/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL2/ |
H A D | vtkOpenGLShaderCache.cxx | 98 const char *vertexCode, in ReadyShader() argument 105 std::string VSSource = vertexCode; in ReadyShader() 131 vtkShaderProgram *shader = this->GetShader(vertexCode, FSSource.c_str(), geometryCode); in ReadyShader() 174 const char *vertexCode, in GetShader() argument 180 this->Internal->ComputeMD5(vertexCode, fragmentCode, geometryCode, result); in GetShader() 189 sps->GetVertexShader()->SetSource(vertexCode); in GetShader()
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H A D | vtkOpenGLShaderCache.h | 37 virtual vtkShaderProgram *ReadyShader(const char *vertexCode, 62 virtual vtkShaderProgram* GetShader(const char *vertexCode,
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/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/ |
H A D | vtkOpenGLShaderCache.cxx | 232 vtkShaderProgram* vtkOpenGLShaderCache::ReadyShaderProgram(const char* vertexCode, in ReadyShaderProgram() argument 237 std::string VSSource = vertexCode; in ReadyShaderProgram() 310 const char* vertexCode, const char* fragmentCode, const char* geometryCode) in GetShaderProgram() argument 314 this->Internal->ComputeMD5(vertexCode, fragmentCode, geometryCode, result); in GetShaderProgram() 323 sps->GetVertexShader()->SetSource(vertexCode); in GetShaderProgram()
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H A D | vtkOpenGLShaderCache.h | 43 virtual vtkShaderProgram* ReadyShaderProgram(const char* vertexCode, const char* fragmentCode, 88 const char* vertexCode, const char* fragmentCode, const char* geometryCode);
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H A D | vtkOpenGLImageAlgorithmHelper.cxx | 64 const char* vertexCode, const char* fragmentCode, const char* geometryCode) in Execute() argument 145 vertexCode, fragmentCode, geometryCode); in Execute()
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H A D | vtkOpenGLImageAlgorithmHelper.h | 57 vtkImageData* outData, int outExt[6], const char* vertexCode, const char* fragmentCode,
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/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/ |
H A D | vtkOpenGLShaderCache.cxx | 253 const char *vertexCode, const char *fragmentCode, const char *geometryCode, in ReadyShaderProgram() argument 258 std::string VSSource = vertexCode; in ReadyShaderProgram() 334 const char *vertexCode, in GetShaderProgram() argument 340 this->Internal->ComputeMD5(vertexCode, fragmentCode, geometryCode, result); in GetShaderProgram() 349 sps->GetVertexShader()->SetSource(vertexCode); in GetShaderProgram()
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H A D | vtkOpenGLShaderCache.h | 44 const char *vertexCode, 90 virtual vtkShaderProgram* GetShaderProgram(const char *vertexCode,
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H A D | vtkOpenGLImageAlgorithmHelper.cxx | 68 const char *vertexCode, in Execute() argument 151 vertexCode, fragmentCode, geometryCode); in Execute()
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H A D | vtkOpenGLImageAlgorithmHelper.h | 60 const char *vertexCode,
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/imports/shaders/ |
H A D | shadereffectitem.cpp | 803 QString vertexCode = m_vertex_code; in updateProperties() local 806 if (vertexCode.isEmpty()) in updateProperties() 807 vertexCode = qt_default_vertex_code; in updateProperties() 812 lookThroughShaderCode(vertexCode); in updateProperties() 835 QString vertexCode = m_vertex_code; in updateShaderProgram() local 838 if (vertexCode.isEmpty()) in updateShaderProgram() 839 vertexCode = QString::fromLatin1(qt_default_vertex_code); in updateShaderProgram() 844 m_program->addShaderFromSourceCode(QGLShader::Vertex, vertexCode); in updateShaderProgram()
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/dports/games/endless-sky/endless-sky-0.9.14/source/ |
H A D | FillShader.cpp | 39 static const char *vertexCode = in Init() local 61 shader = Shader(vertexCode, fragmentCode); in Init()
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H A D | BatchShader.cpp | 39 static const char *vertexCode = in Init() local 71 shader = Shader(vertexCode, fragmentCode); in Init()
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H A D | LineShader.cpp | 40 static const char *vertexCode = in Init() local 70 shader = Shader(vertexCode, fragmentCode); in Init()
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H A D | PointerShader.cpp | 41 static const char *vertexCode = in Init() local 76 shader = Shader(vertexCode, fragmentCode); in Init()
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H A D | OutlineShader.cpp | 41 static const char *vertexCode = in Init() local 111 shader = Shader(vertexCode, fragmentCode); in Init()
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H A D | RingShader.cpp | 44 static const char *vertexCode = in Init() local 86 shader = Shader(vertexCode, fragmentCode); in Init()
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H A D | SpriteShader.cpp | 60 static const char *vertexCode = in Init() local 167 shader = Shader(vertexCode, fragmentCode); in Init()
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H A D | FogShader.cpp | 64 static const char *vertexCode = in Init() local 89 shader = Shader(vertexCode, fragmentCode); in Init()
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/dports/www/firefox-esr/firefox-91.8.0/mobile/android/geckoview/src/thirdparty/java/org/mozilla/thirdparty/com/google/android/exoplayer2/util/ |
H A D | GlUtil.java | 274 public static int compileProgram(String[] vertexCode, String[] fragmentCode) { in compileProgram() argument 275 return compileProgram(TextUtils.join("\n", vertexCode), TextUtils.join("\n", fragmentCode)); in compileProgram() 285 public static int compileProgram(String vertexCode, String fragmentCode) { in compileProgram() argument 290 addShader(GLES20.GL_VERTEX_SHADER, vertexCode, program); in compileProgram()
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/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/quick/scenegraph/ |
H A D | qsgdefaultrendercontext.cpp | 358 …leShader(QSGMaterialShader *shader, QSGMaterial *material, const char *vertexCode, const char *fra… in compileShader() argument 361 if (vertexCode || fragmentCode) { in compileShader() 366 …p->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexCode ? vertexCode : shader->verte… in compileShader()
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/dports/www/firefox/firefox-99.0/mobile/android/exoplayer2/src/main/java/org/mozilla/thirdparty/com/google/android/exoplayer2/util/ |
H A D | GlUtil.java | 274 public static int compileProgram(String[] vertexCode, String[] fragmentCode) { in compileProgram() argument 275 return compileProgram(TextUtils.join("\n", vertexCode), TextUtils.join("\n", fragmentCode)); in compileProgram() 285 public static int compileProgram(String vertexCode, String fragmentCode) { in compileProgram() argument 290 addShader(GLES20.GL_VERTEX_SHADER, vertexCode, program); in compileProgram()
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/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/quick/scenegraph/ |
H A D | qsgdefaultrendercontext.cpp | 358 …leShader(QSGMaterialShader *shader, QSGMaterial *material, const char *vertexCode, const char *fra… in compileShader() argument 361 if (vertexCode || fragmentCode) { in compileShader() 366 …p->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexCode ? vertexCode : shader->verte… in compileShader()
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/dports/mail/thunderbird/thunderbird-91.8.0/mobile/android/geckoview/src/thirdparty/java/org/mozilla/thirdparty/com/google/android/exoplayer2/util/ |
H A D | GlUtil.java | 274 public static int compileProgram(String[] vertexCode, String[] fragmentCode) { in compileProgram() argument 275 return compileProgram(TextUtils.join("\n", vertexCode), TextUtils.join("\n", fragmentCode)); in compileProgram() 285 public static int compileProgram(String vertexCode, String fragmentCode) { in compileProgram() argument 290 addShader(GLES20.GL_VERTEX_SHADER, vertexCode, program); in compileProgram()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | ShaderProgram.cpp | 100 CStr vertexCode = preprocessor.Preprocess(vertexFile.GetAsString()); in Reload() local 106 if (!Compile(GL_VERTEX_PROGRAM_ARB, "vertex", m_VertexProgram, m_VertexFile, vertexCode)) in Reload() 443 CStr vertexCode = preprocessor.Preprocess(vertexFile.GetAsString()); in Reload() local 449 vertexCode.Replace("#version 110\n", "#version 100\n"); in Reload() 450 vertexCode.Replace("#version 110\r\n", "#version 100\n"); in Reload() 451 vertexCode.Replace("#version 120\n", "#version 100\n"); in Reload() 452 vertexCode.Replace("#version 120\r\n", "#version 100\n"); in Reload() 459 if (!Compile(m_VertexShader, m_VertexFile, vertexCode)) in Reload()
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