Searched refs:vertexOffsetY (Results 1 – 1 of 1) sorted by relevance
32 static float vertexOffsetY; variable80 float dy = vertexOffsetY + (float)(y - vertex0Y); in Draw()149 vertexOffsetY = ((float)yi - Y1) + adjust; in InitTriangle()222 float dy = vertexOffsetY + (float)(yi + blockY - vertex0Y); in BuildBlock()