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Searched refs:vertbuf (Results 1 – 25 of 25) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/texmap/
H A Dtmapflat.cpp188 …at(grs_canvas &canvas, const grs_bitmap &bp, uint_fast32_t nverts, const g3s_point *const *vertbuf) in draw_tmap_flat() argument
197 average_light = vertbuf[0]->p3_l; in draw_tmap_flat()
199 average_light += vertbuf[i]->p3_l; in draw_tmap_flat()
214 points[i].x = vertbuf[i]->p3_sx; in draw_tmap_flat()
215 points[i].y = vertbuf[i]->p3_sy; in draw_tmap_flat()
H A Dntmap.cpp792 …p(grs_canvas &canvas, const grs_bitmap &rbp, uint_fast32_t nverts, const g3s_point *const *vertbuf) in draw_tmap() argument
803 draw_tmap_flat(canvas, rbp, nverts, vertbuf); in draw_tmap()
822 auto vp = vertbuf[i]; in draw_tmap()
/dports/games/d2x/d2x-0.2.5/texmap/
H A Dtmapflat.c247 void draw_tmap_flat(grs_bitmap *bp,int nverts,g3s_point **vertbuf) in draw_tmap_flat() argument
256 average_light = vertbuf[0]->p3_l; in draw_tmap_flat()
258 average_light += vertbuf[i]->p3_l; in draw_tmap_flat()
274 points[i].x = vertbuf[i]->p3_sx; in draw_tmap_flat()
275 points[i].y = vertbuf[i]->p3_sy; in draw_tmap_flat()
H A Dntmap.c1008 extern void draw_tmap_flat(grs_bitmap *bp,int nverts,g3s_point **vertbuf);
1013 void draw_tmap(grs_bitmap *bp,int nverts,g3s_point **vertbuf) in draw_tmap() argument
1032 draw_tmap_flat(bp, nverts, vertbuf); in draw_tmap()
1051 g3s_point *vp = vertbuf[i]; in draw_tmap()
/dports/emulators/mess/mame-mame0226/src/osd/modules/render/d3d/
H A Dd3dhlsl.cpp627 vertbuf[0].x = 0.0f; in init_fsfx_quad()
628 vertbuf[0].y = 0.0f; in init_fsfx_quad()
630 vertbuf[1].y = 0.0f; in init_fsfx_quad()
631 vertbuf[2].x = 0.0f; in init_fsfx_quad()
634 vertbuf[3].y = 0.0f; in init_fsfx_quad()
635 vertbuf[4].x = 0.0f; in init_fsfx_quad()
640 vertbuf[0].u0 = 0.0f; in init_fsfx_quad()
641 vertbuf[0].v0 = 0.0f; in init_fsfx_quad()
643 vertbuf[1].u0 = 1.0f; in init_fsfx_quad()
644 vertbuf[1].v0 = 0.0f; in init_fsfx_quad()
[all …]
/dports/emulators/mame/mame-mame0226/src/osd/modules/render/d3d/
H A Dd3dhlsl.cpp627 vertbuf[0].x = 0.0f; in init_fsfx_quad()
628 vertbuf[0].y = 0.0f; in init_fsfx_quad()
630 vertbuf[1].y = 0.0f; in init_fsfx_quad()
631 vertbuf[2].x = 0.0f; in init_fsfx_quad()
634 vertbuf[3].y = 0.0f; in init_fsfx_quad()
635 vertbuf[4].x = 0.0f; in init_fsfx_quad()
640 vertbuf[0].u0 = 0.0f; in init_fsfx_quad()
641 vertbuf[0].v0 = 0.0f; in init_fsfx_quad()
643 vertbuf[1].u0 = 1.0f; in init_fsfx_quad()
644 vertbuf[1].v0 = 0.0f; in init_fsfx_quad()
[all …]
/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dd3d8_common.h99 d3d8_vertex_buffer_lock(LPDIRECT3DVERTEXBUFFER8 vertbuf) in d3d8_vertex_buffer_lock() argument
103 if (!vertbuf) in d3d8_vertex_buffer_lock()
106 IDirect3DVertexBuffer8_Lock(vertbuf, 0, 0, (BYTE**)&buf, 0); in d3d8_vertex_buffer_lock()
115 LPDIRECT3DVERTEXBUFFER8 vertbuf) in d3d8_vertex_buffer_unlock() argument
117 if (vertbuf) in d3d8_vertex_buffer_unlock()
118 IDirect3DVertexBuffer8_Unlock(vertbuf); in d3d8_vertex_buffer_unlock()
H A Dd3d9_common.h124 static INLINE void *d3d9_vertex_buffer_lock(LPDIRECT3DVERTEXBUFFER9 vertbuf) in d3d9_vertex_buffer_lock() argument
127 if (!vertbuf) in d3d9_vertex_buffer_lock()
129 IDirect3DVertexBuffer9_Lock(vertbuf, 0, 0, &buf, 0); in d3d9_vertex_buffer_lock()
137 static INLINE void d3d9_vertex_buffer_unlock(LPDIRECT3DVERTEXBUFFER9 vertbuf) in d3d9_vertex_buffer_unlock() argument
139 if (vertbuf) in d3d9_vertex_buffer_unlock()
140 IDirect3DVertexBuffer9_Unlock(vertbuf); in d3d9_vertex_buffer_unlock()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/
H A Dtexmap.h53 …aw_tmap(grs_canvas &, const grs_bitmap &bp, uint_fast32_t nverts, const g3s_point *const *vertbuf);
57 …ap_flat(grs_canvas &, const grs_bitmap &bp, uint_fast32_t nverts, const g3s_point *const *vertbuf);
H A Dfwd-gr.h317 void scale_bitmap(const grs_bitmap &bp, const std::array<grs_point, 3> &vertbuf, int orientation, g…
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/2d/
H A Dscalec.cpp345 void scale_bitmap(const grs_bitmap &bp, const std::array<grs_point, 3> &vertbuf, int orientation, g… in scale_bitmap() argument
356 x0 = vertbuf[0].x; y0 = vertbuf[0].y; in scale_bitmap()
357 x1 = vertbuf[2].x; y1 = vertbuf[2].y; in scale_bitmap()
/dports/games/d2x/d2x-0.2.5/2d/
H A Dscale.c115 void scale_bitmap(grs_bitmap *bp, grs_point *vertbuf ,int orientation) in scale_bitmap() argument
127 x0 = vertbuf[0].x; y0 = vertbuf[0].y; in scale_bitmap()
128 x1 = vertbuf[2].x; y1 = vertbuf[2].y; in scale_bitmap()
H A Dscalec.c432 void scale_bitmap(grs_bitmap *bp, grs_point *vertbuf, int orientation ) in scale_bitmap() argument
444 x0 = vertbuf[0].x; y0 = vertbuf[0].y; in scale_bitmap()
445 x1 = vertbuf[2].x; y1 = vertbuf[2].y; in scale_bitmap()
/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/mac-capture/
H A Dmac-display-capture.m31 gs_vertbuffer_t *vertbuf; field
108 if (dc->vertbuf)
109 gs_vertexbuffer_destroy(dc->vertbuf);
246 dc->vertbuf = gs_vertexbuffer_create(vb_data, GS_DYNAMIC);
247 return dc->vertbuf != NULL;
378 build_sprite_rect(gs_vertexbuffer_get_data(dc->vertbuf), origin.x,
408 gs_vertexbuffer_flush(dc->vertbuf);
409 gs_load_vertexbuffer(dc->vertbuf);
/dports/games/d2x/d2x-0.2.5/unused/vga/
H A Dgrx.h304 void rotate_bitmap(grs_bitmap *bp, grs_point *vertbuf, int light_value);
307 void scale_bitmap(grs_bitmap *bp, grs_point *vertbuf, int orientation );
331 extern void rotate_bitmap(grs_bitmap *bp, grs_point *vertbuf, int light_value);
/dports/games/d2x/d2x-0.2.5/include/
H A Dgr.h371 void rotate_bitmap(grs_bitmap *bp, grs_point *vertbuf, int light_value);
374 void scale_bitmap(grs_bitmap *bp, grs_point *vertbuf, int orientation );
401 extern void rotate_bitmap(grs_bitmap *bp, grs_point *vertbuf, int light_value);
H A Dtexmap.h116 extern void draw_tmap(grs_bitmap *bp, int nverts, g3s_point **vertbuf);
/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/check/
H A Dcheck.cpp751 …vec3_t vertbuf[VERT_BUF_SIZE_DISJOINT_SIDES];/* vertices of intersection of sides. arbitrary choic… in Check_SidesOverlap() local
768 VectorCopy(w[i]->p[j], vertbuf[numVert]); in Check_SidesOverlap()
779 …ntersection(w[0]->p[i], w[0]->p[pointIndex], w[1]->p[k], w[1]->p[pointIndex2], vertbuf[numVert])) { in Check_SidesOverlap()
797 memcpy(overlap->p, vertbuf, numVert * sizeof(vec3_t)); in Check_SidesOverlap()
803 Print3Vector(vertbuf[i]); in Check_SidesOverlap()
829 VectorSubtract(vertbuf[i], vertbuf[i - 1], from0to1); in Check_SidesOverlap()
830 VectorCopy(vertbuf[i - 1], zero); in Check_SidesOverlap()
831 VectorCopy(vertbuf[i], one); in Check_SidesOverlap()
835 if (!Check_PointsAreCollinear(zero, one, vertbuf[i])) { in Check_SidesOverlap()
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/
H A Dtexture.cpp167 glGenBuffers(1, &this->buffer->vertbuf); in load_in_glthread()
175 glDeleteBuffers(1, &this->buffer->vertbuf); in unload()
335 glBindBuffer(GL_ARRAY_BUFFER, this->buffer->vertbuf); in draw()
H A Dtexture.h52 GLuint id, vertbuf; member
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_renderchain/
H A Dd3d9_renderchain.h194 LPDIRECT3DVERTEXBUFFER9 vertbuf = (LPDIRECT3DVERTEXBUFFER9) in d3d9_renderchain_add_pass() local
199 if (!vertbuf) in d3d9_renderchain_add_pass()
202 pass->vertex_buf = vertbuf; in d3d9_renderchain_add_pass()
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/
H A DGPU_shader.h85 bool GPU_shader_transform_feedback_enable(GPUShader *shader, struct GPUVertBuf *vertbuf);
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/intern/
H A Dgpu_shader.cc517 bool GPU_shader_transform_feedback_enable(GPUShader *shader, GPUVertBuf *vertbuf) in GPU_shader_transform_feedback_enable() argument
519 return unwrap(shader)->transform_feedback_enable(vertbuf); in GPU_shader_transform_feedback_enable()
/dports/games/d2x/d2x-0.2.5/main/
H A Dstate.c187 grs_point vertbuf[3] = {{0,0}, {0,0}, {i2f(THUMBNAIL_W*2),i2f(THUMBNAIL_H*24/10)} }; in state_callback() local
189 scale_bitmap(sc_bmp[citem-1], vertbuf, 0 ); in state_callback()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dstate.cpp244 const std::array<grs_point, 3> vertbuf{{ in draw_handler() local
249 scale_bitmap(bmp, vertbuf, 0, temp_canv->cv_bitmap); in draw_handler()