vert_list = (model_tmap_vert*)vm_malloc(sizeof(model_tmap_vert) * vert_buffer.size()); in model_collide_parse_bsp() 899 memcpy(tree->vert_list, &vert_buffer[0], sizeof(model_tmap_vert) * vert_buffer.size()); in model_collide_parse_bsp()
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H A D | model.h | 296 model_tmap_vert *vert_list; member
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H A D | modelread.cpp | 5073 if ( Bsp_collision_tree_list[tree_index].vert_list ) { in model_remove_bsp_collision_tree() 5074 vm_free( Bsp_collision_tree_list[tree_index].vert_list); in model_remove_bsp_collision_tree()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/ |
H A D | render.cpp | 1186 auto vert_list = new vertex[6 * n_bm]; in draw_bitmap_list() local 1195 vertex* V = &vert_list[i * 6]; in draw_bitmap_list() 1251 g3_render_primitives_textured(render_mat, vert_list, 6 * n_bm, PRIM_TYPE_TRIS, true); in draw_bitmap_list() 1253 delete[] vert_list; in draw_bitmap_list()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/ |
H A D | glsl_bsp.c | 445 dstring_t *vert_list) in build_surf_displist() argument 515 dstring_append (vert_list, (char *) verts, numverts * sizeof (bspvert_t)); in build_surf_displist()
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/dports/graphics/py-scikit-image/scikit-image-0.19.0/skimage/measure/ |
H A D | _marching_cubes_classic_cy.pyx | 28 cdef list vert_list = [] 49 vert_list.append(vert) 56 return vert_list, face_list
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