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Searched refs:vertexBufferShadowed (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/
H A DOgreMeshManager.h98 bool vertexBufferShadowed = true, bool indexBufferShadowed = true);
124 bool vertexBufferShadowed = true, bool indexBufferShadowed = true);
150 bool vertexBufferShadowed = true, bool indexBufferShadowed = true);
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/include/
H A DOgreMeshManager.h105 bool vertexBufferShadowed = false, bool indexBufferShadowed = false);
125 bool vertexBufferShadowed = false, bool indexBufferShadowed = false);
133 bool vertexBufferShadowed = false, bool indexBufferShadowed = false);
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/
H A DOgreMeshManager.cpp93 bool vertexBufferShadowed, bool indexBufferShadowed) in createOrRetrieve() argument
101 pMesh->setVertexBufferPolicy(vertexBufferUsage, vertexBufferShadowed); in createOrRetrieve()
111 bool vertexBufferShadowed, bool indexBufferShadowed) in prepare() argument
115vertexBufferShadowed,indexBufferShadowed).first.staticCast<Mesh>(); in prepare()
123 bool vertexBufferShadowed, bool indexBufferShadowed) in load() argument
127vertexBufferShadowed,indexBufferShadowed).first.staticCast<Mesh>(); in load()
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/
H A DOgreMeshManager.cpp83 bool vertexBufferShadowed, bool indexBufferShadowed) in createOrRetrieve() argument
91 pMesh->setVertexBufferPolicy(vertexBufferUsage, vertexBufferShadowed); in createOrRetrieve()
101 bool vertexBufferShadowed, bool indexBufferShadowed) in prepare() argument
105 vertexBufferShadowed,indexBufferShadowed).first); in prepare()
113 bool vertexBufferShadowed, bool indexBufferShadowed) in load() argument
117 vertexBufferShadowed,indexBufferShadowed).first); in load()