/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | gl_rmain.c | 512 VkDeviceSize vertex_buffer_offset; in R_EmitWirePoint() local 513 …(basicvertex_t*)R_VertexAllocate(6 * sizeof(basicvertex_t), &vertex_buffer, &vertex_buffer_offset); in R_EmitWirePoint() 535 …md_bind_vertex_buffers(vulkan_globals.command_buffer, 0, 1, &vertex_buffer, &vertex_buffer_offset); in R_EmitWirePoint() 547 VkDeviceSize vertex_buffer_offset; in R_EmitWireBox() local 548 …(basicvertex_t*)R_VertexAllocate(8 * sizeof(basicvertex_t), &vertex_buffer, &vertex_buffer_offset); in R_EmitWireBox() 558 …md_bind_vertex_buffers(vulkan_globals.command_buffer, 0, 1, &vertex_buffer, &vertex_buffer_offset); in R_EmitWireBox()
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H A D | r_part.c | 939 VkDeviceSize vertex_buffer_offset; in R_DrawParticlesFaces() local 942 …R_VertexAllocate(num_particles * 4 * sizeof(basicvertex_t), &vertex_buffer, &vertex_buffer_offset); in R_DrawParticlesFaces() 944 …R_VertexAllocate(num_particles * 3 * sizeof(basicvertex_t), &vertex_buffer, &vertex_buffer_offset); in R_DrawParticlesFaces() 1015 …md_bind_vertex_buffers(vulkan_globals.command_buffer, 0, 1, &vertex_buffer, &vertex_buffer_offset); in R_DrawParticlesFaces()
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H A D | view.c | 543 VkDeviceSize vertex_buffer_offset; in V_PolyBlend() local 544 …(basicvertex_t*)R_VertexAllocate(4 * sizeof(basicvertex_t), &vertex_buffer, &vertex_buffer_offset); in V_PolyBlend() 568 vkCmdBindVertexBuffers(vulkan_globals.command_buffer, 0, 1, &vertex_buffer, &vertex_buffer_offset); in V_PolyBlend()
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H A D | gl_sky.c | 899 VkDeviceSize vertex_buffer_offset; in Sky_DrawFaceQuad() local 900 …yervertex_t*)R_VertexAllocate(4 * sizeof(skylayervertex_t), &vertex_buffer, &vertex_buffer_offset); in Sky_DrawFaceQuad() 917 vkCmdBindVertexBuffers(vulkan_globals.command_buffer, 0, 1, &vertex_buffer, &vertex_buffer_offset); in Sky_DrawFaceQuad()
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H A D | r_brush.c | 93 VkDeviceSize vertex_buffer_offset; in DrawGLPoly() local 95 …ertex_t*)R_VertexAllocate(numverts * sizeof(basicvertex_t), &vertex_buffer, &vertex_buffer_offset); in DrawGLPoly() 134 …md_bind_vertex_buffers(vulkan_globals.command_buffer, 0, 1, &vertex_buffer, &vertex_buffer_offset); in DrawGLPoly()
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H A D | r_part_fte.c | 6884 const VkDeviceSize vertex_buffer_offset = 0; in PScript_DrawParticleTypes() local 6886 …vulkan_globals.command_buffer, 0, 1, &vertex_buffers[current_buffer_index], &vertex_buffer_offset); in PScript_DrawParticleTypes() 6959 const VkDeviceSize vertex_buffer_offset = 0; in PScript_DrawParticles_ShowTris() local 6961 …vulkan_globals.command_buffer, 0, 1, &vertex_buffers[current_buffer_index], &vertex_buffer_offset); in PScript_DrawParticles_ShowTris()
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/dports/games/openclonk/openclonk-release-8.1-src/src/lib/ |
H A D | StdMesh.h | 173 size_t GetOffsetInVBO() const { return vertex_buffer_offset; } in GetOffsetInVBO() 181 size_t vertex_buffer_offset{0};
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H A D | StdMesh.cpp | 622 submesh.vertex_buffer_offset = cursor - buffer; in UpdateVBO()
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/dports/games/openclonk/openclonk-release-8.1-src/src/graphics/ |
H A D | C4DrawMeshGL.cpp | 733 size_t vertex_buffer_offset = using_shared_vertices ? 0 : instance.GetSubMesh().GetOffsetInVBO(); in RenderSubMeshImpl() local 960 assert (vertex_buffer_offset % sizeof(StdMeshVertex) == 0); in RenderSubMeshImpl() 961 size_t base_vertex = vertex_buffer_offset / sizeof(StdMeshVertex); in RenderSubMeshImpl()
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/dports/graphics/nanort/nanort-b1feea8/examples/gltfrender/ |
H A D | render.cc | 81 size_t vertex_buffer_offset; member
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/vulkan-validation-layers/src/layers/ |
H A D | core_validation.cpp | 785 … const auto vertex_buffer_offset = current_vtx_bfr_binding_info[vertex_binding].offset; in ValidatePipelineDrawtimeState() local 788 … const auto attrib_address = vertex_buffer_offset + vertex_buffer_stride + attribute_offset; in ValidatePipelineDrawtimeState()
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/dports/graphics/vulkan-validation-layers/Vulkan-ValidationLayers-1.2.203/layers/ |
H A D | core_validation.cpp | 867 … const auto vertex_buffer_offset = current_vtx_bfr_binding_info[vertex_binding].offset; in ValidatePipelineDrawtimeState() local 870 … const auto attrib_address = vertex_buffer_offset + vertex_buffer_stride + attribute_offset; in ValidatePipelineDrawtimeState()
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