/dports/graphics/h3/h3-3.7.2/src/apps/testapps/ |
H A D | testVertex.c | 31 int vertexNum = vertexNumForDirection(origin, dir); in SUITE() local 32 t_assert(vertexNum >= 0 && vertexNum < NUM_HEX_VERTS, in SUITE() 34 t_assert(!vertexNums[vertexNum], "vertex number appears only once"); in SUITE() 35 vertexNums[vertexNum] = 1; in SUITE() 43 int vertexNum = vertexNumForDirection(pentagon, dir); in SUITE() local 44 t_assert(vertexNum >= 0 && vertexNum < NUM_PENT_VERTS, in SUITE() 46 t_assert(!vertexNums[vertexNum], "vertex number appears only once"); in SUITE() 47 vertexNums[vertexNum] = 1; in SUITE()
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/dports/graphics/py-h3/h3-3.7.3/src/h3lib/src/apps/testapps/ |
H A D | testVertex.c | 31 int vertexNum = vertexNumForDirection(origin, dir); in SUITE() local 32 t_assert(vertexNum >= 0 && vertexNum < NUM_HEX_VERTS, in SUITE() 34 t_assert(!vertexNums[vertexNum], "vertex number appears only once"); in SUITE() 35 vertexNums[vertexNum] = 1; in SUITE() 43 int vertexNum = vertexNumForDirection(pentagon, dir); in SUITE() local 44 t_assert(vertexNum >= 0 && vertexNum < NUM_PENT_VERTS, in SUITE() 46 t_assert(!vertexNums[vertexNum], "vertex number appears only once"); in SUITE() 47 vertexNums[vertexNum] = 1; in SUITE()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/aas/ |
H A D | AASFile_optimize.cpp | 107 if ( vertexRemap[ edge->vertexNum[0] ] == -1 ) { in Optimize() 108 vertexRemap[ edge->vertexNum[0] ] = newVertices.Num(); in Optimize() 109 newVertices.Append( vertices[ edge->vertexNum[0] ] ); in Optimize() 111 if ( vertexRemap[ edge->vertexNum[1] ] == -1 ) { in Optimize() 112 vertexRemap[ edge->vertexNum[1] ] = newVertices.Num(); in Optimize() 113 newVertices.Append( vertices[ edge->vertexNum[1] ] ); in Optimize() 117 newEdges[ newEdges.Num()-1 ].vertexNum[0] = vertexRemap[ edge->vertexNum[0] ]; in Optimize() 118 newEdges[ newEdges.Num()-1 ].vertexNum[1] = vertexRemap[ edge->vertexNum[1] ]; in Optimize()
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H A D | AASBuild_file.cpp | 116 bool idAASBuild::GetVertex( const idVec3 &v, int *vertexNum ) { in GetVertex() argument 138 *vertexNum = vn; in GetVertex() 143 *vertexNum = file->vertices.Num(); in GetVertex() 157 int *vertexNum; in GetEdge() local 178 vertexNum = file->edges[e].vertexNum; in GetEdge() 179 if ( vertexNum[0] == v2num ) { in GetEdge() 180 if ( vertexNum[1] == v1num ) { in GetEdge() 186 else if ( vertexNum[0] == v1num ) { in GetEdge() 187 if ( vertexNum[1] == v2num ) { in GetEdge() 202 edge.vertexNum[0] = v1num; in GetEdge() [all …]
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H A D | AASFile_sample.cpp | 48 return ( vertices[edge->vertexNum[0]] + vertices[edge->vertexNum[1]] ) * 0.5f; in EdgeCenter() 69 center += vertices[ edge->vertexNum[ INTSIGNBITSET(edgeNum) ] ]; in FaceCenter() 149 bounds[0] = bounds[1] = vertices[ edge->vertexNum[0] ]; in EdgeBounds() 150 bounds += vertices[ edge->vertexNum[1] ]; in EdgeBounds() 171 bounds.AddPoint( vertices[ edge->vertexNum[ INTSIGNBITSET(edgeNum) ] ] ); in FaceBounds()
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/dports/science/step/step-21.12.3/step/ |
H A D | polygongraphics.h | 80 QGraphicsItem* parent, int vertexNum) in DiskVertexHandlerGraphicsItem() argument 81 : OnHoverHandlerGraphicsItem(item, worldModel, parent, NULL, NULL, vertexNum) {} in DiskVertexHandlerGraphicsItem() 135 QGraphicsItem* parent, int vertexNum) in BoxVertexHandlerGraphicsItem() argument 136 : OnHoverHandlerGraphicsItem(item, worldModel, parent, NULL, NULL, vertexNum) {} in BoxVertexHandlerGraphicsItem() 175 QGraphicsItem* parent, int vertexNum) in PolygonVertexHandlerGraphicsItem() argument 176 : OnHoverHandlerGraphicsItem(item, worldModel, parent, NULL, NULL, vertexNum) {} in PolygonVertexHandlerGraphicsItem() 191 int vertexNum, const StepCore::Vector2d& value);
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H A D | stepgraphicsitem.h | 297 int vertexNum = 0); 302 int vertexNum() const { return _vertexNum; } in vertexNum() function 303 void setVertexNum(int vertexNum) { _vertexNum = vertexNum; } in setVertexNum() argument
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H A D | gasgraphics.h | 54 QGraphicsItem* parent, int vertexNum) in GasVertexHandlerGraphicsItem() argument 55 : OnHoverHandlerGraphicsItem(item, worldModel, parent, NULL, NULL, vertexNum) {} in GasVertexHandlerGraphicsItem()
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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Animation/ |
H A D | Muscle.cpp | 55 void Muscle::load(FILE* tfile, int vertexNum, std::vector<Joint>& joints) in load() argument 65 if (vertice < vertexNum) { in load() 77 void Muscle::loadVerticesLow(FILE* tfile, int vertexNum) in loadVerticesLow() argument 87 if (vertice < vertexNum) { in loadVerticesLow() 93 void Muscle::loadVerticesClothes(FILE* tfile, int vertexNum) in loadVerticesClothes() argument 103 if (vertice < vertexNum) { in loadVerticesClothes()
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H A D | Muscle.hpp | 57 void load(FILE* tfile, int vertexNum, std::vector<Joint>& joints); 58 void loadVerticesLow(FILE* tfile, int vertexNum); 59 void loadVerticesClothes(FILE* tfile, int vertexNum);
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/dports/games/dhewm3/dhewm3-1.5.1/neo/cm/ |
H A D | CollisionModel_contents.cpp | 204 v = &tw->model->vertices[edge->vertexNum[j]]; in TestTrmInPolygon() 230 tw->trace.c.modelFeature = edge->vertexNum[j]; in TestTrmInPolygon() 247 tw->model->vertices[edge->vertexNum[1]].p ); in TestTrmInPolygon() 265 if ( sides[tw->edges[i].vertexNum[0]] == sides[tw->edges[i].vertexNum[1]] ) { in TestTrmInPolygon() 269 flip = INTSIGNBITSET( sides[tw->edges[i].vertexNum[0]] ); in TestTrmInPolygon() 321 v1 = tw->model->vertices + edge->vertexNum[0]; in TestTrmInPolygon() 323 v2 = tw->model->vertices + edge->vertexNum[1]; in TestTrmInPolygon() 333 v1 = tw->model->vertices + edge->vertexNum[0]; in TestTrmInPolygon() 335 v2 = tw->model->vertices + edge->vertexNum[1]; in TestTrmInPolygon() 569 tw.edges[i].start = tw.vertices[tw.edges[i].vertexNum[0]].p; in ContentsTrm() [all …]
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H A D | CollisionModel_translate.cpp | 256 CM_SetEdgeSidedness( edge, *pl, tw->vertices[trmEdge->vertexNum[0]].pl, trmEdge->vertexNum[0] ); in TranslateTrmEdgeThroughPolygon() 257 CM_SetEdgeSidedness( edge, *pl, tw->vertices[trmEdge->vertexNum[1]].pl, trmEdge->vertexNum[1] ); in TranslateTrmEdgeThroughPolygon() 259 if ( !(((edge->side >> trmEdge->vertexNum[0]) ^ (edge->side >> trmEdge->vertexNum[1])) & 1) ) { in TranslateTrmEdgeThroughPolygon() 300 end = tw->model->vertices[edge->vertexNum[1]].p; in TranslateTrmEdgeThroughPolygon() 456 … pl.FromLine(tw->model->vertices[edge->vertexNum[0]].p, tw->model->vertices[edge->vertexNum[1]].p); in TranslatePointThroughPolygon() 722 tw->edges[i].vertexNum[0] = trm->edges[i].v[0]; in SetupTrm() 723 tw->edges[i].vertexNum[1] = trm->edges[i].v[1]; in SetupTrm() 962 tw.vertices[edge->vertexNum[0]].used = true; in Translation() 963 tw.vertices[edge->vertexNum[1]].used = true; in Translation() 987 edge->start = tw.vertices[edge->vertexNum[0]].p; in Translation() [all …]
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H A D | CollisionModel_load.cpp | 495 …dir = model->vertices[ edge->vertexNum[edgeNum < 0]].p - model->vertices[ edge->vertexNum[edgeNum … in CalculateEdgeNormals() 827 edge->vertexNum[0] = trmEdge->v[0]; in SetupTrmModel() 828 edge->vertexNum[1] = trmEdge->v[1]; in SetupTrmModel() 2298 *vertexNum = vn; in GetVertex() 2317 *vertexNum = model->numVertices; in GetVertex() 2332 int found, *vertexNum; in GetEdge() local 2361 vertexNum = model->edges[e].vertexNum; in GetEdge() 2362 if ( vertexNum[0] == v2num ) { in GetEdge() 2363 if ( vertexNum[1] == v1num ) { in GetEdge() 2890 v = model->edges[i].vertexNum; in OptimizeArrays() [all …]
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H A D | CollisionModel_rotate.cpp | 489 …if ( tw->vertices[trmEdge->vertexNum[0]].polygonSide & tw->vertices[trmEdge->vertexNum[1]].polygon… in RotateTrmEdgeThroughPolygon() 519 v1 = tw->model->vertices + edge->vertexNum[INTSIGNBITSET(edgeNum)]; in RotateTrmEdgeThroughPolygon() 520 v2 = tw->model->vertices + edge->vertexNum[INTSIGNBITNOTSET(edgeNum)]; in RotateTrmEdgeThroughPolygon() 543 epsPl.FromLine( tw->model->vertices[edge->vertexNum[0]].p + epsDir, in RotateTrmEdgeThroughPolygon() 544 tw->model->vertices[edge->vertexNum[1]].p + epsDir ); in RotateTrmEdgeThroughPolygon() 1125 v = tw->model->vertices + e->vertexNum[INTSIGNBITSET(edgeNum)]; in RotateTrmThroughPolygon() 1129 tw->model->vertices[e->vertexNum[1]].p ); in RotateTrmThroughPolygon() 1175 v = tw->model->vertices + e->vertexNum[k ^ INTSIGNBITSET(edgeNum)]; in RotateTrmThroughPolygon() 1471 if ( tw.vertices[edge->vertexNum[0]].used | tw.vertices[edge->vertexNum[1]].used ) { in Rotation180() 1475 edge->start = tw.vertices[edge->vertexNum[0]].p; in Rotation180() [all …]
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H A D | CollisionModel_debug.cpp | 167 start = model->vertices[edge->vertexNum[side]].p; in DrawEdge() 168 end = model->vertices[edge->vertexNum[!side]].p; in DrawEdge() 212 dir = model->vertices[edge->vertexNum[0]].p - viewOrigin; in DrawPolygon() 223 center += model->vertices[edge->vertexNum[edgeNum < 0]].p; in DrawPolygon() 241 winding += origin + model->vertices[edge->vertexNum[INTSIGNBITSET(edgeNum)]].p * axis; in DrawPolygon()
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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Graphic/ |
H A D | Models.cpp | 448 for (i = 0; i < vertexNum; i++) { in loadnotex() 466 for (i = 0; i < vertexNum; i++) { in loadnotex() 471 for (i = 0; i < vertexNum; i++) { in loadnotex() 517 for (i = 0; i < vertexNum; i++) { in load() 537 for (i = 0; i < vertexNum; i++) { in load() 543 for (i = 0; i < vertexNum; i++) { in load() 588 for (i = 0; i < vertexNum; i++) { in loaddecal() 608 for (i = 0; i < vertexNum; i++) { in loaddecal() 613 for (i = 0; i < vertexNum; i++) { in loaddecal() 656 for (i = 0; i < vertexNum; i++) { in loadraw() [all …]
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | dynamics.c | 1742 vertexNum--; in InterferenceAt() 3522 vertexNum--; in RelocateSphere() 3621 vertexNum--; in RelocateSphere() 3647 vertexNum--; in RelocateNRBB() 3772 vertexNum--; in RelocateNRBB() 4337 vertexNum--; in SphereProjectOntoPoly() 4361 vertexNum--; in SphereProjectOntoPoly() 4385 vertexNum--; in SphereProjectOntoPoly() 4852 vertexNum--; in NRBBProjectsOntoPolygon() 4891 vertexNum--; in NRBBProjectsOntoPolygon() [all …]
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/dports/java/jgraphx/jgraphx-4.2.2/src/com/mxgraph/analysis/ |
H A D | mxGraphStructure.java | 42 int vertexNum = vertices.length; in isConnected() local 44 if (vertexNum == 0) in isConnected() 51 int[] visited = new int[vertexNum]; in isConnected() 54 for (int i = 1; i < vertexNum; i++) in isConnected() 96 if (connectedVertices == vertexNum) in isConnected() 141 if (vertexNum > 0) in isCyclicUndirected() 161 int vertexNum = vertices.length; in getUndirectedLeaf() local 164 for (int i = 0; i < vertexNum; i++) in getUndirectedLeaf() 567 if (vertexNum > 0) in isCyclicDirected() 586 int vertexNum = vertices.length; in getDirectedLeaf() local [all …]
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/dports/games/blackshadeselite/blackshadeselite/Source/ |
H A D | Models.cpp | 73 for(int i = 0; i < vertexNum; i++) { in UpdateVertexArray() 93 for(int i = 0; i < vertexNum; i++) { in UpdateVertexArray() 110 err = ReadShort(tfile, 1, &vertexNum); in load() 114 err = ReadXYZ(tfile, vertexNum, vertex); in load() 125 for(int i = 0; i < vertexNum; i++) { in load() 132 for(int i = 0; i < vertexNum; i++) { in load() 144 for(i = 0; i < vertexNum; i++) { in Scale() 166 for(i = 0; i < vertexNum; i++) { in ScaleNormals() 177 for(i = 0; i < vertexNum; i++) { in Translate() 188 for(i = 0; i < vertexNum; i++) { in Rotate()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ai/ |
H A D | AAS_debug.cpp | 92 …erWorld->DebugArrow( *color, file->GetVertex( edge->vertexNum[0] ), file->GetVertex( edge->vertexN… in DrawEdge() 94 …derWorld->DebugLine( *color, file->GetVertex( edge->vertexNum[0] ), file->GetVertex( edge->vertexN… in DrawEdge() 98 …Text( va( "%d", edgeNum ), ( file->GetVertex( edge->vertexNum[0] ) + file->GetVertex( edge->vertex… in DrawEdge() 124 mid += file->GetVertex( file->GetEdge( abs( j ) ).vertexNum[ j < 0 ] ); in DrawFace()
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H A D | AAS.cpp | 257 const int *v = file->GetEdge( abs(edgeNum) ).vertexNum; in GetEdgeVertexNumbers() 273 const int *v = file->GetEdge( abs(edgeNum) ).vertexNum; in GetEdge()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ai/ |
H A D | AAS_debug.cpp | 92 …erWorld->DebugArrow( *color, file->GetVertex( edge->vertexNum[0] ), file->GetVertex( edge->vertexN… in DrawEdge() 94 …derWorld->DebugLine( *color, file->GetVertex( edge->vertexNum[0] ), file->GetVertex( edge->vertexN… in DrawEdge() 98 …Text( va( "%d", edgeNum ), ( file->GetVertex( edge->vertexNum[0] ) + file->GetVertex( edge->vertex… in DrawEdge() 124 mid += file->GetVertex( file->GetEdge( abs( j ) ).vertexNum[ j < 0 ] ); in DrawFace()
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/dports/games/scummvm/scummvm-2.5.1/engines/trecision/ |
H A D | renderer3d.cpp | 458 int vertexNum = actor->_vertexNum; in calcCharacterPoints() local 592 _shVertex[vertexNum + _totalShadowVerts + j]._x = pa0 - (pa1 * l0); in calcCharacterPoints() 594 _shVertex[vertexNum + _totalShadowVerts + j]._y = 0; in calcCharacterPoints() 612 for (int j = 0; j < vertexNum; ++j) { in calcCharacterPoints() 629 for (int i = 0; i < vertexNum; ++i) in calcCharacterPoints() 641 for (int i = 0; i < vertexNum + _totalShadowVerts; ++i) { in calcCharacterPoints() 642 if (i < vertexNum) { in calcCharacterPoints() 715 int vertexNum = actor->_vertexNum; in drawCharacterFaces() local 722 int p0 = _shadowFaces[j][0] + vertexNum + i * SHADOWVERTSNUM; in drawCharacterFaces() 723 int p1 = _shadowFaces[j][1] + vertexNum + i * SHADOWVERTSNUM; in drawCharacterFaces() [all …]
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/dports/graphics/alembic/alembic-1.8.3/lib/Alembic/AbcGeom/ |
H A D | OFaceSet.cpp | 169 size_t vertexNum; in computeBoundsFromPositionsByFaces() local 188 vertexNum = vertexIndices[vertIndex]; in computeBoundsFromPositionsByFaces() 189 vertex = meshP[vertexNum]; in computeBoundsFromPositionsByFaces()
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/dports/science/dakota/dakota-6.13.0-release-public.src-UI/packages/external/muq2/modules/Modeling/src/ |
H A D | WorkGraph.cpp | 836 int vertexNum = 0; in Visualize() local 838 put(propmapIndex, v, vertexNum++); in Visualize() 850 vertexNum++; in Visualize() 852 …fout << vertexNum << "[label=\"Unfixed input\", shape=invhouse,colorscheme=pastel13,color=1, style… in Visualize() 853 fout << vertexNum << "->" << propmapIndex[aPair.first] << std::endl; in Visualize() 856 …fout << vertexNum << "->" << propmapIndex[aPair.first] << "[label=\" in: " << aPair.second << "\"]… in Visualize() 866 vertexNum++; in Visualize() 868 …fout << vertexNum << "[label=\"Unfixed output\", shape=box,colorscheme=pastel16,color=1, style=fil… in Visualize() 869 fout << propmapIndex[aPair.first] << "->" << vertexNum << std::endl; in Visualize() 871 …fout << vertexNum << "[label=\"Output #" << out << "\", shape=box,colorscheme=pastel16,color=1, st… in Visualize() [all …]
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