Searched refs:vertexShaderName_ (Results 1 – 7 of 7) sorted by relevance
112 const String& GetVertexShader() const { return vertexShaderName_; } in GetVertexShader()164 String vertexShaderName_; variable
174 String vertexShaderName_; member
166 vertexShaderName_ = element.GetAttribute("vs"); in Load()
139 vertexShaderName_ = name; in SetVertexShader()
1167 …erer_->SetLightVolumeBatchShaders(volumeBatch, cullCamera_, lightVolumeCommand_->vertexShaderName_, in GetLightBatches()1858 if (command.vertexShaderName_.Empty() || command.pixelShaderName_.Empty()) in RenderQuad()1862 …ShaderVariation* vs = graphics_->GetShader(VS, command.vertexShaderName_, command.vertexShaderDefi… in RenderQuad()1864 command.vertexShaderName_ = String::EMPTY; in RenderQuad()
74 String vertexShaderName_ @ vertexShaderName;
382 …ty("RenderPathCommand", "String vertexShaderName", offsetof(RenderPathCommand, vertexShaderName_)); in RegisterRenderPath()