Searched refs:vertexPosition1 (Results 1 – 1 of 1) sorted by relevance
248 Point3 &vertexPosition1( m_vertexData.getPosition( vertices.vertex1 ) ); in updateSoftBodies() local251 triangleArea = computeTriangleArea( vertexPosition0, vertexPosition1, vertexPosition2 ); in updateSoftBodies()598 Point3 &vertexPosition1( m_vertexData.getPosition( vertexIndex1 ) ); in solveConstraints() local600 Vector3 del = vertexPosition1 - vertexPosition0; in solveConstraints()606 vertexPosition1 += del*(k*m_vertexData.getInverseMass(vertexIndex1)); in solveConstraints()