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Searched refs:vertexShaderSrc (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/pi/
H A Dvid_pi.cpp28 static GLuint createProgram(const char *vertexShaderSrc, const char *fragmentShaderSrc);
51 static const char* vertexShaderSrc = variable
125 shader.program = createProgram(vertexShaderSrc, fragmentShaderSrc); in piInitVideo()
236 static GLuint createProgram(const char *vertexShaderSrc, const char *fragmentShaderSrc) in createProgram() argument
238 GLuint vertexShader = createShader(GL_VERTEX_SHADER, vertexShaderSrc); in createProgram()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dtest_webgl_context_attributes_common.c36 static char vertexShaderSrc[] = variable
71 static GLuint createShaderProgram(const char *vertexShaderSrc, const char *fragmentShaderSrc) { in createShaderProgram() argument
73 glAttachShader(program, createShader(vertexShaderSrc, GL_VERTEX_SHADER)); in createShaderProgram()
104 shaderProgram = createShaderProgram(vertexShaderSrc, fragmentShaderSrc); in initGlObjects()
/dports/www/wt/wt-4.6.1/examples/feature/miniwebgl/
H A Dminiwebgl.C26 const char *vertexShaderSrc = variable
48 shaderSource(vertexShader, vertexShaderSrc); in initializeGL()
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/
H A DPBOExtensionTest.cpp35 const char *vertexShaderSrc = SHADER_SOURCE in SetUp() local
60 mProgram = CompileProgram(vertexShaderSrc, fragmentShaderSrc); in SetUp()
H A DReadPixelsTest.cpp295 const char *vertexShaderSrc = in SetUp() local
311 mProgram = CompileProgram(vertexShaderSrc, fragmentShaderSrc); in SetUp()
/dports/www/wt/wt-4.6.1/examples/webgl/
H A Dteapot.C36 const char *vertexShaderSrc = variable
143 vertexShaderText_->setText(vertexShaderSrc); in resetShaders()
/dports/multimedia/v4l_compat/v4l-utils-4l-utils-1.20.0/utils/qvidcap/
H A Dpaint.cpp522 QString vertexShaderSrc; in changeShader() local
525 vertexShaderSrc = "#version 300 es\n" in changeShader()
528 vertexShaderSrc = "#version 330\n"; in changeShader()
530 vertexShaderSrc += in changeShader()
540 QOpenGLShader::Vertex, vertexShaderSrc); in changeShader()
/dports/multimedia/libv4l/v4l-utils-4l-utils-1.20.0/utils/qvidcap/
H A Dpaint.cpp522 QString vertexShaderSrc; in changeShader() local
525 vertexShaderSrc = "#version 300 es\n" in changeShader()
528 vertexShaderSrc = "#version 330\n"; in changeShader()
530 vertexShaderSrc += in changeShader()
540 QOpenGLShader::Vertex, vertexShaderSrc); in changeShader()
/dports/multimedia/v4l-utils/v4l-utils-4l-utils-1.20.0/utils/qvidcap/
H A Dpaint.cpp522 QString vertexShaderSrc; in changeShader() local
525 vertexShaderSrc = "#version 300 es\n" in changeShader()
528 vertexShaderSrc = "#version 330\n"; in changeShader()
530 vertexShaderSrc += in changeShader()
540 QOpenGLShader::Vertex, vertexShaderSrc); in changeShader()
/dports/audio/milkytracker/MilkyTracker-1.03.00/src/tracker/cocoa/
H A DMTTrackerView.mm225 static const GLchar* vertexShaderSrc = GLSL
261 glShaderSource(vertexShaderName, 1, &vertexShaderSrc, NULL);