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Searched refs:vertexShaderName_ (Results 1 – 7 of 7) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/
H A DTechnique.h112 const String& GetVertexShader() const { return vertexShaderName_; } in GetVertexShader()
164 String vertexShaderName_; variable
H A DRenderPath.h174 String vertexShaderName_; member
H A DRenderPath.cpp166 vertexShaderName_ = element.GetAttribute("vs"); in Load()
H A DTechnique.cpp139 vertexShaderName_ = name; in SetVertexShader()
H A DView.cpp1167 …erer_->SetLightVolumeBatchShaders(volumeBatch, cullCamera_, lightVolumeCommand_->vertexShaderName_, in GetLightBatches()
1858 if (command.vertexShaderName_.Empty() || command.pixelShaderName_.Empty()) in RenderQuad()
1862 …ShaderVariation* vs = graphics_->GetShader(VS, command.vertexShaderName_, command.vertexShaderDefi… in RenderQuad()
1864 command.vertexShaderName_ = String::EMPTY; in RenderQuad()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Graphics/
H A DRenderPath.pkg74 String vertexShaderName_ @ vertexShaderName;
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/AngelScript/
H A DGraphicsAPI.cpp382 …ty("RenderPathCommand", "String vertexShaderName", offsetof(RenderPathCommand, vertexShaderName_)); in RegisterRenderPath()