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Searched refs:vert_list (Results 1 – 17 of 17) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/animation/
H A DAnimation.cpp1341 TexturedVertex * vert_list; in DrawEERIEInter() local
1446 vert_list[0].color=vert_list[1].color=vert_list[2].color=0xFF0000FF; in DrawEERIEInter()
1450 vert_list[0].color=vert_list[1].color=vert_list[2].color=0xffffffff; in DrawEERIEInter()
1461 vert_list[0].color = vert_list[1].color = vert_list[2].color = io->infracolor.toBGR(); in DrawEERIEInter()
1463 vert_list[0].color = vert_list[1].color = vert_list[2].color = Color::white.toBGR(); in DrawEERIEInter()
1477 float dd=(vert_list[k].rhw*prec); in DrawEERIEInter()
1504 vert_list[0].color=vert_list[1].color=vert_list[2].color=0xffffffff; in DrawEERIEInter()
1513 vert_list[0].color = vert_list[1].color = vert_list[2].color; in DrawEERIEInter()
1516 vert_list[0].color = vert_list[1].color = vert_list[2].color = Color::white.toBGR(); in DrawEERIEInter()
1541 vert_list[0].color = vert_list[1].color = vert_list[2].color = Color::gray(fTransp).toBGR(); in DrawEERIEInter()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/
H A Dmeddraw.cpp168 std::array<cg3s_point *, 3> vert_list; in check_segment() local
169 vert_list[0] = &Segment_points[seg->verts[fn[0]]]; in check_segment()
170 vert_list[1] = &Segment_points[seg->verts[fn[1]]]; in check_segment()
171 vert_list[2] = &Segment_points[seg->verts[fn[2]]]; in check_segment()
172 g3_check_and_draw_poly(*grd_curcanv, vert_list, color); in check_segment()
174 vert_list[1] = &Segment_points[seg->verts[fn[2]]]; in check_segment()
175 vert_list[2] = &Segment_points[seg->verts[fn[3]]]; in check_segment()
176 g3_check_and_draw_poly(*grd_curcanv, vert_list, color); in check_segment()
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bwm/
H A Dbwm_observer_img.cxx95 std::vector<bwm_soview2D_vertex*> vertices = vert_list[moving_p_->get_id()]; in handle()
178 for (std::map<unsigned, std::vector<bwm_soview2D_vertex* > >::iterator it=vert_list.begin(); in set_draw_mode()
179 it != vert_list.end(); it++) { in set_draw_mode()
214 vert_list[polygon->get_id()] = verts; in create_polygon()
233 vert_list[polyline->get_id()] = verts; in create_polyline()
305 vert_list.begin(); in clear_objects()
306 for (; vsit != vert_list.end(); ++vsit){ in clear_objects()
311 vert_list.clear(); in clear_objects()
462 std::vector<bwm_soview2D_vertex*> v = vert_list[poly_id]; in delete_polygon()
466 vert_list.erase(poly_id); in delete_polygon()
H A Dbwm_observer_img.h206 std::map<unsigned, std::vector<bwm_soview2D_vertex* > > vert_list; variable
H A Dbwm_observer_video.cxx1094 vert_list[polygon->get_id()] = verts; in create_polygon()
1144 vert_list[polygon->get_id()] = verts; in display_polygons_frame()
1175 std::vector<bwm_soview2D_vertex*> v = vert_list[poly_id]; in delete_polygon()
1179 vert_list.erase(poly_id); in delete_polygon()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/
H A DMesh.cpp2273 TexturedVertex vert_list[4]; in DrawEERIEObjEx() local
2306 vert_list[0].uv.x = eobj->facelist[i].u[0]; in DrawEERIEObjEx()
2312 vert_list[0].color = vert_list[1].color = vert_list[2].color = coll; in DrawEERIEObjEx()
2328 ARX_DrawPrimitive(&vert_list[0], in DrawEERIEObjEx()
2329 &vert_list[1], in DrawEERIEObjEx()
2330 &vert_list[2]); in DrawEERIEObjEx()
2344 TexturedVertex vert_list[4]; in DrawEERIEObjExEx() local
2383 vert_list[0].color = vert_list[1].color = vert_list[2].color = coll; in DrawEERIEObjExEx()
2399 ARX_DrawPrimitive(&vert_list[0], in DrawEERIEObjExEx()
2400 &vert_list[1], in DrawEERIEObjExEx()
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/dports/x11-toolkits/plib/plib-1.8.5/src/ssg/
H A DssgLoadASE.cxx982 aseVertexBuffer* vert_list = new aseVertexBuffer [ max_verts ] ; in add_mesh() local
985 aseVertexBuffer* vert = vert_list ; in add_mesh()
1005 vert = vert_list + map_index[k]; in add_mesh()
1023 vert = vert_list + map_index[k]; in add_mesh()
1038 vert = vert_list; in add_mesh()
1071 vert = vert_list + map_index[k]; in add_mesh()
1081 vert = vert_list; in add_mesh()
1107 delete[] vert_list ; in add_mesh()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DObject.h69 extern TexturedVertex vert_list[4];
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/
H A Dmodelcollide.cpp600 vert_num = tree->vert_list[vert_start+i].vertnum; in model_collide_bsp_poly()
603 uvlist[i].u = tree->vert_list[vert_start+i].u; in model_collide_bsp_poly()
604 uvlist[i].v = tree->vert_list[vert_start+i].v; in model_collide_bsp_poly()
761 tree->vert_list = NULL; in model_collide_parse_bsp()
909 tree->vert_list = (model_tmap_vert*)vm_malloc(sizeof(model_tmap_vert) * vert_buffer.size()); in model_collide_parse_bsp()
910 memcpy(tree->vert_list, &vert_buffer[0], sizeof(model_tmap_vert) * vert_buffer.size()); in model_collide_parse_bsp()
H A Dmodel.h270 model_tmap_vert *vert_list; member
H A Dmodelread.cpp4862 if ( Bsp_collision_tree_list[tree_index].vert_list ) { in model_remove_bsp_collision_tree()
4863 vm_free( Bsp_collision_tree_list[tree_index].vert_list); in model_remove_bsp_collision_tree()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/
H A Dmodelcollide.cpp591 vert_num = tree->vert_list[vert_start+i].vertnum; in model_collide_bsp_poly()
594 uvlist[i].u = tree->vert_list[vert_start+i].u; in model_collide_bsp_poly()
595 uvlist[i].v = tree->vert_list[vert_start+i].v; in model_collide_bsp_poly()
750 tree->vert_list = NULL; in model_collide_parse_bsp()
898 tree->vert_list = (model_tmap_vert*)vm_malloc(sizeof(model_tmap_vert) * vert_buffer.size()); in model_collide_parse_bsp()
899 memcpy(tree->vert_list, &vert_buffer[0], sizeof(model_tmap_vert) * vert_buffer.size()); in model_collide_parse_bsp()
H A Dmodel.h296 model_tmap_vert *vert_list; member
H A Dmodelread.cpp5073 if ( Bsp_collision_tree_list[tree_index].vert_list ) { in model_remove_bsp_collision_tree()
5074 vm_free( Bsp_collision_tree_list[tree_index].vert_list); in model_remove_bsp_collision_tree()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/
H A Drender.cpp1186 auto vert_list = new vertex[6 * n_bm]; in draw_bitmap_list() local
1195 vertex* V = &vert_list[i * 6]; in draw_bitmap_list()
1251 g3_render_primitives_textured(render_mat, vert_list, 6 * n_bm, PRIM_TYPE_TRIS, true); in draw_bitmap_list()
1253 delete[] vert_list; in draw_bitmap_list()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/
H A Dglsl_bsp.c445 dstring_t *vert_list) in build_surf_displist() argument
515 dstring_append (vert_list, (char *) verts, numverts * sizeof (bspvert_t)); in build_surf_displist()
/dports/graphics/py-scikit-image/scikit-image-0.19.0/skimage/measure/
H A D_marching_cubes_classic_cy.pyx28 cdef list vert_list = []
49 vert_list.append(vert)
56 return vert_list, face_list