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Searched refs:vertexCode (Results 1 – 25 of 32) sorted by relevance

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/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL2/
H A DvtkOpenGLShaderCache.cxx98 const char *vertexCode, in ReadyShader() argument
105 std::string VSSource = vertexCode; in ReadyShader()
131 vtkShaderProgram *shader = this->GetShader(vertexCode, FSSource.c_str(), geometryCode); in ReadyShader()
174 const char *vertexCode, in GetShader() argument
180 this->Internal->ComputeMD5(vertexCode, fragmentCode, geometryCode, result); in GetShader()
189 sps->GetVertexShader()->SetSource(vertexCode); in GetShader()
H A DvtkOpenGLShaderCache.h37 virtual vtkShaderProgram *ReadyShader(const char *vertexCode,
62 virtual vtkShaderProgram* GetShader(const char *vertexCode,
/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/
H A DvtkOpenGLShaderCache.cxx232 vtkShaderProgram* vtkOpenGLShaderCache::ReadyShaderProgram(const char* vertexCode, in ReadyShaderProgram() argument
237 std::string VSSource = vertexCode; in ReadyShaderProgram()
310 const char* vertexCode, const char* fragmentCode, const char* geometryCode) in GetShaderProgram() argument
314 this->Internal->ComputeMD5(vertexCode, fragmentCode, geometryCode, result); in GetShaderProgram()
323 sps->GetVertexShader()->SetSource(vertexCode); in GetShaderProgram()
H A DvtkOpenGLShaderCache.h43 virtual vtkShaderProgram* ReadyShaderProgram(const char* vertexCode, const char* fragmentCode,
88 const char* vertexCode, const char* fragmentCode, const char* geometryCode);
H A DvtkOpenGLImageAlgorithmHelper.cxx64 const char* vertexCode, const char* fragmentCode, const char* geometryCode) in Execute() argument
145 vertexCode, fragmentCode, geometryCode); in Execute()
H A DvtkOpenGLImageAlgorithmHelper.h57 vtkImageData* outData, int outExt[6], const char* vertexCode, const char* fragmentCode,
/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/
H A DvtkOpenGLShaderCache.cxx253 const char *vertexCode, const char *fragmentCode, const char *geometryCode, in ReadyShaderProgram() argument
258 std::string VSSource = vertexCode; in ReadyShaderProgram()
334 const char *vertexCode, in GetShaderProgram() argument
340 this->Internal->ComputeMD5(vertexCode, fragmentCode, geometryCode, result); in GetShaderProgram()
349 sps->GetVertexShader()->SetSource(vertexCode); in GetShaderProgram()
H A DvtkOpenGLShaderCache.h44 const char *vertexCode,
90 virtual vtkShaderProgram* GetShaderProgram(const char *vertexCode,
H A DvtkOpenGLImageAlgorithmHelper.cxx68 const char *vertexCode, in Execute() argument
151 vertexCode, fragmentCode, geometryCode); in Execute()
H A DvtkOpenGLImageAlgorithmHelper.h60 const char *vertexCode,
/dports/converters/wkhtmltopdf/qt-5db36ec/src/imports/shaders/
H A Dshadereffectitem.cpp803 QString vertexCode = m_vertex_code; in updateProperties() local
806 if (vertexCode.isEmpty()) in updateProperties()
807 vertexCode = qt_default_vertex_code; in updateProperties()
812 lookThroughShaderCode(vertexCode); in updateProperties()
835 QString vertexCode = m_vertex_code; in updateShaderProgram() local
838 if (vertexCode.isEmpty()) in updateShaderProgram()
839 vertexCode = QString::fromLatin1(qt_default_vertex_code); in updateShaderProgram()
844 m_program->addShaderFromSourceCode(QGLShader::Vertex, vertexCode); in updateShaderProgram()
/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DFillShader.cpp39 static const char *vertexCode = in Init() local
61 shader = Shader(vertexCode, fragmentCode); in Init()
H A DBatchShader.cpp39 static const char *vertexCode = in Init() local
71 shader = Shader(vertexCode, fragmentCode); in Init()
H A DLineShader.cpp40 static const char *vertexCode = in Init() local
70 shader = Shader(vertexCode, fragmentCode); in Init()
H A DPointerShader.cpp41 static const char *vertexCode = in Init() local
76 shader = Shader(vertexCode, fragmentCode); in Init()
H A DOutlineShader.cpp41 static const char *vertexCode = in Init() local
111 shader = Shader(vertexCode, fragmentCode); in Init()
H A DRingShader.cpp44 static const char *vertexCode = in Init() local
86 shader = Shader(vertexCode, fragmentCode); in Init()
H A DSpriteShader.cpp60 static const char *vertexCode = in Init() local
167 shader = Shader(vertexCode, fragmentCode); in Init()
H A DFogShader.cpp64 static const char *vertexCode = in Init() local
89 shader = Shader(vertexCode, fragmentCode); in Init()
/dports/www/firefox-esr/firefox-91.8.0/mobile/android/geckoview/src/thirdparty/java/org/mozilla/thirdparty/com/google/android/exoplayer2/util/
H A DGlUtil.java274 public static int compileProgram(String[] vertexCode, String[] fragmentCode) { in compileProgram() argument
275 return compileProgram(TextUtils.join("\n", vertexCode), TextUtils.join("\n", fragmentCode)); in compileProgram()
285 public static int compileProgram(String vertexCode, String fragmentCode) { in compileProgram() argument
290 addShader(GLES20.GL_VERTEX_SHADER, vertexCode, program); in compileProgram()
/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/quick/scenegraph/
H A Dqsgdefaultrendercontext.cpp358 …leShader(QSGMaterialShader *shader, QSGMaterial *material, const char *vertexCode, const char *fra… in compileShader() argument
361 if (vertexCode || fragmentCode) { in compileShader()
366 …p->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexCode ? vertexCode : shader->verte… in compileShader()
/dports/www/firefox/firefox-99.0/mobile/android/exoplayer2/src/main/java/org/mozilla/thirdparty/com/google/android/exoplayer2/util/
H A DGlUtil.java274 public static int compileProgram(String[] vertexCode, String[] fragmentCode) { in compileProgram() argument
275 return compileProgram(TextUtils.join("\n", vertexCode), TextUtils.join("\n", fragmentCode)); in compileProgram()
285 public static int compileProgram(String vertexCode, String fragmentCode) { in compileProgram() argument
290 addShader(GLES20.GL_VERTEX_SHADER, vertexCode, program); in compileProgram()
/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/quick/scenegraph/
H A Dqsgdefaultrendercontext.cpp358 …leShader(QSGMaterialShader *shader, QSGMaterial *material, const char *vertexCode, const char *fra… in compileShader() argument
361 if (vertexCode || fragmentCode) { in compileShader()
366 …p->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexCode ? vertexCode : shader->verte… in compileShader()
/dports/mail/thunderbird/thunderbird-91.8.0/mobile/android/geckoview/src/thirdparty/java/org/mozilla/thirdparty/com/google/android/exoplayer2/util/
H A DGlUtil.java274 public static int compileProgram(String[] vertexCode, String[] fragmentCode) { in compileProgram() argument
275 return compileProgram(TextUtils.join("\n", vertexCode), TextUtils.join("\n", fragmentCode)); in compileProgram()
285 public static int compileProgram(String vertexCode, String fragmentCode) { in compileProgram() argument
290 addShader(GLES20.GL_VERTEX_SHADER, vertexCode, program); in compileProgram()
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DShaderProgram.cpp100 CStr vertexCode = preprocessor.Preprocess(vertexFile.GetAsString()); in Reload() local
106 if (!Compile(GL_VERTEX_PROGRAM_ARB, "vertex", m_VertexProgram, m_VertexFile, vertexCode)) in Reload()
443 CStr vertexCode = preprocessor.Preprocess(vertexFile.GetAsString()); in Reload() local
449 vertexCode.Replace("#version 110\n", "#version 100\n"); in Reload()
450 vertexCode.Replace("#version 110\r\n", "#version 100\n"); in Reload()
451 vertexCode.Replace("#version 120\n", "#version 100\n"); in Reload()
452 vertexCode.Replace("#version 120\r\n", "#version 100\n"); in Reload()
459 if (!Compile(m_VertexShader, m_VertexFile, vertexCode)) in Reload()

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